Files
spice2x_spice2x.github.io/src/spice2x/api/controller.cpp
T
Jiongjia Lu dad88caf01 api: add card lookup endpoint (#891)
## Link to GitHub Issue or related Pull Request, if one exists

N/A

## Description of change

I am developing [spice.nimabe.net](https://spice.nimabe.net), a static
frontend for SpiceAPI. It already supports generating and inserting new
card IDs, but SpiceAPI does not provide a way to discover cards already
configured on the game machine.

This makes the frontend inconvenient for existing users who generated
and saved their card IDs locally. They currently have to open each card
file on the game machine and manually copy its ID into the frontend.

This change adds a `card.get_cards` API function that enumerates the
current cards for readers supported by the running game. Each entry
contains:

- reader index
- canonical 16-character card ID
- `source`, set to `file` or `override`
- `file_name` for file-backed cards

File-backed cards expose only the save-file basename. Active `-card0`
and `-card1` values are returned with `source: "override"` and no
`file_name`, instead of representing an override as a file. spicefe
derives the useful default import names `card0` and `card1` from the
reader index. Reader enumeration uses `eamuse_get_game_keypads()` so
games with only one reader do not expose a second card.

This allows spicefe and other API clients to offer one-click import for
existing cards, without requiring users to manually find and copy their
card IDs.

Because card IDs are sensitive, `card.get_cards` can only be used when
the operator has configured an API password. No full filesystem path is
exposed. Missing, unreadable, and invalid cards are omitted.

The existing `card.insert` function remains unchanged. To avoid
requiring a password for the whole card module, this change adds support
for password requirements on individual API functions while preserving
existing module-wide password behavior.

Access to configured card paths and runtime card overrides is
synchronized because API requests may read them concurrently with
configuration updates.

The Python and Dart API wrappers and README documentation have been
updated for the new function and source metadata.

## Testing

- Ran the complete `src/spice2x/build_docker.sh` build successfully.
- Built all required 32-bit and 64-bit targets.
- Built the Windows XP-compatible 32-bit targets.
- Passed static import checks.
- Passed Windows 7 and Windows XP compatibility checks.
- Completed release packaging successfully.
- Verified both updated Dart wrappers are correctly formatted.
- Ran all 106 spicefe tests successfully.
- `git diff --check` passes.

*This implementation was prepared with assistance from OpenAI Codex.*
2026-08-25 00:49:31 -07:00

483 lines
14 KiB
C++

#include <winsock2.h>
#include <ws2tcpip.h>
#include "controller.h"
#include <utility>
#include "client.h"
#include "cfg/configurator.h"
#include "external/rapidjson/document.h"
#include "util/crypt.h"
#include "util/logging.h"
#include "util/utils.h"
#include "overlay/notifications.h"
#include "module.h"
#include "modules/analogs.h"
#include "modules/buttons.h"
#include "modules/card.h"
#include "modules/capture.h"
#include "modules/coin.h"
#include "modules/control.h"
#include "modules/ddr.h"
#include "modules/drs.h"
#include "modules/iidx.h"
#include "modules/info.h"
#include "modules/keypads.h"
#include "modules/lcd.h"
#include "modules/lights.h"
#include "modules/memory.h"
#include "modules/sdvx.h"
#include "modules/touch.h"
#include "modules/resize.h"
#include "request.h"
#include "response.h"
using namespace rapidjson;
using namespace api;
std::atomic_uint32_t api::CLIENT_COUNT = 0;
Controller::Controller(unsigned short port, std::string password, bool pretty)
: port(port), password(std::move(password)), pretty(pretty)
{
if (!crypt::INITIALIZED && !this->password.empty()) {
log_fatal("api", "API server with password cannot be used without crypt module");
}
// WSA startup
WSADATA wsa_data;
int error;
if ((error = WSAStartup(MAKEWORD(2, 2), &wsa_data)) != 0) {
log_warning("api", "WSAStartup() returned {}", error);
this->server = INVALID_SOCKET;
if (!cfg::CONFIGURATOR_STANDALONE) {
log_fatal("api", "failed to start server");
}
return;
}
// create socket
this->server = socket(AF_INET, SOCK_STREAM, 0);
if (this->server == INVALID_SOCKET) {
log_warning("api", "could not create listener socket: {}", get_last_error_string());
if (!cfg::CONFIGURATOR_STANDALONE) {
log_fatal("api", "failed to start server");
}
return;
}
// configure socket
int opt_enable = 1;
if (setsockopt(this->server, SOL_SOCKET, SO_REUSEADDR,
reinterpret_cast<const char *>(&opt_enable), sizeof(int)) == -1)
{
log_warning("api", "could not set socket option SO_REUSEADDR: {}", get_last_error_string());
}
if (setsockopt(this->server, IPPROTO_TCP, TCP_NODELAY,
reinterpret_cast<const char *>(&opt_enable), sizeof(int)) == -1)
{
log_warning("api", "could not set socket option TCP_NODELAY: {}", get_last_error_string());
}
// create address
sockaddr_in server_address{};
server_address.sin_family = AF_INET;
server_address.sin_port = htons(this->port);
server_address.sin_addr.s_addr = INADDR_ANY;
memset(&server_address.sin_zero, 0, sizeof(server_address.sin_zero));
// bind socket to address
if (bind(this->server, (sockaddr *) &server_address, sizeof(sockaddr)) == -1) {
log_warning("api", "could not bind socket on port {}: {}", port, get_last_error_string());
this->server = INVALID_SOCKET;
if (!cfg::CONFIGURATOR_STANDALONE) {
log_fatal("api", "failed to start server");
}
return;
}
// set socket to listen
if (listen(this->server, server_backlog) == -1) {
log_warning("api", "could not listen to socket on port {}: {}", port, get_last_error_string());
this->server = INVALID_SOCKET;
if (!cfg::CONFIGURATOR_STANDALONE) {
log_fatal("api", "failed to start server");
}
return;
}
// start workers
this->server_running = true;
for (int i = 0; i < server_worker_count; i++) {
this->server_workers.emplace_back(std::thread([this] {
this->server_worker();
}));
}
// log success
log_info("api", "API server is listening on port: {}", this->port);
log_info("api", "Using password: {}", this->password.empty() ? "no" : "yes");
// start websocket on next port
this->websocket = new WebSocketController(this, port + 1);
}
Controller::~Controller() {
// stop websocket
delete this->websocket;
// stop serial controllers
for (auto &s : this->serial) {
delete s;
}
// mark server stop
this->server_running = false;
// close socket
if (this->server != INVALID_SOCKET) {
closesocket(this->server);
}
// lock handlers
std::lock_guard<std::mutex> handlers_guard(this->server_handlers_m);
// join threads
for (auto &worker : this->server_workers) {
worker.join();
}
for (auto &handler : this->server_handlers) {
handler.join();
}
// cleanup WSA
WSACleanup();
}
void Controller::listen_serial(std::string port, DWORD baud) {
this->serial.push_back(new SerialController(this, port, baud));
}
void Controller::server_worker() {
// connection loop
while (this->server_running) {
// create client state
ClientState client_state {};
// accept connection
int socket_in_size = sizeof(sockaddr_in);
client_state.socket = accept(this->server, (sockaddr *) &client_state.address, &socket_in_size);
if (client_state.socket == INVALID_SOCKET) {
continue;
}
// lock handlers
std::lock_guard<std::mutex> handlers_guard(this->server_handlers_m);
// check connection limit
if (this->server_handlers.size() >= server_connection_limit) {
log_warning("api", "connection limit hit");
closesocket(client_state.socket);
continue;
}
// handle connection
this->server_handlers.emplace_back(std::thread([this, client_state] {
this->connection_handler(client_state);
}));
}
}
void Controller::connection_handler(api::ClientState client_state) {
// get address string
char client_address_str_data[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &client_state.address.sin_addr, client_address_str_data, INET_ADDRSTRLEN);
std::string client_address_str(client_address_str_data);
// log connection
log_info("api", "client connected: {}", client_address_str);
overlay::notifications::add(
overlay::notifications::Severity::Success,
fmt::format("API client connected ({})", client_address_str));
client_states_m.lock();
client_states.emplace_back(&client_state);
client_states_m.unlock();
// init state
init_state(&client_state);
// listen loop
std::vector<char> message_buffer;
char receive_buffer[server_receive_buffer_size];
while (this->server_running && !client_state.close) {
// receive data
int received_length = recv(client_state.socket, receive_buffer, server_receive_buffer_size, 0);
if (received_length < 0) {
// if the received length is < 0, we've got an error
log_warning("api", "receive error: {}", WSAGetLastError());
break;
} else if (received_length == 0) {
// if the received length is 0, the connection is closed
break;
}
// cipher
if (client_state.cipher != nullptr) {
client_state.cipher->crypt(
(uint8_t *) receive_buffer,
(size_t) received_length
);
}
// put into buffer
for (int i = 0; i < received_length; i++) {
// check for escape byte
if (receive_buffer[i] == 0) {
// get response
std::vector<char> send_buffer;
this->process_request(&client_state, &message_buffer, &send_buffer);
// clear message buffer
message_buffer.clear();
// check send buffer for content
if (!send_buffer.empty()) {
// cipher
if (client_state.cipher != nullptr) {
client_state.cipher->crypt(
(uint8_t *) send_buffer.data(),
(size_t) send_buffer.size()
);
}
// send data
send(client_state.socket, send_buffer.data(), (int) send_buffer.size(), 0);
// check for password change
process_password_change(&client_state);
}
} else {
// append to message
message_buffer.push_back(receive_buffer[i]);
// check buffer size
if (message_buffer.size() > server_message_buffer_max_size) {
message_buffer.clear();
client_state.close = true;
break;
}
}
}
}
// log disconnect
log_info("api", "client disconnected: {}", client_address_str);
overlay::notifications::add(
overlay::notifications::Severity::Info,
fmt::format("API client disconnected ({})", client_address_str));
client_states_m.lock();
client_states.erase(std::remove(client_states.begin(), client_states.end(), &client_state));
client_states_m.unlock();
// close connection
closesocket(client_state.socket);
// free state
free_state(&client_state);
}
bool Controller::process_request(ClientState *state, std::vector<char> *in, std::vector<char> *out) {
return this->process_request(state, &(*in)[0], in->size(), out);
}
bool Controller::process_request(ClientState *state, const char *in, size_t in_size, std::vector<char> *out) {
// parse document
Document document;
document.Parse(in, in_size);
// check for parse error
if (document.HasParseError()) {
// return empty response and close connection
out->push_back(0);
state->close = true;
return false;
}
// build request and response
Request request(document);
Response response(request.id);
bool success = true;
// check if request has parse error
if (request.parse_error) {
Value module_error("Request parse error (invalid message format?).");
response.add_error(module_error);
success = false;
} else {
// find module
bool module_found = false;
for (auto module : state->modules) {
if (module->name == request.module) {
module_found = true;
// check password requirement
if (module->requires_password(request.function)
&& this->password.empty()
&& request.function != "session_refresh") {
Value err("Function requires the password to be set.");
response.add_error(err);
break;
}
// handle request
module->handle(request, response);
break;
}
}
// check if module wasn't found
if (!module_found) {
Value module_error("Unknown module.");
response.add_error(module_error);
}
// check for password change
if (response.password_changed) {
state->password = response.password;
state->password_change = true;
}
}
// write response
auto response_out = response.get_string(this->pretty);
out->insert(out->end(), response_out.begin(), response_out.end());
out->push_back(0);
return success;
}
void Controller::process_password_change(api::ClientState *state) {
// check for password change
if (state->password_change) {
state->password_change = false;
delete state->cipher;
if (state->password.empty()) {
state->cipher = nullptr;
} else {
state->cipher = new util::RC4(
(uint8_t *) state->password.c_str(),
state->password.size());
}
}
}
void Controller::init_state(api::ClientState *state) {
// check if already initialized
if (!state->modules.empty()) {
log_fatal("api", "client state double initialization");
}
// cipher
state->cipher = nullptr;
state->password = this->password;
if (!this->password.empty()) {
state->cipher = new util::RC4((uint8_t *) this->password.c_str(), this->password.size());
}
// create module instances
state->modules.push_back(new modules::Analogs());
state->modules.push_back(new modules::Buttons());
state->modules.push_back(new modules::Card());
state->modules.push_back(new modules::Capture());
state->modules.push_back(new modules::Coin());
state->modules.push_back(new modules::Control());
state->modules.push_back(new modules::DDR());
state->modules.push_back(new modules::DRS());
state->modules.push_back(new modules::IIDX());
state->modules.push_back(new modules::Info());
state->modules.push_back(new modules::Keypads());
state->modules.push_back(new modules::LCD());
state->modules.push_back(new modules::Lights());
state->modules.push_back(new modules::Memory());
state->modules.push_back(new modules::SDVX());
state->modules.push_back(new modules::Touch());
state->modules.push_back(new modules::Resize());
CLIENT_COUNT.fetch_add(1, std::memory_order_relaxed);
}
void Controller::free_state(api::ClientState *state) {
// free modules
for (auto module : state->modules) {
delete module;
}
// free cipher
delete state->cipher;
CLIENT_COUNT.fetch_sub(1, std::memory_order_relaxed);
}
void Controller::free_socket() {
if (this->server != INVALID_SOCKET) {
closesocket(this->server);
this->server = INVALID_SOCKET;
}
this->websocket->free_socket();
for (auto &s : this->serial) {
s->free_port();
}
}
void Controller::obtain_client_states(std::vector<ClientState> *vec) {
std::lock_guard<std::mutex> lock(this->client_states_m);
for (auto &state : this->client_states) {
vec->push_back(*state);
}
}
std::string Controller::get_ip_address(sockaddr_in addr) {
switch (addr.sin_family) {
default:
case AF_INET: {
char buf[INET_ADDRSTRLEN];
auto ret = inet_ntop(AF_INET, &(addr.sin_addr), buf, sizeof(buf));
if (ret != nullptr) {
return std::string(ret);
} else {
return "unknown (" + to_string(WSAGetLastError()) + ")";
}
}
case AF_INET6: {
char buf[INET6_ADDRSTRLEN];
auto ret = inet_ntop(AF_INET6, &(addr.sin_addr), buf, sizeof(buf));
if (ret != nullptr) {
return std::string(ret);
} else {
return "unknown (" + to_string(WSAGetLastError()) + ")";
}
}
}
}