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## Link to GitHub Issue or related Pull Request, if one exists #0 ## Description of change Old behavior: Forced redraw presented the subscreen every main frame, even when the game already presented it, causing duplicate presents and tearing in popn (was fine in sdvx) New behavior: Forced redraw acts as a fallback, presenting only when the game skips or fails a subscreen update. ## Testing Popn - no more glitching Nabla - no regression