Files
skogaby_OpeNITHM/Firmware/OpeNITHM/AirSensor.cpp
T

387 lines
8.7 KiB
C++

//
//
//
#include "AirSensor.h"
#ifndef IR_SENSOR_MULTIPLEXED
int ir_sensor_pins[6] = {AIR_SENSOR_0_PIN, AIR_SENSOR_1_PIN, AIR_SENSOR_2_PIN, AIR_SENSOR_3_PIN, AIR_SENSOR_4_PIN, AIR_SENSOR_5_PIN};
#endif
// Sets the output pins to switch the charlieplexed array of LEDs.
// 0 is the bottom-most LED and 5 is the top-most
void AirSensor::changeLight(int light)
{
switch (light)
{
case 0:
pinMode(LED_0, OUTPUT);
pinMode(LED_1, OUTPUT);
pinMode(LED_2, INPUT);
digitalWrite(LED_0, HIGH);
digitalWrite(LED_1, LOW);
digitalWrite(LED_2, LOW);
break;
case 1:
pinMode(LED_0, OUTPUT);
pinMode(LED_1, OUTPUT);
pinMode(LED_2, INPUT);
digitalWrite(LED_0, LOW);
digitalWrite(LED_1, HIGH);
digitalWrite(LED_2, LOW);
break;
case 2:
pinMode(LED_0, INPUT);
pinMode(LED_1, OUTPUT);
pinMode(LED_2, OUTPUT);
digitalWrite(LED_0, LOW);
digitalWrite(LED_1, HIGH);
digitalWrite(LED_2, LOW);
break;
case 3:
pinMode(LED_0, INPUT);
pinMode(LED_1, OUTPUT);
pinMode(LED_2, OUTPUT);
digitalWrite(LED_0, LOW);
digitalWrite(LED_1, LOW);
digitalWrite(LED_2, HIGH);
break;
case 4:
pinMode(LED_0, OUTPUT);
pinMode(LED_1, INPUT);
pinMode(LED_2, OUTPUT);
digitalWrite(LED_0, HIGH);
digitalWrite(LED_1, LOW);
digitalWrite(LED_2, LOW);
break;
case 5:
pinMode(LED_0, OUTPUT);
pinMode(LED_1, INPUT);
pinMode(LED_2, OUTPUT);
digitalWrite(LED_0, LOW);
digitalWrite(LED_1, LOW);
digitalWrite(LED_2, HIGH);
break;
default:
turnOffLight();
break;
}
}
// Sets all output pins to high-impedance to turn off all LEDs
void AirSensor::turnOffLight()
{
pinMode(LED_0, INPUT);
pinMode(LED_1, INPUT);
pinMode(LED_2, INPUT);
}
void AirSensor::setHalfLEDs(CRGB color, int side)
{
for (int i = 0; i < 8; i++)
{
#ifndef KEY_DIVIDERS
leds[i] = (side == 0) ? color : CRGB::Black;
#else
leds[i * 2] = (side == 0) ? color : CRGB::Black;
#endif
}
for (int i = 8; i < 16; i++)
{
#ifndef KEY_DIVIDERS
leds[i] = (side == 1) ? color : CRGB::Black;
#else
leds[i * 2] = (side == 1) ? color : CRGB::Black;
#endif
}
FastLED.show();
}
int AirSensor::getValue(int sensor)
{
// Turn on light corresponding to read sensor
changeLight(sensor);
// Delay required because the read may occur faster than the physical light turning on
delayMicroseconds(AIR_LED_DELAY);
#ifdef IR_SENSOR_MULTIPLEXED
// Set multiplexer to corresponding sensor
digitalWrite(MUX_A, bitRead(sensor, 0));
digitalWrite(MUX_B, bitRead(sensor, 1));
digitalWrite(MUX_C, bitRead(sensor, 2));
// Return sensor value
if (digitalMode)
return digitalRead(SENSOR_IN);
else
return analogRead(SENSOR_IN);
#else
if (digitalMode)
return digitalRead(ir_sensor_pins[sensor]);
else
return analogRead(ir_sensor_pins[sensor]);
#endif
}
AirSensor::AirSensor(int requiredSamples, int skippedSamples) : thresholds{ 10000, 10000, 10000, 10000, 10000, 10000 }, samplesToAcquire(requiredSamples), samplesToSkip(skippedSamples), calibrated{ 0, 0, 0, 0, 0, 0 }
{
#ifdef IR_SENSOR_ANALOG
digitalMode = false;
#else
digitalMode = true;
#endif
if (digitalMode)
{
for (int i = 0; i < 6; i++)
{
#ifndef IR_SENSOR_MULTIPLEXED
pinMode(ir_sensor_pins[i], INPUT);
#endif
calibrated[i] = getValue(i);
}
}
else
{
analogCalibrate();
}
}
void AirSensor::loadConfig()
{
for (int i = 0; i < 6; i++)
{
EEPROM.get(74 + i, thresholds[i]);
}
}
void AirSensor::saveConfig()
{
for (int i = 0; i < 6; i++)
{
EEPROM.put(74 + i, thresholds[i]);
}
EEPROM.put(66, (byte) CALIBRATION_FLAG);
}
void AirSensor::analogCalibrate()
{
#ifdef IR_SENSOR_ANALOG
// we'll only calibrate if:
// * the user is holding the first 4 keys
// * the calibration flag is not set in EEPROM
bool needsCalibration = false;
byte calibrationFlag;
EEPROM.get(66, calibrationFlag);
// only check the first 4 keys if we've calibrated at least once
if (calibrationFlag == CALIBRATION_FLAG)
{
loadConfig();
int touched = 0;
touchboard->scan();
for (int i = 0; i < 4; i++)
{
if (touchboard->update(i) != UNPRESSED) touched++;
}
if (touched == 4) needsCalibration = true;
}
else
{
needsCalibration = true;
}
if (needsCalibration)
{
// first, skip samplesToSkip number of readings
for (int i = 0; i < samplesToSkip; i++)
{
for (int sensor = 0; sensor < 6; sensor++)
{
getValue(sensor);
turnOffLight();
}
}
// Now gather the calibration samples for each sensor. We split the calibration
// into two parts -- left half of the slider and right half of the slider. We
// do this because the controllers' air space tends to be less sensitive on the
// side that contains the IR LEDs themselves, so we wanna take the 'max' of the
// overall calibration process for each sensor, between the two halves
int leftSideMins[6] = { 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF };
int rightSideMins[6] = { 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF };
int lastReadings[6] = { 0 };
bool inputDetected = false;
for (int side = 0; side < 2; side++)
{
// first, set the correct half of the slider red, and wait for some air input
setHalfLEDs(CRGB::Red, side);
// wait for air inputs before we begin calibration
while (!inputDetected)
{
for (int i = 0; i < 6; i++)
{
int value = getValue(i);
if (value < (AIR_INPUT_DETECTION * lastReadings[i]))
inputDetected = true;
else
lastReadings[i] = value;
}
}
// set the correct half of the slider yellow
setHalfLEDs(CRGB::Yellow, side);
// begin calibration
for (int i = 0; i < samplesToAcquire; i++)
{
for (int sensor = 0; sensor < 6; sensor++)
{
int value = getValue(sensor);
turnOffLight();
// keep the minimum value seen by the sensor
if (side == 0)
{
if (value < leftSideMins[sensor])
leftSideMins[sensor] = value;
}
else
{
if (value < rightSideMins[sensor])
rightSideMins[sensor] = value;
}
}
// after sweeping the LEDs, scan the touchboard to simulate the delay between
// IR sweeps during actual gameplay so we calibrate accurately
touchboard -> scan();
}
for (int i = 0; i < 6; i++) {
// consider the sensor calibrated, finalize calibration for this sensor.
calibrated[i] = true;
// we'll take the threshold to be 40% (default) of the window between the baseline readings and the "threshold" readings
int bottom = max(leftSideMins[i], rightSideMins[i]);
thresholds[i] = bottom + ((lastReadings[i] - bottom) * AIR_INPUT_THRESHOLD);
}
// set the correct half of the slider green
setHalfLEDs(CRGB::Green, side);
delay(3000);
inputDetected = false;
}
saveConfig();
}
else
{
for (int i = 0; i < 6; i++)
{
// just set the keys to calibrated
calibrated[i] = true;
}
}
#endif
}
bool AirSensor::isCalibrated()
{
#ifdef IGNORE_AIR_CALIBRATION
return true;
#else
for (int i = 0; i < 6; i++)
{
if (!calibrated[i])
return false;
}
return true;
#endif
}
bool AirSensor::getSensorState(int sensor) {
// Flash the LED and read the IR sensor
int value = getValue(sensor);
turnOffLight();
if (digitalMode)
{
return value == LOW ? true : false;
}
else
{
if (calibrated[sensor])
{
return value < thresholds[sensor];
}
else
{
return false;
}
}
}
bool AirSensor::isDigital()
{
return digitalMode;
}
// Using data from air sensors, compute the height of the player's hand, from 0 (not present) to 1 (highest possible position).
float AirSensor::getHandPosition()
{
int highestTriggered = -1;
for (int i = 0; i < 6; i++)
{
if (getSensorState(i))
{
if ((i + 1) > highestTriggered)
highestTriggered = i + 1;
}
}
return highestTriggered == -1 ? 0 : ((float)highestTriggered / 6.0f);
}
uint8_t AirSensor::getSensorReadings()
{
uint8_t reading = 0;
for (int i = 0; i < 6; i++)
{
reading |= ((int)getSensorState(i) << i);
}
return reading;
}
bool AirSensor::getSensorCalibrated(int i)
{
return calibrated[i];
}
void AirSensor::recalibrate()
{
for (int i = 0; i < 6; i++)
{
thresholds[i] = 0;
calibrated[i] = false;
}
}