From 0983930efc1bba9203faebf9ed89a04b11ce0e35 Mon Sep 17 00:00:00 2001 From: bicarus-dev <202771338+bicarus-dev@users.noreply.github.com> Date: Sat, 27 Dec 2025 14:28:40 -0800 Subject: [PATCH] Updated PC optimization (markdown) --- PC-optimization.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/PC-optimization.md b/PC-optimization.md index 97a3552..36d2c34 100644 --- a/PC-optimization.md +++ b/PC-optimization.md @@ -64,7 +64,7 @@ These won't help with stuttering, but may help with keeping a steady framerate, * For example, if you force V-Sync on, for TDJ and VM, both screens will launch at 60Hz, which is not what you want. * Do **not** put an artificial FPS cap using tools like RTSS, AfterBurner, or in GPU settings. You should be using V-Sync instead, as described above. * DirectX 9on12 options may result in better or worse performance. This is entirely up to your GPU and the game you are trying to run. Generally, try leaving it off first (use DX9), and only if you have graphical corruption or crashing issues, switch to DX9on12. -* Forcing triple buffering (using `-vsyncbuffer 3`) may reduce stuttering at the cost of latency ([Issue 259](https://github.com/spice2x/spice2x.github.io/issues/259)) +* Forcing triple buffering (using `-vsyncbuffer 3`) will reduce stuttering at the cost of slight visual latency. # Audio * Prefer to use exclusive WASAPI or ASIO, and avoid shared mode WASAPI whenever possible. See [this page](https://github.com/spice2x/spice2x.github.io/wiki/Audio-modes-demystified) for more details.