# PIUBTN API This contains various PIUBTN related tools and libraries. PIUBTN is the button board that was first introduced with Pump PRO and officially works as an optional peripheral on all classic pump games starting Fiesta. ## Pumptools PIUBTN API implementations The following libraries implement pumptool's PIUBTN API interface. Set the configuration value `patch.piubtn.emu_lib` in your hook configuration to point to the library you want to use, e.g. `patch.piubtn.emu_lib=./ptapi-io-piubtn-null.so`. The path can select a library installed beside one game or a library in a shared folder used by multiple games. For keyboard input, the applicable X11 input-handler option must point to the same library. The keyboard and joystick implementations first load their mapping file from the folder containing the selected library. If that fails, they fall back to the folder containing the game's `piu` executable. This supports both of the following layouts: * Per-game: place the library and mapping file beside `piu` and use a relative path such as `patch.piubtn.emu_lib=./ptapi-io-piubtn-keyboard.so`. * Shared: place the library and mapping file in one common folder and configure every game with the same absolute path, such as `patch.piubtn.emu_lib=/opt/pumptools/io/ptapi-io-piubtn-keyboard.so`. When mapping files exist in both locations, the file beside the selected library takes precedence. ### Null: ptapi-io-piubtn-null.so A null implementation for API dummy testing against libraries/applications calling API implementations. ### Real PIUIO: ptapi-io-piubtn-real.so Support for a real USB PIUBTN. This library is not useful for games that already support the hardware natively. However, games that require an emulation layer need this. ### Joystick/Gamepad: ptapi-io-piubtn-joystick.so Support all (USB) Joysticks and Gamepads that are detected by the Linux kernel. This uses the Kernel's joystick API. Button mappings are configured by using the `ptapi-io-piubtn-joystick-conf` (this is an executable!) tool. You might have to `chmod +x ptapi-io-piubtn-joystick-conf` it prior being able to run it: `./ptapi-io-piubtn-joystick-conf`. Run the tool and follow the instructions. Once successfully completed, a `piubtn-joystick-conf.bin` configuration file is located in the same folder. Keep it beside `ptapi-io-piubtn-joystick.so`, either in the game's folder or in a shared folder. Configure your `hook.conf` file accordingly: ``` patch.piubtn.emu_lib=./ptapi-io-piubtn-joystick.so ``` ### Keyboard: ptapi-io-piubtn-keyboard.so Support for inputs via your standard keyboard using the X11 API. Button mappings are configured by using the `ptapi-io-piubtn-keyboard-conf` (this is an executable!) tool. You might have to `chmod +x ptapi-io-piubtn-keyboard-conf` it prior being able to run it: `./ptapi-io-piubtn-keyboard-conf`. Run the tool and follow the instructions. Once successfully completed, a `piubtn-keyboard-conf.bin` configuration file is located in the same folder. Keep it beside `ptapi-io-piubtn-keyboard.so`, either in the game's folder or in a shared folder. Configure your `hook.conf` file accordingly: ``` patch.piubtn.emu_lib=./ptapi-io-piubtn-keyboard.so patch_hook_main_loop.x11_input_handler=./ptapi-io-piubtn-keyboard.so ``` Setting the key `patch_hook_main_loop.x11_input_handler` is important. Otherwise, the library does not receive any input events from X11 and your configured keyboard input does not work in the game. ## Pumptools PIUBTN API tester: ptapi-io-piubtn-test The tool *ptapi-io-piubtn-test* lets you easily test and debug your library implementing pumptool's piubtn API without having to setup and/or run any games. ## Development The [piubtn header](../../src/api/ptapi/io/piubtn.h) contains all the prototypes to be implemented by your library to provide your own implementation for a PIUBTN. Checkout the header file for documentation. Checkout the [stub implementation](../../dist/api/ptapi-io-piubtn-stub.c) to get started with a simple example. Instructions are located in the header comment of the file.