diff --git a/Known-issues.md b/Known-issues.md index 14cf048..1eafa43 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -275,9 +275,11 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- ### Touch issues - * It is strongly recommend that you stick to a 16:9 monitor. - * If your touchscreen is not 16:9, and you are using "keep aspect ratio" option to stretch the image with black bars on sides, Windows rawinput API results in misaligned touches. To work around this, you **MUST** to turn on `-wintouch` option. See [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). - * Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those. + * If you have issues with touch, try: + * Enable `JB Touch Debug Overlay (-jubeattouchdebug)` option and see if the touches line up with your finger + * Change `JB Touch Algorithm (-jubeattouchalgo)` - read the tooltip to see what the differences are. + * If not, try changing `Raw Input Touch Fix Aspect Ratio (-rawtouchaspect)` especially if your screen is not 16:9 + * As last resort, turn on `Touch Compatibility Mode (Disable Raw Input Touch (-wintouch)` option. While Wintouch is less responsive than RawInput touch, it does provide better compatibility with more touchscreen devices. * If you're using a touch screen to play, it must be set as the primary monitor. ### Graphics issues