diff --git a/doc/hook/pro2hook.md b/doc/hook/pro2hook.md index 05e7dee..a3a42a4 100644 --- a/doc/hook/pro2hook.md +++ b/doc/hook/pro2hook.md @@ -82,6 +82,10 @@ The "emulation" part which simply calls back to a real piuio driver takes care of handling the kernel hack path then. If you run on a real IO without hooking that module, you won't get an inputs or outputs. +## Window/fullscreen mode +The hook does not have extra settings for changing window/fullscreen modes. Modify the corresponding `Static.ini` file +and set the value of the key `Windowed` accordingly, e.g. `Windowed=1` for window mode. + ## The game is crashing very early This is probably due to not having the right IO hardware connected/emulated. The game doesn't have any proper error handling if either the PIUIO or the diff --git a/doc/hook/prohook.md b/doc/hook/prohook.md index 886134c..69687ab 100644 --- a/doc/hook/prohook.md +++ b/doc/hook/prohook.md @@ -91,6 +91,10 @@ If you run into any issues, consider enabling the game's log output to console w what's going on. This can be done by editing the `data.Static.ini` file in the `data0.zip` file. Go to the section `[Options-arcade]` and change the property `ShowLogOutput=0` to `ShowLogOutput=1`. +## Window/fullscreen mode +The hook does not have extra settings for changing window/fullscreen modes. Modify the corresponding `Static.ini` file +and set the value of the key `Windowed` accordingly, e.g. `Windowed=1` for window mode. + ## Switch screen aspect ratio: 4:3 and 16:9 The game supports 4:3 and 16:9 aspect ratios. To enable 16:9 mode, ensure that an empty file called `FX` is placed next to the data zip files inside the `game` directory. For 4:3 mode, simply delete the `FX` file if it exists.