From 07a600f03af8551c411db9e9b343580dd31a1491 Mon Sep 17 00:00:00 2001 From: bicarus <202771338+bicarus-dev@users.noreply.github.com> Date: Sat, 10 Jan 2026 17:48:45 -0800 Subject: [PATCH] Updated Configuring touch screens as subscreen (markdown) --- Configuring-touch-screens-as-subscreen.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Configuring-touch-screens-as-subscreen.md b/Configuring-touch-screens-as-subscreen.md index 98661c4..7ee62e4 100644 --- a/Configuring-touch-screens-as-subscreen.md +++ b/Configuring-touch-screens-as-subscreen.md @@ -97,7 +97,7 @@ Most displays that support the standard HID API for touch input - recognized by You may need to tweak your GPU settings to stretch images (e.g., scaling options in NVIDIA Control Panel). You may also need to experiment with [CRU](https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU) - again, YMMV if it will help. -## Workaround for submonitors that can't do 60Hz +### Workaround for submonitors that can't do 60Hz As mentioned above, the game will end up with a white screen if the subscreen does not properly support 60Hz.