From 1403817dc36e226a6e3009fd67f5ef00b87ec0c2 Mon Sep 17 00:00:00 2001 From: bicarus-dev <202771338+bicarus-dev@users.noreply.github.com> Date: Fri, 5 Dec 2025 15:58:51 -0800 Subject: [PATCH] Updated PC optimization (markdown) --- PC-optimization.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/PC-optimization.md b/PC-optimization.md index 64441d2..ff809b5 100644 --- a/PC-optimization.md +++ b/PC-optimization.md @@ -31,7 +31,8 @@ * On laptops with hybrid GPUs (iGPU + dGPU), it's common for the laptop screen and external monitors to use a different GPU for displaying, Trying to use both, especially at different framerates, may result in the wrong framerate being used. This is a common problem on gaming laptops. * As a workaround, try launching with `Only use one monitor (-graphics-force-single-adapter)` and see if it fixes your FPS issues. * If that still doesn't resolve your issues, **unplug** all your monitors except the primary. -* Do be careful when using `Only use one monitor (-graphics-force-single-adapter)` option to display the game full screen on the primary monitor and showing the desktop on the other monitor. For IIDX TDJ, this may result in unstable monitor check, and rare microstutters / desyncs in the game. This may be affecting SDVX VM as well, but difficult to tell. This is most likely due to how DirectX renders full screen games with V-Sync enabled, in addition to drawing the desktop on a different monitor. +* Do be careful when using `Only use one monitor (-graphics-force-single-adapter)` option to display the game full screen on the primary monitor and showing the desktop on the other monitor. For IIDX TDJ, this may result in unstable monitor check, and rare microstutters / desyncs in some cases. This may be affecting SDVX VM as well, but difficult to tell. This is most likely due to how DirectX renders full screen games with V-Sync enabled, in addition to drawing the desktop on a different monitor. + * This doesn't always happen; it is suspected that if the monitors don't have refresh rates that are integer multiples of one another, this issue may trigger. * As suggested above, the suggestion is to **unplug** all monitors except the one you're using, not just disable them. # CPU