From 0c28abfa160664df6494a44b4b6997792be7f864 Mon Sep 17 00:00:00 2001 From: sp2xdev <127630192+sp2xdev@users.noreply.github.com> Date: Fri, 10 Jan 2025 19:48:31 -0800 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Known-issues.md b/Known-issues.md index 3f68109..b744da9 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -254,7 +254,7 @@ This section only applies to TDJ mode, and not to LDJ mode. * These games are sensitive to long file paths (even 32+ character path will make the game unhappy and fail to launch) - put them closer to the drive letter root. * Graphics: no hooks are performed. This means: no windowed mode, no Spice overlay, no screenshots, and so on. - * You can pass in command line arguments. [Reference](https://docs.unity3d.com/6000.0/Documentation/Manual/PlayerCommandLineArguments.html). This is confirmed to work with CCJ, but confirmed to NOT work in Busou Shinki. + * You can pass in command line arguments if you want windowed mode. [Reference](https://docs.unity3d.com/6000.0/Documentation/Manual/PlayerCommandLineArguments.html). This is confirmed to work with CCJ, but confirmed to NOT work in Busou Shinki. * They seem to have a set of default debug key binds that always work; e.g., WASD for directional input. You'll need to map keys through spice that do not conflict with these, or use a controller. * These games will try to hide the cursor by default, but spice will override this to show the cursor if no touch screen is connected. If you want to forcibly show the cursor, use `Show Cursor (-s)` option. * Videos not playing (such as opening movie on attract screen) - see [Issue #250](https://github.com/spice2x/spice2x.github.io/issues/250).