From 1af6215adc19a367ae4356b66185ea6402835475 Mon Sep 17 00:00:00 2001 From: sp2xdev <127630192+sp2xdev@users.noreply.github.com> Date: Sun, 29 Dec 2024 18:19:32 -0800 Subject: [PATCH] Updated IIDX Play Recording (markdown) --- IIDX-Play-Recording.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/IIDX-Play-Recording.md b/IIDX-Play-Recording.md index 413b1e5..a28042b 100644 --- a/IIDX-Play-Recording.md +++ b/IIDX-Play-Recording.md @@ -53,6 +53,9 @@ See the section on [this page](https://github.com/spice2x/spice2x.github.io/wiki You can adjust the video quality (compression level), framerate, and audio bitrate using patches, although their availability is limited to a handful of versions. +> [!CAUTION] +> Make sure your server operator allows for video quality modifications! + As of version `24-12-30`, spice2x will let you adjust the video quality using `IIDX NVENC Quality (-iidxreccqp)` option. Framerate and audio bitrate will still need to be done via patches. #### Quality value and resulting file size @@ -65,5 +68,3 @@ Using 冥 SPA as a benchmark, which is about 2:20 long, at default 60FPS framera * At `p=b=i=20`, 200MB. Note: some patchers will have different values for above - this is because the patchers are patching one part of the code, but the game later adds +8 to all three values before calling into NVENC recording API. If you're curious about what values are being passed to the recorder, check for log messages from `nvenc_hook`. - -**Make sure your server operator allows for these modifications!**