mirror of
https://github.com/pumpitupdev/pumptools.git
synced 2026-09-29 02:08:06 +03:00
Use a similar code style to bemanitools though reduce indentation to 2 spaces. Also some other tweaks to be more similar to google style.
337 lines
8.4 KiB
C
337 lines
8.4 KiB
C
#define LOG_MODULE "nx2hook"
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#include <string.h>
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#include "capnhook/hook/lib-main.h"
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#include "capnhook/hooklib/redir.h"
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#include "hook/core/piu-utils.h"
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#include "hook/patch/gfx.h"
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#include "hook/patch/hdd-check.h"
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#include "hook/patch/hook-mon.h"
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#include "hook/patch/main-loop.h"
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#include "hook/patch/microdog40.h"
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#include "hook/patch/mounts.h"
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#include "hook/patch/net-profile.h"
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#include "hook/patch/piuio-exit.h"
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#include "hook/patch/piuio.h"
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#include "hook/patch/redir.h"
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#include "hook/patch/sigsegv.h"
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#include "hook/patch/sound.h"
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#include "hook/patch/usb-emu.h"
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#include "hook/patch/usb-init-fix.h"
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#include "hook/patch/usb-mnt.h"
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#include "hook/patch/usb-unlock.h"
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#include "hook/patch/usbfs.h"
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#include "util/fs.h"
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#include "util/glibc.h"
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#include "util/str.h"
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#include "util/sys-info.h"
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#include "options.h"
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#include "profile-gen.h"
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/* Compiled binary data from data folder. Symbols are defined by compiler */
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extern const uint8_t _binary_nx2hook_hdd_raw_start[];
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extern const uint8_t _binary_nx2hook_hdd_raw_end[];
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extern const uint8_t _binary_nx2hook_dog_key_start[];
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extern const uint8_t _binary_nx2hook_dog_key_end[];
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static void nx2hook_bootstrapping(
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int argc,
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char **argv,
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struct nx2hook_options *options,
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char **game_data_path)
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{
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log_assert(argc >= 0);
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log_assert(argv);
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log_assert(options);
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log_assert(game_data_path);
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if (hook_core_piu_block_non_piu_process_recursion(argc, argv)) {
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return;
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}
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hook_core_piu_log_init(argc, argv);
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if (!nx2hook_options_init(argc, argv, options)) {
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exit(0);
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}
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hook_core_piu_log_info(argc, argv);
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*game_data_path =
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hook_core_piu_utils_get_and_verify_game_data_path(argc, argv);
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hook_core_piu_utils_verify_root_user();
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log_info("Initializing, piu game data path: %s", *game_data_path);
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}
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static void nx2hook_patch_fs_init(struct nx2hook_options *options)
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{
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log_assert(options);
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patch_hook_mon_init(
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options->patch.hook_mon.io,
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options->patch.hook_mon.file,
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options->patch.hook_mon.fs,
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options->patch.hook_mon.usb,
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options->patch.hook_mon.open);
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patch_redir_init();
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}
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static void nx2hook_fs_redir_settings(struct nx2hook_options *options)
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{
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log_assert(options);
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if (options->game.settings) {
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if (!util_fs_path_exists(options->game.settings)) {
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log_info(
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"Settings path %s does not exist, creating", options->game.settings);
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if (!util_fs_mkdir(options->game.settings)) {
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log_error("Creating directory %s failed", options->game.settings);
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}
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}
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char *abs_path = util_fs_get_abs_path(options->game.settings);
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cnh_redir_add("/SETTINGS", abs_path);
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free(abs_path);
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} else {
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log_warn("No settings path specified");
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}
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}
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static void nx2hook_fs_redir_script(
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struct nx2hook_options *options, const char *game_data_path)
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{
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log_assert(options);
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log_assert(game_data_path);
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char *path_tmp;
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path_tmp = util_str_merge(game_data_path, "/SCRIPT");
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cnh_redir_add("/SCRIPT", path_tmp);
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free(path_tmp);
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}
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static void nx2hook_fs_redir_fonts(
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struct nx2hook_options *options, const char *game_data_path)
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{
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log_assert(options);
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log_assert(game_data_path);
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char *path_tmp;
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/* Fonts, game expects lower case files */
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path_tmp = util_str_merge(game_data_path, "/nx.ttf");
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cnh_redir_add("nx.ttf", path_tmp);
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free(path_tmp);
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path_tmp = util_str_merge(game_data_path, "/nxcn.ttf");
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cnh_redir_add("nxcn.ttf", path_tmp);
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free(path_tmp);
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path_tmp = util_str_merge(game_data_path, "/nxpt.ttf");
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cnh_redir_add("nxpt.ttf", path_tmp);
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free(path_tmp);
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path_tmp = util_str_merge(game_data_path, "/nxtw.ttf");
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cnh_redir_add("nxtw.ttf", path_tmp);
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free(path_tmp);
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}
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static void nx2hook_fs_redir_mission(
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struct nx2hook_options *options, const char *game_data_path)
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{
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log_assert(options);
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log_assert(game_data_path);
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char *path_tmp;
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/* mission.txt, game expects lower case file */
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path_tmp = util_str_merge(game_data_path, "/mission.txt");
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cnh_redir_add("/mission.txt", path_tmp);
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free(path_tmp);
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}
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static void nx2hook_fs_redir_usb()
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{
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/* Needed on newer kernels */
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cnh_redir_add("/proc/bus/usb/devices", "/sys/kernel/debug/usb/devices");
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patch_usbfs_init();
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}
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static void nx2hook_fs_redirs_init(
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struct nx2hook_options *options, const char *game_data_path)
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{
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log_assert(options);
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log_assert(game_data_path);
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/* Expecting all assets in the piu game (asset) folder. redirects for files
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that are not in there by default for reasons */
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nx2hook_fs_redir_settings(options);
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nx2hook_fs_redir_script(options, game_data_path);
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nx2hook_fs_redir_fonts(options, game_data_path);
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nx2hook_fs_redir_mission(options, game_data_path);
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nx2hook_fs_redir_usb();
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}
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static void nx2hook_patch_fs_mounting_init()
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{
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patch_mounts_init();
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patch_usb_mnt_init();
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patch_usb_unlock_init();
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}
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static void nx2hook_patch_gfx_init(struct nx2hook_options *options)
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{
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log_assert(options);
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patch_gfx_init();
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if (options->patch.gfx.windowed) {
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patch_gfx_force_window_mode();
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}
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}
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static void nx2hook_patch_main_loop_init(struct nx2hook_options *options)
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{
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log_assert(options);
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patch_main_loop_init(
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false, options->patch.main_loop.disable_built_in_inputs, false);
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if (options->patch.main_loop.x11_input_handler_api_lib) {
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char *abs_path_x11_input_hook_lib = util_fs_get_abs_path(
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options->patch.main_loop.x11_input_handler_api_lib);
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patch_main_loop_add_x11_input_handler(abs_path_x11_input_hook_lib);
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free(abs_path_x11_input_hook_lib);
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}
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}
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static void nx2hook_patch_sound_init(struct nx2hook_options *options)
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{
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log_assert(options);
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patch_sound_init(options->patch.sound.device);
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}
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static void nx2hook_patch_sigsegv_init(struct nx2hook_options *options)
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{
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log_assert(options);
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patch_sigsegv_init(options->patch.sigsegv.halt_on_segv);
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}
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static void nx2hook_patch_dongle_init()
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{
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patch_microdog40_init(
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(const uint8_t *) _binary_nx2hook_dog_key_start,
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((uintptr_t) &_binary_nx2hook_dog_key_end -
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(uintptr_t) &_binary_nx2hook_dog_key_start));
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}
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static void nx2hook_patch_hdd_check_init()
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{
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patch_hdd_check_init(
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(const uint8_t *) _binary_nx2hook_hdd_raw_start,
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((uintptr_t) &_binary_nx2hook_hdd_raw_end -
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(uintptr_t) &_binary_nx2hook_hdd_raw_start));
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}
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static void nx2hook_patch_piuio_init(struct nx2hook_options *options)
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{
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log_assert(options);
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/* Hook before IO emulation */
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if (options->patch.piuio.exit_test_serv) {
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patch_piuio_exit_init();
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}
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patch_usb_init_fix_init();
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patch_usb_emu_init();
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if (options->patch.piuio.api_lib) {
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char *abs_path_iolib = util_fs_get_abs_path(options->patch.piuio.api_lib);
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patch_piuio_init(abs_path_iolib);
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free(abs_path_iolib);
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}
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}
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static void nx2hook_patch_profile()
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{
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nx2hook_profile_gen_init();
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}
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static void nx2hook_patch_pumpnet(struct nx2hook_options *options)
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{
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if (options->patch.net.server && options->patch.net.machine_id != 0) {
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patch_net_profile_init(
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ASSET_GAME_VERSION_NX2,
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options->patch.net.server,
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options->patch.net.machine_id,
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options->patch.net.cert_dir_path,
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options->patch.net.verbose_log_output);
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}
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}
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void nx2hook_constructor(void)
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{
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/* Nothing here */
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}
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void nx2hook_destructor(void)
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{
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/* Nothing here */
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}
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void nx2hook_trap_before_main(int argc, char **argv)
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{
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log_assert(argc >= 0);
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log_assert(argv);
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char *game_data_path;
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struct nx2hook_options options;
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nx2hook_bootstrapping(argc, argv, &options, &game_data_path);
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nx2hook_patch_fs_init(&options);
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nx2hook_fs_redirs_init(&options, game_data_path);
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nx2hook_patch_fs_mounting_init();
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nx2hook_patch_gfx_init(&options);
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nx2hook_patch_main_loop_init(&options);
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nx2hook_patch_sound_init(&options);
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nx2hook_patch_sigsegv_init(&options);
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nx2hook_patch_dongle_init();
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nx2hook_patch_hdd_check_init();
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nx2hook_patch_piuio_init(&options);
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// Init order of pumpnet and auto profile generating important: pumpnet hook,
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// if active, needs to be applied before the auto gen profile hook. Otherwise,
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// the game detects that no profile is available and auto generates one even
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// it should take the pumpnet route to grab a profile from a remote server
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nx2hook_patch_pumpnet(&options);
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nx2hook_patch_profile();
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free(game_data_path);
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log_info("Hooking finished");
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}
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void nx2hook_trap_after_main(void)
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{
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patch_net_profile_shutdown();
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patch_piuio_shutdown();
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}
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LIB_MAIN_CONSTRUCTOR(nx2hook_constructor);
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LIB_MAIN_DESTRUCTOR(nx2hook_destructor);
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LIB_MAIN_TRAP_MAIN(nx2hook_trap_before_main, nx2hook_trap_after_main); |