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## Link to GitHub Issue or related Pull Request, if one exists #814 ## Description of change Switch over Nostalgia from wintouchemu to native touch hook. Nostalgia has some strict timing requirements (touches must be updated on every acio poll) so this takes a slightly different path to maintain mouse holds. Only a handful of consumers of wintouchemu remain: 1. beatstream - but it's off by default, only enabled as errata for buggy touchscreens, or if the user forces it on (for Show Cursor) 2. gitadora single-window overlay - this is just for mouse so not a big deal. 3. MFC HG mode - not a priority to fix. ## Testing Tested full screen and windowed mode with touch / mouse / poke.
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
#include "nost.h"
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#include "poke.h"
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#include "hooks/setupapihook.h"
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#include "touch/native/nativetouchhook.h"
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#include "avs/game.h"
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namespace games::nost {
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bool ENABLE_POKE = false;
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NostGame::NostGame() : Game("Nostalgia") {
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}
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void NostGame::attach() {
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Game::attach();
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// fake touchscreen
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///////////////////
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SETUPAPI_SETTINGS touch_settings{};
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// GUID must be set to 0 to make SETUPAPI hook working
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touch_settings.class_guid[0] = 0x00000000;
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touch_settings.class_guid[1] = 0x00000000;
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touch_settings.class_guid[2] = 0x00000000;
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touch_settings.class_guid[3] = 0x00000000;
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/*
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* set hardware ID containing VID and PID
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* there is 3 known VID/PID combinations known to the game:
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* VID_04DD&PID_97CB
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* VID_0EEF&PID_C000
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* VID_29BD&PID_4101
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*/
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const char touch_hardwareid[] = "VID_29BD&PID_4101";
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memcpy(touch_settings.property_hardwareid, touch_hardwareid, sizeof(touch_hardwareid));
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// apply settings
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setupapihook_init(avs::game::DLL_INSTANCE);
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setupapihook_add(touch_settings);
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nativetouch::hook(avs::game::DLL_INSTANCE);
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}
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void NostGame::post_attach() {
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if (ENABLE_POKE) {
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poke::enable();
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}
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}
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void NostGame::detach() {
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if (ENABLE_POKE) {
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poke::disable();
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}
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}
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}
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