mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-09-28 17:57:59 +03:00
## Link to GitHub Issue or related Pull Request, if one exists N/A ## Description of change I am developing [spice.nimabe.net](https://spice.nimabe.net), a static frontend for SpiceAPI. It already supports generating and inserting new card IDs, but SpiceAPI does not provide a way to discover cards already configured on the game machine. This makes the frontend inconvenient for existing users who generated and saved their card IDs locally. They currently have to open each card file on the game machine and manually copy its ID into the frontend. This change adds a `card.get_cards` API function that enumerates the current cards for readers supported by the running game. Each entry contains: - reader index - canonical 16-character card ID - `source`, set to `file` or `override` - `file_name` for file-backed cards File-backed cards expose only the save-file basename. Active `-card0` and `-card1` values are returned with `source: "override"` and no `file_name`, instead of representing an override as a file. spicefe derives the useful default import names `card0` and `card1` from the reader index. Reader enumeration uses `eamuse_get_game_keypads()` so games with only one reader do not expose a second card. This allows spicefe and other API clients to offer one-click import for existing cards, without requiring users to manually find and copy their card IDs. Because card IDs are sensitive, `card.get_cards` can only be used when the operator has configured an API password. No full filesystem path is exposed. Missing, unreadable, and invalid cards are omitted. The existing `card.insert` function remains unchanged. To avoid requiring a password for the whole card module, this change adds support for password requirements on individual API functions while preserving existing module-wide password behavior. Access to configured card paths and runtime card overrides is synchronized because API requests may read them concurrently with configuration updates. The Python and Dart API wrappers and README documentation have been updated for the new function and source metadata. ## Testing - Ran the complete `src/spice2x/build_docker.sh` build successfully. - Built all required 32-bit and 64-bit targets. - Built the Windows XP-compatible 32-bit targets. - Passed static import checks. - Passed Windows 7 and Windows XP compatibility checks. - Completed release packaging successfully. - Verified both updated Dart wrappers are correctly formatted. - Ran all 106 spicefe tests successfully. - `git diff --check` passes. *This implementation was prepared with assistance from OpenAI Codex.*
483 lines
14 KiB
C++
483 lines
14 KiB
C++
#include <winsock2.h>
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#include <ws2tcpip.h>
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#include "controller.h"
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#include <utility>
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#include "client.h"
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#include "cfg/configurator.h"
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#include "external/rapidjson/document.h"
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#include "util/crypt.h"
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#include "util/logging.h"
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#include "util/utils.h"
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#include "overlay/notifications.h"
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#include "module.h"
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#include "modules/analogs.h"
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#include "modules/buttons.h"
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#include "modules/card.h"
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#include "modules/capture.h"
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#include "modules/coin.h"
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#include "modules/control.h"
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#include "modules/ddr.h"
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#include "modules/drs.h"
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#include "modules/iidx.h"
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#include "modules/info.h"
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#include "modules/keypads.h"
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#include "modules/lcd.h"
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#include "modules/lights.h"
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#include "modules/memory.h"
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#include "modules/sdvx.h"
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#include "modules/touch.h"
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#include "modules/resize.h"
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#include "request.h"
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#include "response.h"
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using namespace rapidjson;
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using namespace api;
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std::atomic_uint32_t api::CLIENT_COUNT = 0;
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Controller::Controller(unsigned short port, std::string password, bool pretty)
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: port(port), password(std::move(password)), pretty(pretty)
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{
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if (!crypt::INITIALIZED && !this->password.empty()) {
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log_fatal("api", "API server with password cannot be used without crypt module");
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}
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// WSA startup
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WSADATA wsa_data;
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int error;
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if ((error = WSAStartup(MAKEWORD(2, 2), &wsa_data)) != 0) {
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log_warning("api", "WSAStartup() returned {}", error);
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this->server = INVALID_SOCKET;
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if (!cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("api", "failed to start server");
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}
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return;
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}
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// create socket
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this->server = socket(AF_INET, SOCK_STREAM, 0);
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if (this->server == INVALID_SOCKET) {
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log_warning("api", "could not create listener socket: {}", get_last_error_string());
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if (!cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("api", "failed to start server");
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}
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return;
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}
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// configure socket
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int opt_enable = 1;
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if (setsockopt(this->server, SOL_SOCKET, SO_REUSEADDR,
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reinterpret_cast<const char *>(&opt_enable), sizeof(int)) == -1)
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{
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log_warning("api", "could not set socket option SO_REUSEADDR: {}", get_last_error_string());
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}
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if (setsockopt(this->server, IPPROTO_TCP, TCP_NODELAY,
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reinterpret_cast<const char *>(&opt_enable), sizeof(int)) == -1)
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{
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log_warning("api", "could not set socket option TCP_NODELAY: {}", get_last_error_string());
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}
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// create address
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sockaddr_in server_address{};
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server_address.sin_family = AF_INET;
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server_address.sin_port = htons(this->port);
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server_address.sin_addr.s_addr = INADDR_ANY;
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memset(&server_address.sin_zero, 0, sizeof(server_address.sin_zero));
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// bind socket to address
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if (bind(this->server, (sockaddr *) &server_address, sizeof(sockaddr)) == -1) {
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log_warning("api", "could not bind socket on port {}: {}", port, get_last_error_string());
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this->server = INVALID_SOCKET;
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if (!cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("api", "failed to start server");
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}
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return;
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}
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// set socket to listen
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if (listen(this->server, server_backlog) == -1) {
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log_warning("api", "could not listen to socket on port {}: {}", port, get_last_error_string());
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this->server = INVALID_SOCKET;
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if (!cfg::CONFIGURATOR_STANDALONE) {
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log_fatal("api", "failed to start server");
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}
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return;
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}
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// start workers
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this->server_running = true;
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for (int i = 0; i < server_worker_count; i++) {
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this->server_workers.emplace_back(std::thread([this] {
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this->server_worker();
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}));
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}
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// log success
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log_info("api", "API server is listening on port: {}", this->port);
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log_info("api", "Using password: {}", this->password.empty() ? "no" : "yes");
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// start websocket on next port
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this->websocket = new WebSocketController(this, port + 1);
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}
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Controller::~Controller() {
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// stop websocket
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delete this->websocket;
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// stop serial controllers
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for (auto &s : this->serial) {
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delete s;
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}
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// mark server stop
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this->server_running = false;
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// close socket
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if (this->server != INVALID_SOCKET) {
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closesocket(this->server);
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}
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// lock handlers
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std::lock_guard<std::mutex> handlers_guard(this->server_handlers_m);
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// join threads
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for (auto &worker : this->server_workers) {
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worker.join();
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}
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for (auto &handler : this->server_handlers) {
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handler.join();
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}
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// cleanup WSA
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WSACleanup();
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}
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void Controller::listen_serial(std::string port, DWORD baud) {
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this->serial.push_back(new SerialController(this, port, baud));
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}
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void Controller::server_worker() {
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// connection loop
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while (this->server_running) {
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// create client state
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ClientState client_state {};
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// accept connection
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int socket_in_size = sizeof(sockaddr_in);
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client_state.socket = accept(this->server, (sockaddr *) &client_state.address, &socket_in_size);
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if (client_state.socket == INVALID_SOCKET) {
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continue;
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}
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// lock handlers
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std::lock_guard<std::mutex> handlers_guard(this->server_handlers_m);
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// check connection limit
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if (this->server_handlers.size() >= server_connection_limit) {
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log_warning("api", "connection limit hit");
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closesocket(client_state.socket);
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continue;
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}
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// handle connection
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this->server_handlers.emplace_back(std::thread([this, client_state] {
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this->connection_handler(client_state);
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}));
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}
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}
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void Controller::connection_handler(api::ClientState client_state) {
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// get address string
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char client_address_str_data[INET_ADDRSTRLEN];
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inet_ntop(AF_INET, &client_state.address.sin_addr, client_address_str_data, INET_ADDRSTRLEN);
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std::string client_address_str(client_address_str_data);
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// log connection
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log_info("api", "client connected: {}", client_address_str);
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overlay::notifications::add(
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overlay::notifications::Severity::Success,
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fmt::format("API client connected ({})", client_address_str));
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client_states_m.lock();
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client_states.emplace_back(&client_state);
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client_states_m.unlock();
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// init state
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init_state(&client_state);
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// listen loop
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std::vector<char> message_buffer;
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char receive_buffer[server_receive_buffer_size];
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while (this->server_running && !client_state.close) {
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// receive data
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int received_length = recv(client_state.socket, receive_buffer, server_receive_buffer_size, 0);
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if (received_length < 0) {
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// if the received length is < 0, we've got an error
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log_warning("api", "receive error: {}", WSAGetLastError());
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break;
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} else if (received_length == 0) {
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// if the received length is 0, the connection is closed
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break;
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}
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// cipher
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if (client_state.cipher != nullptr) {
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client_state.cipher->crypt(
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(uint8_t *) receive_buffer,
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(size_t) received_length
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);
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}
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// put into buffer
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for (int i = 0; i < received_length; i++) {
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// check for escape byte
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if (receive_buffer[i] == 0) {
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// get response
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std::vector<char> send_buffer;
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this->process_request(&client_state, &message_buffer, &send_buffer);
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// clear message buffer
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message_buffer.clear();
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// check send buffer for content
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if (!send_buffer.empty()) {
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// cipher
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if (client_state.cipher != nullptr) {
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client_state.cipher->crypt(
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(uint8_t *) send_buffer.data(),
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(size_t) send_buffer.size()
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);
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}
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// send data
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send(client_state.socket, send_buffer.data(), (int) send_buffer.size(), 0);
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// check for password change
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process_password_change(&client_state);
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}
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} else {
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// append to message
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message_buffer.push_back(receive_buffer[i]);
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// check buffer size
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if (message_buffer.size() > server_message_buffer_max_size) {
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message_buffer.clear();
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client_state.close = true;
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break;
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}
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}
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}
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}
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// log disconnect
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log_info("api", "client disconnected: {}", client_address_str);
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overlay::notifications::add(
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overlay::notifications::Severity::Info,
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fmt::format("API client disconnected ({})", client_address_str));
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client_states_m.lock();
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client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
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client_states_m.unlock();
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// close connection
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closesocket(client_state.socket);
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// free state
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free_state(&client_state);
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}
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bool Controller::process_request(ClientState *state, std::vector<char> *in, std::vector<char> *out) {
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return this->process_request(state, &(*in)[0], in->size(), out);
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}
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bool Controller::process_request(ClientState *state, const char *in, size_t in_size, std::vector<char> *out) {
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// parse document
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Document document;
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document.Parse(in, in_size);
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// check for parse error
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if (document.HasParseError()) {
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// return empty response and close connection
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out->push_back(0);
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state->close = true;
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return false;
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}
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// build request and response
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Request request(document);
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Response response(request.id);
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bool success = true;
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// check if request has parse error
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if (request.parse_error) {
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Value module_error("Request parse error (invalid message format?).");
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response.add_error(module_error);
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success = false;
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} else {
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// find module
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bool module_found = false;
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for (auto module : state->modules) {
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if (module->name == request.module) {
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module_found = true;
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// check password requirement
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if (module->requires_password(request.function)
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&& this->password.empty()
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&& request.function != "session_refresh") {
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Value err("Function requires the password to be set.");
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response.add_error(err);
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break;
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}
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// handle request
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module->handle(request, response);
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break;
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}
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}
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// check if module wasn't found
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if (!module_found) {
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Value module_error("Unknown module.");
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response.add_error(module_error);
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}
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// check for password change
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if (response.password_changed) {
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state->password = response.password;
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state->password_change = true;
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}
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}
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// write response
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auto response_out = response.get_string(this->pretty);
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out->insert(out->end(), response_out.begin(), response_out.end());
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out->push_back(0);
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return success;
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}
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void Controller::process_password_change(api::ClientState *state) {
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// check for password change
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if (state->password_change) {
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state->password_change = false;
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delete state->cipher;
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if (state->password.empty()) {
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state->cipher = nullptr;
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} else {
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state->cipher = new util::RC4(
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(uint8_t *) state->password.c_str(),
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state->password.size());
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}
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}
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}
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void Controller::init_state(api::ClientState *state) {
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// check if already initialized
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if (!state->modules.empty()) {
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log_fatal("api", "client state double initialization");
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}
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// cipher
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state->cipher = nullptr;
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state->password = this->password;
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if (!this->password.empty()) {
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state->cipher = new util::RC4((uint8_t *) this->password.c_str(), this->password.size());
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}
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// create module instances
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state->modules.push_back(new modules::Analogs());
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state->modules.push_back(new modules::Buttons());
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state->modules.push_back(new modules::Card());
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state->modules.push_back(new modules::Capture());
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state->modules.push_back(new modules::Coin());
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state->modules.push_back(new modules::Control());
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state->modules.push_back(new modules::DDR());
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state->modules.push_back(new modules::DRS());
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state->modules.push_back(new modules::IIDX());
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state->modules.push_back(new modules::Info());
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state->modules.push_back(new modules::Keypads());
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state->modules.push_back(new modules::LCD());
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state->modules.push_back(new modules::Lights());
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state->modules.push_back(new modules::Memory());
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state->modules.push_back(new modules::SDVX());
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state->modules.push_back(new modules::Touch());
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state->modules.push_back(new modules::Resize());
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CLIENT_COUNT.fetch_add(1, std::memory_order_relaxed);
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}
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void Controller::free_state(api::ClientState *state) {
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// free modules
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for (auto module : state->modules) {
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delete module;
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}
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// free cipher
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delete state->cipher;
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CLIENT_COUNT.fetch_sub(1, std::memory_order_relaxed);
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}
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void Controller::free_socket() {
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if (this->server != INVALID_SOCKET) {
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closesocket(this->server);
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this->server = INVALID_SOCKET;
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}
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this->websocket->free_socket();
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for (auto &s : this->serial) {
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s->free_port();
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}
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}
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void Controller::obtain_client_states(std::vector<ClientState> *vec) {
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std::lock_guard<std::mutex> lock(this->client_states_m);
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for (auto &state : this->client_states) {
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vec->push_back(*state);
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}
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}
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std::string Controller::get_ip_address(sockaddr_in addr) {
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switch (addr.sin_family) {
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default:
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case AF_INET: {
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char buf[INET_ADDRSTRLEN];
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auto ret = inet_ntop(AF_INET, &(addr.sin_addr), buf, sizeof(buf));
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if (ret != nullptr) {
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return std::string(ret);
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} else {
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return "unknown (" + to_string(WSAGetLastError()) + ")";
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}
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}
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case AF_INET6: {
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char buf[INET6_ADDRSTRLEN];
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auto ret = inet_ntop(AF_INET6, &(addr.sin_addr), buf, sizeof(buf));
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if (ret != nullptr) {
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return std::string(ret);
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} else {
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return "unknown (" + to_string(WSAGetLastError()) + ")";
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}
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}
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}
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}
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