From 09e0d1d43892eccf3d6bba894f7f4874df9cbe73 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Fri, 10 Jul 2026 18:23:56 -0700 Subject: [PATCH] Updated Known issues (markdown) --- Known-issues.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Known-issues.md b/Known-issues.md index 10b5f4e..d27ca51 100644 --- a/Known-issues.md +++ b/Known-issues.md @@ -261,6 +261,7 @@ If running TDJ in windowed mode with subscreen in a separate window (`-w` on, `- * While the game always launches in borderless windowed mode, you **MUST** change the resolution to fit the game on your monitor. See below in the graphics section on how to do that. * If your touchscreen is not 16:9, then the game will not fit perfectly, and touch coordinates will be off. You **MUST ENSURE** to turn on `-wintouch` option to fix this. [Issue 697](https://github.com/spice2x/spice2x.github.io/issues/697). Because you disabled raw input, you're now using Windows touch API, it may end up being less responsive, prone to double-taps being ignored, and swipes delayed. You should look up online how to disable those. + * For this reason, it's recommended that you stick to a 16:9 monitor. ### Graphics issues * Jubeat is unique in that it's the only OpenGL game.