#ifndef ASSET_GAME_VERSION_H #define ASSET_GAME_VERSION_H /* Note: Version IDs must be sync with server code */ enum asset_game_version { ASSET_GAME_VERSION_INVALID = 0, ASSET_GAME_VERSION_FIRST = 1, ASSET_GAME_VERSION_SECOND = 2, ASSET_GAME_VERSION_OBG = 3, ASSET_GAME_VERSION_OBG_SE = 4, ASSET_GAME_VERSION_THE_COLLECTION = 5, ASSET_GAME_VERSION_PERFECT_COLLECTION = 6, ASSET_GAME_VERSION_EXTRA = 7, ASSET_GAME_VERSION_PREMIERE_1 = 8, ASSET_GAME_VERSION_PREX_1 = 9, ASSET_GAME_VERSION_REBIRTH = 10, ASSET_GAME_VERSION_PREMIERE_2 = 11, ASSET_GAME_VERSION_PREX_2 = 12, ASSET_GAME_VERSION_PREMIERE_3 = 13, ASSET_GAME_VERSION_PREX_3 = 14, ASSET_GAME_VERSION_EXCEED = 15, ASSET_GAME_VERSION_EXCEED_2 = 16, ASSET_GAME_VERSION_ZERO = 17, ASSET_GAME_VERSION_NX = 18, ASSET_GAME_VERSION_PRO = 19, ASSET_GAME_VERSION_NX2 = 20, ASSET_GAME_VERSION_NXA = 21, ASSET_GAME_VERSION_FIESTA = 22, ASSET_GAME_VERSION_PRO2 = 23, ASSET_GAME_VERSION_FIESTA_EX = 24, ASSET_GAME_VERSION_FIESTA_2 = 25, ASSET_GAME_VERSION_INFINITY = 26, ASSET_GAME_VERSION_PRIME = 27, ASSET_GAME_VERSION_PRIME_2 = 28, ASSET_GAME_VERSION_XX = 29 }; #endif