From 0d30abd0aed1c082b7e5b219935563fc25660197 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Tue, 21 Jul 2026 02:19:34 -0700 Subject: [PATCH] Updated Configuring touch screens as subscreen (markdown) --- Configuring-touch-screens-as-subscreen.md | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Configuring-touch-screens-as-subscreen.md b/Configuring-touch-screens-as-subscreen.md index 54c012a..0959187 100644 --- a/Configuring-touch-screens-as-subscreen.md +++ b/Configuring-touch-screens-as-subscreen.md @@ -67,10 +67,6 @@ If you have issues with touches not registering properly (e.g., requiring "doubl * As a side effect, mouse support will be disabled; i.e., clicking with your mouse will no longer register as touches. * Not all monitors need this, but turning it on is safe for all monitors. -### Failing to boot due to too many monitors - -If your game fails to boot, you may need to ensure only two monitors are connected, and disconnect all other monitors, including VR headsets and capture cards. - ### Refresh rate issues Assuming you have a 120Hz monitor as the primary monitor and 60Hz monitor as the sub screen, if you forcibly enable V-Sync, the game may incorrectly launch at 60Hz on both screens. To fix this, make sure to use default V-Sync settings. For example, in NVIDIA Control Panel, you want to set V-Sync settings to `Use the 3D application setting`. You also need to ensure that FreeSync and G-Sync are **OFF**.