From 1a056da4648570b746e66b04a959a5995be03c4c Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Fri, 10 Jul 2026 18:47:56 -0700 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Known-issues.md b/Known-issues.md index 22c945b..bfabb41 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -243,6 +243,9 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- ## Reflec Beat +### Touch issues + + * It is strongly recommended that you play on a 16:9 monitor. * If your touchscreen is not 16:9, turn on `-wintouch` option to fix touch coordinates not matching up with the screen. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). This may or may not work, depending on what graphics scaling option is in use. There is **no** way for a game on Windows to figure out if you set your GPU to stretch or maintain aspect ratio, so we can't magically fix up your coordinates. * RB cabinets use high-frequency polling of IR sensor grid. Which means: * You may see dropped inputs when holding two or more fingers! If you use two fingers to hold touch points [X1, Y1] and [X2, Y2], game cannot recognize another touch point near [X1, Y2] and [X2, Y1]. This is an issue on real cabs too, you just gotta live with it, or learn to play around it; it's a limitation of IR sensor grid technology. @@ -251,6 +254,8 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- * You should instead look at the white circle. It should be noted that only one circle is shown even if you are touching with multiple fingers - this is just a quirk of the test menu. * It should be fine once you're in the game. * Doing "flicks" for Just Reflec can be a challenge on capacitive touch screens (it's easier on IR grids) due to friction. You don't need to flick straight upwards, you can do a side swipe (slightly angled toward opponent) or a complete downward swipe, which is easier on your fingers. + +### Other issues * When launched in windowed mode, the game must stay in borderless & fixed on top left corner of the primary monitor in order for touch emulation to work correctly. This is really only meant for debugging (with a mouse). For best experience, connect a touch screen and play in full screen mode. * Game crashes if it loses window focus during boot. Keep the window at the front while the game is booting. * On Windows 11, game may fail to launch in windowed mode with `CTexture::create_texture テクスチャの作成に失敗しました。` Either run in full screen mode, or try enabling compatibility mode in Windows for spice.exe (set to Windows 7). @@ -260,9 +265,9 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- ### Touch issues * While the game always launches in borderless windowed mode, you **MUST** change the resolution to fit the game on your monitor. See below in the graphics section on how to do that. + * It is strongly recommend that you stick to a 16:9 monitor. * If your touchscreen is not 16:9, then the game will not fit perfectly, and touch coordinates will be off. You **MUST ENSURE** to turn on `-wintouch` option to fix this. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). * Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those. - * For this reason, it's recommended that you stick to a 16:9 monitor. * If you're using a touch screen to play, it must be set as the primary monitor. ### Graphics issues