/** * Hook library for Pump It Up: NXA */ #define LOG_MODULE "nxahook" #include #include "capnhook/hook/lib-main.h" #include "capnhook/hooklib/redir.h" #include "hook/core/piu-utils.h" #include "hook/patch/gfx.h" #include "hook/patch/hdd-check.h" #include "hook/patch/hook-mon.h" #include "hook/patch/main-loop.h" #include "hook/patch/microdog40.h" #include "hook/patch/mounts.h" #include "hook/patch/piuio.h" #include "hook/patch/piuio-exit.h" #include "hook/patch/redir.h" #include "hook/patch/sigsegv.h" #include "hook/patch/sound.h" #include "hook/patch/usb-emu.h" #include "hook/patch/usb-init-fix.h" #include "hook/patch/usb-mnt.h" #include "hook/patch/usb-unlock.h" #include "hook/patch/usbfs.h" #include "util/fs.h" #include "util/glibc.h" #include "util/str.h" #include "util/sys-info.h" #include "options.h" #include "profile-gen.h" /* Compiled binary data from data folder. Symbols are defined by compiler */ extern const uint8_t _binary_nxahook_hdd_raw_start[]; extern const uint8_t _binary_nxahook_hdd_raw_end[]; extern const uint8_t _binary_nxahook_dog_key_start[]; extern const uint8_t _binary_nxahook_dog_key_end[]; static void nxahook_bootstrapping(int argc, char** argv, struct nxahook_options* options, char** game_data_path) { log_assert(argc >= 0); log_assert(argv); log_assert(options); log_assert(game_data_path); if (hook_core_piu_block_non_piu_process_recursion(argc, argv)) { return; } hook_core_piu_log_init(argc, argv); if (!nxahook_options_init(argc, argv, options)) { exit(0); } hook_core_piu_log_info(argc, argv); *game_data_path = hook_core_piu_utils_get_and_verify_game_data_path(argc, argv); hook_core_piu_utils_verify_root_user(); log_info("Initializing, piu game data path: %s", *game_data_path); } static void nxahook_patch_fs_init(struct nxahook_options* options) { log_assert(options); patch_hook_mon_init( options->patch.hook_mon.io, options->patch.hook_mon.file, options->patch.hook_mon.fs, options->patch.hook_mon.usb, options->patch.hook_mon.open); patch_redir_init(); } static void nxahook_fs_redir_settings(struct nxahook_options* options) { log_assert(options); if (options->game.settings) { if (!util_fs_path_exists(options->game.settings)) { log_info("Settings path %s does not exist, creating", options->game.settings); if (!util_fs_mkdir(options->game.settings)) { log_error("Creating directory %s failed", options->game.settings); } } char* abs_path = util_fs_get_abs_path(options->game.settings); cnh_redir_add("/SETTINGS", abs_path); free(abs_path); } else { log_warn("No settings path specified"); } } static void nxahook_fs_redir_script(struct nxahook_options* options, const char* game_data_path) { log_assert(options); log_assert(game_data_path); char* path_tmp; path_tmp = util_str_merge(game_data_path, "/SCRIPT"); cnh_redir_add("/SCRIPT", path_tmp); free(path_tmp); } static void nxahook_fs_redir_fonts(struct nxahook_options* options, const char* game_data_path) { log_assert(options); log_assert(game_data_path); char* path_tmp; /* Fonts, game expects lower case files */ path_tmp = util_str_merge(game_data_path, "/nx.ttf"); cnh_redir_add("nx.ttf", path_tmp); free(path_tmp); path_tmp = util_str_merge(game_data_path, "/nxcn.ttf"); cnh_redir_add("nxcn.ttf", path_tmp); free(path_tmp); path_tmp = util_str_merge(game_data_path, "/nxpt.ttf"); cnh_redir_add("nxpt.ttf", path_tmp); free(path_tmp); path_tmp = util_str_merge(game_data_path, "/nxtw.ttf"); cnh_redir_add("nxtw.ttf", path_tmp); free(path_tmp); } static void nxahook_fs_redir_mission(struct nxahook_options* options, const char* game_data_path) { log_assert(options); log_assert(game_data_path); char* path_tmp; /* mission.txt, game expects lower case file */ path_tmp = util_str_merge(game_data_path, "/mission.txt"); cnh_redir_add("/mission.txt", path_tmp); free(path_tmp); /* ufo.txt, game expects lower case file */ path_tmp = util_str_merge(game_data_path, "/ufo.txt"); cnh_redir_add("/ufo.txt", path_tmp); free(path_tmp); } static void nxahook_fs_redir_usb() { /* Needed on newer kernels */ cnh_redir_add("/proc/bus/usb/devices", "/sys/kernel/debug/usb/devices"); patch_usbfs_init(); } static void nxahook_fs_redirs_init(struct nxahook_options* options, const char* game_data_path) { log_assert(options); log_assert(game_data_path); /* Expecting all assets in the piu game (asset) folder. redirects for files that are not in there by default for reasons */ nxahook_fs_redir_settings(options); nxahook_fs_redir_script(options, game_data_path); nxahook_fs_redir_fonts(options, game_data_path); nxahook_fs_redir_mission(options, game_data_path); nxahook_fs_redir_usb(); } static void nxahook_patch_fs_mounting_init() { patch_mounts_init(); patch_usb_mnt_init(); patch_usb_unlock_init(); } static void nxahook_patch_gfx_init(struct nxahook_options* options) { log_assert(options); patch_gfx_init(); if (options->patch.gfx.windowed) { patch_gfx_force_window_mode(); } } static void nxahook_patch_main_loop_init(struct nxahook_options* options) { log_assert(options); patch_main_loop_init(false, options->patch.main_loop.disable_built_in_inputs, false); if (options->patch.main_loop.x11_input_handler_api_lib) { char* abs_path_x11_input_hook_lib = util_fs_get_abs_path(options->patch.main_loop.x11_input_handler_api_lib); patch_main_loop_add_x11_input_handler(abs_path_x11_input_hook_lib); free(abs_path_x11_input_hook_lib); } } static void nxahook_patch_sound_init(struct nxahook_options* options) { log_assert(options); patch_sound_init(options->patch.sound.device); } static void nxahook_patch_sigsegv_init(struct nxahook_options* options) { log_assert(options); patch_sigsegv_init(options->patch.sigsegv.halt_on_segv); } static void nxahook_patch_dongle_init() { patch_microdog40_init((const uint8_t*) _binary_nxahook_dog_key_start, ((uintptr_t) &_binary_nxahook_dog_key_end - (uintptr_t) &_binary_nxahook_dog_key_start)); } static void nxahook_patch_hdd_check_init() { patch_hdd_check_init((const uint8_t*) _binary_nxahook_hdd_raw_start, ((uintptr_t) &_binary_nxahook_hdd_raw_end - (uintptr_t) &_binary_nxahook_hdd_raw_start)); } static void nxahook_patch_piuio_init(struct nxahook_options* options) { log_assert(options); /* Hook before IO emulation */ if (options->patch.piuio.exit_test_serv) { patch_piuio_exit_init(); } patch_usb_init_fix_init(); patch_usb_emu_init(); if (options->patch.piuio.api_lib) { char* abs_path_iolib = util_fs_get_abs_path(options->patch.piuio.api_lib); patch_piuio_init(abs_path_iolib); free(abs_path_iolib); } } static void nxahook_patch_profile() { nxahook_profile_gen_init(); } void nxahook_constructor(void) { /* Nothing here */ } void nxahook_destructor(void) { /* Nothing here */ } void nxahook_trap_before_main(int argc, char** argv) { log_assert(argc >= 0); log_assert(argv); char* game_data_path; struct nxahook_options options; nxahook_bootstrapping(argc, argv, &options, &game_data_path); nxahook_patch_fs_init(&options); nxahook_fs_redirs_init(&options, game_data_path); nxahook_patch_fs_mounting_init(); nxahook_patch_gfx_init(&options); nxahook_patch_main_loop_init(&options); nxahook_patch_sound_init(&options); nxahook_patch_sigsegv_init(&options); nxahook_patch_dongle_init(); nxahook_patch_hdd_check_init(); nxahook_patch_piuio_init(&options); nxahook_patch_profile(); free(game_data_path); log_info("Hooking finished"); } void nxahook_trap_after_main(void) { patch_piuio_shutdown(); } LIB_MAIN_CONSTRUCTOR(nxahook_constructor); LIB_MAIN_DESTRUCTOR(nxahook_destructor); LIB_MAIN_TRAP_MAIN(nxahook_trap_before_main, nxahook_trap_after_main);