diff --git a/README.md b/README.md
index d2d0053..a96ee5c 100644
--- a/README.md
+++ b/README.md
@@ -31,7 +31,8 @@ documentation also referenced from here:
* [pumptools api](doc/api/api.md)
* [pumptools development](doc/development/development.md)
* [pumptools's architecture](doc/development/architecture.md)
-* [general game related stuff like pad codes, unlocks etc](doc/game/game.md)
+* [general game related stuff like pad codes, unlocks etc](https://github.com/pumpitupdev/piu-game-docs)
+* [hardware: boards, cabinets, etc](https://github.com/Shizmob/arcade-docs)
* [game hook libraries](doc/hook/hook.md)
## Hook libraries
diff --git a/doc/README.md b/doc/README.md
index a52e1ac..203ce11 100644
--- a/doc/README.md
+++ b/doc/README.md
@@ -6,5 +6,4 @@ Index:
PIUIO, PIUBTN
* [development](development/development.md): Get started with developing for pumptools, development setup, architecture
and notes about various efforts for future reference.
-* [game](game/game.md): Information about the games including trivia, pad codes, unlocks etc.
* [hook](hook/hook.md): How to setup and configure pumptools with the games supported.
\ No newline at end of file
diff --git a/doc/game/01-1st.md b/doc/game/01-1st.md
deleted file mode 100644
index dc4d4f5..0000000
--- a/doc/game/01-1st.md
+++ /dev/null
@@ -1,134 +0,0 @@
-# Pump it Up: The 1st Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: September 1999
-* Korea exclusive
-* First game in the series
-* 15 songs
-* 4 non-stop remixes
-* 4 battle songs
-
-## Game modes
-* Easy
-* Hard
-* Double
-* Non-stop remix
-* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When
-a code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side
-of the screen for player 1 and on the right side of the screen for player 2.
-
-### Velocity 2x
-Arrow scroll speed 2x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 4x
-Arrow scroll speed 4x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 8x
-Arrow scroll speed 8x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-
-
-
-### Mirror
-All steps are mirrored along the "x axis", i.e. arrows
- <-> 
-
and
- <-> 
-
are switched.
-
-
-
-
-
-
-
-
-
-
-### Synchro
-???
-
-
-
-
-
-
-
-
-
-
-### Couple
-???
-
-
-
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/02-2nd.md b/doc/game/02-2nd.md
deleted file mode 100644
index 33dcd8a..0000000
--- a/doc/game/02-2nd.md
+++ /dev/null
@@ -1,188 +0,0 @@
-# Pump it Up: The 2nd Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: December 1999
-* Korea exclusive
-* Only 4 songs and one remix taken over from previous version
-* 17 new songs
-* 6 new non-stop remixes
-
-# Game modes
-* Easy
-* Hard
-* Double
-* Non-stop remix
-* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
-* Non-stop remix double: Needs to be unlocked [using a code](###Non-stop remix double) which needs to be entered on the
-non-stop remix screen.
-
-When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
-instead of double.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
-the [non-stop remix double code](###Non-stop remix double). When a code was entered successfully, a sound effect is
-played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
-the screen for player 2.
-
-### Velocity 2x
-Arrow scroll speed 2x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 4x
-Arrow scroll speed 4x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 8x
-Arrow scroll speed 8x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-
-
-
-### Mirror
-All steps are mirrored along the "x axis", i.e. arrows
- <-> 
-
and
- <-> 
-
are switched.
-
-
-
-
-
-
-
-
-
-
-### Synchro
-???
-
-
-
-
-
-
-
-
-
-
-### Couple
-???
-
-
-
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-
-
-### Non-stop remix double
-Must be entered on the non-step remix select screen.
-
-
-
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-### Union
-???
-
-
-
-
-
-
-
-
-
-
-### All Select
-Enter this code on the select mode screen (easy, hard, double, non-stop). When entered correctly, the game transitions
-automatically to a selection screen with all available songs.
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/03-3rd.md b/doc/game/03-3rd.md
deleted file mode 100644
index 3ac509b..0000000
--- a/doc/game/03-3rd.md
+++ /dev/null
@@ -1,182 +0,0 @@
-# Pump it Up The O.B.G: The 3rd Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: May 2000
-* Korea exclusive
-* 23 new songs but only 2 old songs taken over
-
-# Game modes
-* Easy
-* Hard
-* Double
-* Non-stop remix
-* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
-
-When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
-instead of double.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When a
-code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side of
-the screen for player 1 and on the right side of the screen for player 2.
-
-### Velocity 2x
-Arrow scroll speed 2x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 4x
-Arrow scroll speed 4x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 8x
-Arrow scroll speed 8x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-
-
-
-### Mirror
-All steps are mirrored along the "x axis", i.e. arrows
- <-> 
-
and
- <-> 
-
are switched.
-
-
-
-
-
-
-
-
-
-
-### Synchro
-???
-
-
-
-
-
-
-
-
-
-
-### Couple
-???
-
-
-
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-### Union
-???
-
-
-
-
-
-
-
-
-
-
-### Random Vanish
-???
-
-
-
-
-
-
-
-
-
-
-### Random Speed
-???
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/04-3se.md b/doc/game/04-3se.md
deleted file mode 100644
index ac5d0e5..0000000
--- a/doc/game/04-3se.md
+++ /dev/null
@@ -1,211 +0,0 @@
-# Pump it Up The O.B.G: The Season Evolution Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: September 2000
-* Korea exclusive
-* First version to feature the `Crazy` game mode
-* 14 new songs, 1 new remix
-* First game to introduce a non-unlockable songwheel
-
-# Game modes
-* Easy
-* Hard
-* Crazy: Must be unlocked [using a code](#crazy-mode)
-* Double
-* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
-non-stop remix screen.
-* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
-
-When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
-instead of double.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
-the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
-played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
-the screen for player 2.
-
-### Velocity 2x
-Arrow scroll speed 2x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 4x
-Arrow scroll speed 4x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 8x
-Arrow scroll speed 8x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-
-
-
-### Mirror
-All steps are mirrored along the "x axis", i.e. arrows
- <-> 
-
and
- <-> 
-
are switched.
-
-
-
-
-
-
-
-
-
-
-### Synchro
-???
-
-
-
-
-
-
-
-
-
-
-### Couple
-???
-
-
-
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-### Union
-???
-
-
-
-
-
-
-
-
-
-
-### Random Vanish
-???
-
-
-
-
-
-
-
-
-
-
-### Random Speed
-???
-
-
-
-
-
-
-
-
-
-
-### Non-stop remix double
-Must be entered on the non-step remix select screen.
-
-
-
-
-
-
-
-
-
-
-### Crazy mode
-Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy".
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/05-tc.md b/doc/game/05-tc.md
deleted file mode 100644
index 724ee79..0000000
--- a/doc/game/05-tc.md
+++ /dev/null
@@ -1,211 +0,0 @@
-# Pump it Up: The Collection
-This document collects various information about the game itself.
-
-## Trivia
-* Release: November 2000
-* Korea exclusive
-* As the name implies, this game is a collection of all the songs of the past versions except for the song "Kiss"
-* Same interface as O.B.G SE
-* A total of 66 songs and 18 non-stop remixes
-
-# Game modes
-* Easy
-* Hard
-* Crazy: Must be unlocked [using a code](#crazy-mode)
-* Double
-* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
-non-stop remix screen.
-* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
-
-When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
-instead of double.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
-the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
-played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
-the screen for player 2.
-
-### Velocity 2x
-Arrow scroll speed 2x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 4x
-Arrow scroll speed 4x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 8x
-Arrow scroll speed 8x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-
-
-
-### Mirror
-All steps are mirrored along the "x axis", i.e. arrows
- <-> 
-
and
- <-> 
-
are switched.
-
-
-
-
-
-
-
-
-
-
-### Synchro
-???
-
-
-
-
-
-
-
-
-
-
-### Couple
-???
-
-
-
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-### Union
-???
-
-
-
-
-
-
-
-
-
-
-### Random Vanish
-???
-
-
-
-
-
-
-
-
-
-
-### Random Speed
-???
-
-
-
-
-
-
-
-
-
-
-### Non-stop remix double
-Must be entered on the non-step remix select screen.
-
-
-
-
-
-
-
-
-
-
-### Crazy mode
-Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy".
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/06-pc.md b/doc/game/06-pc.md
deleted file mode 100644
index 80e23cb..0000000
--- a/doc/game/06-pc.md
+++ /dev/null
@@ -1,199 +0,0 @@
-# Pump it Up: The Perfect Collection
-This document collects various information about the game itself.
-
-## Trivia
-* Release: December 2000
-* Korea exclusive
-* As the name implies, this game extends the previous version "The Collection" by adding 17 new songs
-* Game mode select re-designed to allow selecting `Crazy` mode without a code.
-* A total of 83 songs and 18 non-stop remixes
-
-# Game modes
-* Easy
-* Hard
-* Crazy
-* Double
-* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
-non-stop remix screen.
-* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
-
-When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
-instead of double.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
-the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
-played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
-the screen for player 2.
-
-### Velocity 2x
-Arrow scroll speed 2x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 4x
-Arrow scroll speed 4x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Velocity 8x
-Arrow scroll speed 8x the BPM.
-
-
-
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-
-
-
-### Mirror
-All steps are mirrored along the "x axis", i.e. arrows
- <-> 
-
and
- <-> 
-
are switched.
-
-
-
-
-
-
-
-
-
-
-### Synchro
-???
-
-
-
-
-
-
-
-
-
-
-### Couple
-???
-
-
-
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-### Union
-???
-
-
-
-
-
-
-
-
-
-
-### Random Vanish
-???
-
-
-
-
-
-
-
-
-
-
-### Random Speed
-???
-
-
-
-
-
-
-
-
-
-
-### Non-stop remix double
-Must be entered on the non-step remix select screen.
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/07-extra.md b/doc/game/07-extra.md
deleted file mode 100644
index 8a421a3..0000000
--- a/doc/game/07-extra.md
+++ /dev/null
@@ -1,183 +0,0 @@
-# Pump it Up Extra
-This document collects various information about the game itself.
-
-## Trivia
-* Release: February 2001
-* Korea exclusive
-* Crazy-mode was renamed to "Extra Expert" (XX)
-* Introduction of hold/long arrows
-* Double charts for Extra Expert and Non-stop Remix are available in the songwheel (no unlock code needed)
-* New interface and pad navigation
-* A game mode does not have to be selected prior selecting a song but can be switched on a per song basis
-* This version of the game was produced by F2System, a partner of Andamiro. F2System also produced Techno Motion
-* 58 songs and 9 non-stop remixes
-
-# Game modes
-* Normal
-* Hard
-* Extra Expert
-* Double
-* Non-stop remix
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
-a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
-of the screen for player 2.
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-
-
-### Velocity 2x, 4x, 8x
-Arrow scroll speed 2x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 4x,
-three times for 8x.
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-
-
-### Mirror
-
-
-
-
-
-
-
-
-
-
-### Synchro
-???
-
-
-
-
-
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-
-### Random Speed
-???
-
-
-
-
-
-
-
-
-
-
-
-### Random Vanish
-???
-
-
-
-
-
-
-
-
-
-
-
-### Rush
-???
-
-
-
-
-
-
-
-
-
-
-
-### Noteskin select
-Select a different noteskin. For the blank (second to last arrow), fill in one of the four directions to get a different
-noteskin. There are two noteskin select codes.
-
-#### Code 1
-
-
-
-
-
-
-
-
-
-For blank:
-: Star and moon
-: UFO
-: Snowman
-: Restroom sign and poop (yep, poop)
-
-#### Code 2:
-
-
-
-
-
-
-
-
-
-For blank:
-: Octopus and fish
-: Card
-: Pineapple
-: Disk jockey
\ No newline at end of file
diff --git a/doc/game/08-prem1.md b/doc/game/08-prem1.md
deleted file mode 100644
index 2116438..0000000
--- a/doc/game/08-prem1.md
+++ /dev/null
@@ -1,113 +0,0 @@
-# Pump it Up The Premiere: The International Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: June 2001
-* First official international release
-* New interface
-* 87 songs
-
-# Game modes
-* Normal
-* Hard
-* Crazy
-* Double
-* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
-a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
-of the screen for player 2.
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-### Change arrow scroll speed
-Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random
-Random changes the scroll speed during the song to any of the four speeds above.
-
-#### Next/increase scroll speed
-
-
-
-
-#### Previous/decrease scroll speed
-
-
-
-
-### Vanish
-The steps fade out about halfway to the target.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-### Mirror
-All steps are mirrored along the "x axis", i.e. arrows
- <-> 
-
and
- <-> 
-
are switched.
-
-
-
-
-
-
-
-### Synchro
-When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
-side. If this is not activated, no step chart is played for the second player.
-
-
-
-
-
-
-
-### Couple
-When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
-side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the
-second player.
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
-
-### Random Vanish
-Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets.
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/09-prex1.md b/doc/game/09-prex1.md
deleted file mode 100644
index d3ece5f..0000000
--- a/doc/game/09-prex1.md
+++ /dev/null
@@ -1,112 +0,0 @@
-# Pump it Up The PREX: The International Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: November 2001
-* PREX = The **PR**emiere and **EX**tra
-* 87 songs
-
-# Game modes
-* Normal
-* Hard
-* Crazy
-* Double
-* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
-a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
-of the screen for player 2.
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-### Change arrow scroll speed
-Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random
-Random changes the scroll speed during the song to any of the four speeds above.
-
-#### Next/increase scroll speed
-
-
-
-
-#### Previous/decrease scroll speed
-
-
-
-
-### Vanish
-The steps fade out about halfway to the target.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-### Mirror
-All steps are mirrored along the "x axis", i.e. arrows
- <-> 
-
and
- <-> 
-
are switched.
-
-
-
-
-
-
-
-### Synchro
-When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
-side. If this is not activated, no step chart is played for the second player.
-
-
-
-
-
-
-
-### Couple
-When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
-side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the
-second player.
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
-
-### Random Vanish
-Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets.
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/10-reb.md b/doc/game/10-reb.md
deleted file mode 100644
index b2901fd..0000000
--- a/doc/game/10-reb.md
+++ /dev/null
@@ -1,92 +0,0 @@
-# Pump it Up The Rebirth: The 8th Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: January 2002
-* Korea exclusive version
-* 87 songs
-
-# Game modes
-* Normal
-* Hard
-* Crazy
-* Double
-* Half-Double
-* Division
-* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
-a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
-of the screen for player 2.
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-#### Change arrow scroll speed: Next/increase scroll speed
-Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x.
-
-
-
-
-
-#### Random arrow scroll speed
-
-
-
-
-
-
-#### Change difficulty
-Allows you to change the difficulty on the song select screen.
-
-
-
-
-
-### Vanish
-The steps fade out about halfway to the target.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-### Mirror
-All steps are mirrored along the "x axis", i.e. arrows
- <-> 
-
and
- <-> 
-
are switched.
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/11-prem2.md b/doc/game/11-prem2.md
deleted file mode 100644
index 251cae7..0000000
--- a/doc/game/11-prem2.md
+++ /dev/null
@@ -1,92 +0,0 @@
-# Pump it Up The Premiere 2: The International 2nd Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: March 2002
-* International version of Rebirth
-* 102 songs
-
-# Game modes
-* Normal
-* Hard
-* Crazy
-* Double
-* Half-Double
-* Division
-* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
-a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
-of the screen for player 2.
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-#### Change arrow scroll speed: Next/increase scroll speed
-Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x.
-
-
-
-
-
-#### Random arrow scroll speed
-
-
-
-
-
-
-#### Change difficulty
-Allows you to change the difficulty on the song select screen.
-
-
-
-
-
-### Vanish
-The steps fade out about halfway to the target.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-### Mirror
-All steps are mirrored along the "x axis", i.e. arrows
- <-> 
-
and
- <-> 
-
are switched.
-
-
-
-
-
-
-
-### Random step
-Randomizes the step chart.
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/12-prex2.md b/doc/game/12-prex2.md
deleted file mode 100644
index ca92ffb..0000000
--- a/doc/game/12-prex2.md
+++ /dev/null
@@ -1,98 +0,0 @@
-# Pump it Up The PREX 2
-This document collects various information about the game itself.
-
-## Trivia
-* Release: November 2002
-* 93 songs
-
-# Game modes/difficulties
-* Normal
-* Hard
-* Crazy
-* Double
-* Battle: Can be selected once player 2 joined the game
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
-some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
-for player 2.
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-### Velocity 2x, 3x, 4x
-Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
-three times for 4x.
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-
-
-### Mirror
-
-
-
-
-
-
-
-
-
-
-### Random Step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-
-### Random Velocity
-The arrow scroll speed changes randomly during the song.
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/13-prem3.md b/doc/game/13-prem3.md
deleted file mode 100644
index 0ea0278..0000000
--- a/doc/game/13-prem3.md
+++ /dev/null
@@ -1,99 +0,0 @@
-# Pump it Up The Premiere 3: The International 3rd Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: May 2003
-* 56 songs
-
-# Game modes/difficulties
-* Normal
-* Hard
-* Crazy
-* Double
-* Half-Double
-* Battle: Can be selected once player 2 joined the game
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
-some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
-for player 2.
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-### Velocity 2x, 3x, 4x
-Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
-three times for 4x.
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-
-
-### Mirror
-
-
-
-
-
-
-
-
-
-
-### Random Step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-
-### Random Velocity
-The arrow scroll speed changes randomly during the song.
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/14-prex3.md b/doc/game/14-prex3.md
deleted file mode 100644
index 27235a9..0000000
--- a/doc/game/14-prex3.md
+++ /dev/null
@@ -1,100 +0,0 @@
-# Pump it Up The PREX 3: The International 4th Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: October 2003
-* 77 songs
-
-# Game modes/difficulties
-* Normal
-* Hard
-* Crazy
-* Freestyle
-* Nightmare
-* Half-Double
-* Battle: Can be selected once player 2 joined the game
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
-some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
-for player 2.
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-### Velocity 2x, 3x, 4x
-Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
-three times for 4x.
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-
-
-### Mirror
-
-
-
-
-
-
-
-
-
-
-### Random Step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-
-### Random Velocity
-The arrow scroll speed changes randomly during the song.
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/15-exc.md b/doc/game/15-exc.md
deleted file mode 100644
index 0231388..0000000
--- a/doc/game/15-exc.md
+++ /dev/null
@@ -1,145 +0,0 @@
-# Pump it Up Exceed: The International 5th Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: April 2004
-* First game to run on Linux and MK5 hardware
-* 24 new songs
-* 102 songs total
-* Songs are separated into channels: Banya, Pop and K-Pop
-* Three hidden songs that have to be [unlocked using a code](#hidden-songs-unlock)
-
-# Game modes/difficulties
-* Normal
-* Hard
-* Crazy
-* Freestyle
-* Nightmare
-* Battle: Can be selected once player 2 joined the game
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
-some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
-for player 2.
-
-### Hidden songs unlock
-This code unlocks the following songs:
-* Monkey Fingers
-* Oh Rosa (same song/steps on the select screen but music switchd to spanish version)
-* First Love (same song/steps on the select screen but music switchd to spanish version)
-
-
-
-
-
-
-
-
-
-
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-### Velocity 2x, 3x, 4x
-Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
-three times for 4x and four times for 8x.
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-
-
-### Mirror
-
-
-
-
-
-
-
-
-
-
-### Random Step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-
-### Random Velocity
-The arrow scroll speed changes randomly during the song.
-
-
-
-
-
-
-
-
-
-
-
-### Earthworm
-Makes the arrows wave back and fourth as they scroll to the top.
-
-
-
-
-
-
-
-
-
-
-
-### Exceed Mode
-Arrows travel diagonally towards the top.
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/16-exc2.md b/doc/game/16-exc2.md
deleted file mode 100644
index 3c62372..0000000
--- a/doc/game/16-exc2.md
+++ /dev/null
@@ -1,295 +0,0 @@
-# Pump it Up Exceed 2: The International 6th Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: November 2004
-* First game to run on Linux, MK6 hardware and the USB PIUIO
-* 18 new songs
-* 136 songs total
-* Based on Exceed's interface
-
-# Game modes/difficulties
-* Normal
-* Hard
-* Crazy
-* Freestyle
-* Nightmare
-* Battle: Can be selected once player 2 joined the game
-* Remix Station
-
-## Game play unlocks
-The following songs are unlockable by fulfilling the described conditions.
-
-### Arcade station: Canon-D, nightmare
-Naturally, this only works as a single player. This unlock is not permanent.
-
-1. Select arcade station
-1. Play any two songs and get an A ranking on both
-1. Play "I'll Give You All My Love" on crazy difficulty as your 3rd song and get an A ranking with less than 10 misses
-1. You will receive a bonus stage and the nightmare difficulty on Canon-D is unlocked
-
-### Remix station: 2nd Hidden Remix, nightmare
-Naturally, this only works as a single player. This unlock is only temporary.
-
-1. Select remix station
-1. Play "Diva Remix" on freestyle difficult and get an S ranking
-1. The nightmare difficulty on "2nd Hidden Remix" is unlocked
-
-### Remix station: Raw, nightmare
-Raw (as it's known) is the same song (and background movie) as the opening movie of Exceed 2. Auto-fail (Stage Break)
-is not on during this song, and the game will not stop if you get a 50+ miss combo. This song is not a selectable song
-(ever), and you cannot choose your modifiers or difficulties before this song, as the game will bleed into it after your
-last remix song and will start automatically after giving you a greeting screen for the song. It is set on double mode.
-
-This unlock is not permanent.
-
-1. Select remix station
-1. Play any remix songs and get an S ranking on all of them
-1. The game automatically starts the song "Raw" as your last song
-
-### Remix station: Banya Classic Remix, nightmare
-Naturally, this only works as a single player. This unlock is only temporary.
-
-1. Select remix station
-1. Play "Deux Remix" on fresstyle and get an S ranking
-1. The nightmare difficulty on "Banya Classic Remix" is unlocked
-
-### Remix station: Dignity Remix, crazy
-Naturally, this only works as a single player. This unlock is only temporary.
-
-1. Select remix station
-1. Play "Banya Classic Remix" on hard and get an S ranking with a full combo
-1. The crazy difficulty on "Dignity Remix" is unlocked
-
-### Remix station: Treme Vook of the War Another
-Naturally, this only works as a single player. This unlock is only temporary.
-
-1. Select remix station
-1. Play "Treme Vook of the War" on crazy and get an A ranking
-1. The songs "Treme Vook of the War Another" is unlocked
-
-### Remix station: Turbo Remix, nightmare
-Naturally, this only works as a single player. This unlock is only temporary.
-
-1. Select remix station
-1. Play "Diva Remix" on crazy and get an S ranking, without any goods or bads
-1. The nightmare difficulty on "Turbo Remix" is unlocked
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
-some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
-for player 2.
-
-### Unlock: Solitary 2
-This code unlocks the song "Solitary 2" and must be entered in the song select menu. When entered correctly, the song
-appears immediately. This unlock is only temporary.
-
-
-
-
-
-
-
-
-
-
-
-### Unlock: Canon-D Full Mix
-This code unlocks the song "Canon-D Full Mix" and must be entered on the select screen of the **Remix Station**. When
-entered correctly. This unlock is permanent.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-### Velocity 2x, 3x, 4x, 8x
-Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
-three times for 4x and four times for 8x.
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-
-
-### Mirror
-
-
-
-
-
-
-
-
-
-
-### Random Step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-
-### Random Velocity
-The arrow scroll speed changes randomly during the song.
-
-
-
-
-
-
-
-
-
-
-
-### Earthworm
-Makes the arrows wave back and fourth as they scroll to the top.
-
-
-
-
-
-
-
-
-
-
-
-### Exceed Mode
-Arrows travel diagonally towards the top.
-
-
-
-
-
-
-
-
-
-
-
-### Freedom
-Stationary arrows at the top are invisible.
-
-
-
-
-
-
-
-
-
-
-
-### Acceleration
-Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
-arrows.
-
-
-
-
-
-
-
-
-
-
-
-### Deceleration
-Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
-arrows.
-
-
-
-
-
-
-
-
-
-
-
-### Extra mix noteskin
-
-
-
-
-
-
-
-
-
-
-### Flower card noteskin
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/17-zero.md b/doc/game/17-zero.md
deleted file mode 100644
index c4b2f05..0000000
--- a/doc/game/17-zero.md
+++ /dev/null
@@ -1,312 +0,0 @@
-# Pump it Up Zero: International 7th Dance Floor
-This document collects various information about the game itself.
-
-## Trivia
-* Release: February 2006
-* Entirely new interface. First mix to feature BG video preview playback on the song select screen. Furthermore, when
-playing with a second player, each player can select a different difficulty level.
-* 130 songs total
-
-# Game modes
-* Arcade Station: Separated into 4 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, Freestyle,
-Nightmare
- * Banya
- * K-Pop
- * Pop
- * Another: Many songs/charts of this channel must be unlocked, first.
-* Easy Station
-* Remix Station
-* Mission Station: Clear missions to unlock content
-
-## Game play unlocks
-The game has an internal point system. Points are earned by simply playing the game, passing songs etc. A lot of
-content can be unlocked using this point system. However, certain content is bound to specific missions and cannot be
-unlocked by earning points.
-
-### Point unlocks
-These are either unlocked by just playing the game or once a certain mission becomes available.
-
-* Eres Para Mi - Another Freestyle - unlocked upon unlock of Another station
-* Final Audition 2 - Another Crazy - unlocked upon unlock of Another station
-* Final Audition 3 U.F - Another Nightmare - unlocked upon unlock of Another station
-* Mexi Mexi - Another Nightmare - unlocked upon unlock of Another station
-* My Friend - Another Freestyle - unlocked upon unlock of Another station
-* Solitary 2 - Another Crazy - unlocked upon unlock of Another station
-* Extravaganza - Another Crazy - time/point-release unlock - after opening of mission 7
-* Final Audition 2 - Another Nightmare - time/point-release unlock - after opening of mission 11
-* Love is a Danger Zone 2 - Another Hard - time/point-release unlock - after opening of mission 13
-* Love is a Danger Zone 2 - Another Crazy - time/point-release unlock - after opening of mission 13
-* Love is a Danger Zone 2 - Another Nightmare - time/point-release unlock - after opening of mission 13
-* Naissance 2 - Another Nightmare - time/point-release unlock - after opening of mission 15
-* Final Audition - Another Nightmare - time/point-release unlock - after opening of mission 17
-* Do it Yourself - Another Nightmare - time/point-release unlock - after opening of mission 19
-* Solitary 2 - Another Nightmare - time/point-release unlock - after opening of mission 21
-* Mr. Larpus - Another Nightmare - time/point-release unlock - after opening of mission 23
-* Extravaganza - Another Nightmare - time/point-release unlock - after opening of mission 25
-* Another Truth - Another Nightmare - time/point-release unlock - after opening of mission 27
-* Witch Doctor - Another Nightmare - time/point-release unlock - after opening of mission 29
-
-### Mission station unlocks
-The following songs/step charts can only be unlocked by unlocking specific missions.
-
-* [New arrow skin](#new-arrow-skin) - clear mission 9
-* [Music note skin](#musical-note-skin) - clear mission 10
-* [Extra mix skin](#extra-mix-skin) - clear mission 11
-* [Grade reverse modifier](#grade-reverse) - clear mission 12
-* Love is a Danger Zone - Another Freestyle - mission unlock (mission 16)
-* Love is a Danger Zone - Another Nightmare - mission unlock (mission 16)
-* Witch Doctor - Another Crazy - mission unlock (mission 17)
-* [Canon-D eye skin](#canon-d-eye-skin) - clear mission 18
-* Final Audition - Another Crazy - mission unlock (mission 19)
-* Join The Party - Another Nightmare - mission unlock (mission 20)
-* [Flower card skin](#flower-card-skin) - clear mission 24
-* Circus Magic - Another Nightmare - mission unlock (mission 26), note: only mode playable for this song in the entire
-game
-* Vook - Another Freestyle - mission unlock (mission 27)
-* Vook - Another Nightmare - mission unlock (mission 27)
-* I'll Give You All My Love - Another Nightmare - mission unlock (mission 28)
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
-icon on the left/right side of the screen indicates if the modifier is active for player 1/2.
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-### Velocity 2x, 3x, 4x, 8x
-Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
-three times for 4x and four times for 8x.
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-
-
-### Mirror
-
-
-
-
-
-
-
-
-
-
-### Random Step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-
-### Random Velocity
-The arrow scroll speed changes randomly during the song.
-
-
-
-
-
-
-
-
-
-
-
-### Earthworm
-Makes the arrows wave back and fourth as they scroll to the top.
-
-
-
-
-
-
-
-
-
-
-
-### Exceed Mode
-Arrows travel diagonally towards the top.
-
-
-
-
-
-
-
-
-
-
-
-### Freedom
-Stationary arrows at the top are invisible.
-
-
-
-
-
-
-
-
-
-
-
-### Acceleration
-Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
-arrows.
-
-
-
-
-
-
-
-
-
-
-
-### Deceleration
-Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
-arrows.
-
-
-
-
-
-
-
-
-
-
-
-### Battle mode
-In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code
-below actives battle mode and shows "1P VS. 2P mode" at the top left.
-
-
-
-
-
-
-
-
-
-
-
-### Grade reverse
-Shows inverse judgements during game play, i.e. perfect = miss, great = bad
-
-
-
-
-
-
-
-
-
-
-
-
-
-### New arrow skin
-Requirement: Clear mission 9
-
-
-
-
-
-
-
-
-
-
-
-### Musical note skin
-Requirement: Clear mission 10
-
-
-
-
-
-
-
-
-
-
-
-### Extra mix skin
-Requirement: Clear mission 11
-
-
-
-
-
-
-
-
-
-
-
-### Canon-D eye skin
-Requirement: Clear mission 18
-
-
-
-
-
-
-
-
-
-
-
-### Flower card skin
-Requirement: Clear mission 24
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/18-nx.md b/doc/game/18-nx.md
deleted file mode 100644
index 7452e33..0000000
--- a/doc/game/18-nx.md
+++ /dev/null
@@ -1,281 +0,0 @@
-# Pump it Up NX: New Xenesis
-This document collects various information about the game itself.
-
-## Trivia
-* Release: December 2006
-
-# Game modes
-* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
-Freestyle, Nightmare
- * New Tunes
- * Banya
- * K-Pop
- * Pop
-* Training Station
-* Special Station: Full versions, remixes and another step (charts)
-* World Tour: Clear missions to unlock further locked missions and content in Special Station
-
-## Game play unlocks
-The song *Final Audition Episode 2-2* is the only locked song in the whole game. This song can be unlocked by playing
-the song *Final Audition Episode 2-1* 100 times. You do not have to pass the song, failing the song also counts
-towards this play count.
-
-Clearing missions in World Tour unlocks further missions and content in Special Zone. However, all locked content of
-World Tour and Special Station is also unlocked when the total play count on the machine reaches about 20000 plays.
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
-icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work
-on World Tour (Station).
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-### Velocity 2x, 3x, 4x, 8x
-Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
-three times for 4x and four times for 8x.
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-
-
-### Mirror
-
-
-
-
-
-
-
-
-
-
-### Random Step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-
-### Random Velocity
-The arrow scroll speed changes randomly during the song.
-
-
-
-
-
-
-
-
-
-
-
-### Earthworm
-Makes the arrows wave back and fourth as they scroll to the top.
-
-
-
-
-
-
-
-
-
-
-
-### Exceed Mode
-Arrows travel diagonally towards the top.
-
-
-
-
-
-
-
-
-
-
-
-### Freedom
-Stationary arrows at the top are invisible.
-
-
-
-
-
-
-
-
-
-
-
-### Acceleration
-Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
-arrows.
-
-
-
-
-
-
-
-
-
-
-
-### Deceleration
-Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
-arrows.
-
-
-
-
-
-
-
-
-
-
-
-### Battle mode
-In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code
-below actives battle mode and shows "1P VS. 2P mode" at the top left.
-
-
-
-
-
-
-
-
-
-
-
-### Under attack
-Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area
-positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner.
-
-
-
-
-
-
-
-
-
-
-### Flash
-Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top.
-
-
-
-
-
-
-
-
-
-
-
-### NX mode
-Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant"
-perspective.
-
-
-
-
-
-
-
-
-
-
-
-
-### Grade reverse
-Shows inverse judgements during game play, i.e. perfect = miss, great = bad
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-### Extra mix skin
-
-
-
-
-
-
-
-
-
-
-### Canon-D eye skin
-
-
-
-
-
-
-
-
-
-
-### Flower card skin
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/19-pro.md b/doc/game/19-pro.md
deleted file mode 100644
index 3b0b8fc..0000000
--- a/doc/game/19-pro.md
+++ /dev/null
@@ -1,413 +0,0 @@
-# Pump it Up PRO
-This document collects various information about the game itself.
-
-## Trivia
-* Release: August 2007
-* Cross-over gameplay elements from In The Groove: Mines and rolls
-* Save scores and load step-edits from USB thumb drive
-
-# Game modes
-* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play.
-* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers.
-
-## Modifiers
-Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board
-on the song select screen and a modifier menu appears.
-
-## Content Unlock codes
-All codes need to be entered on any song result screen using the pad.
-
-Note: Unlock codes that are split across lines require to hit arrows that are on the same line at
-the same time, e.g. jumps.
-
-### VVV
-Stand on the following arrows and keep them activated:
-
-
-
-
-Then, press the following sequence (likely using your hands):
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-1+3+7 1+3+9 1+3+5 1+3+9 1+3+7 1+3+9 (stand on 13, press 795979)
-```
-
-### Solitary 2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-5 7+9 5 7+9 5 7+9 1+3
-```
-
-### Take Me Back (re-edit)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-159159 1+9 1+9 7+3 1+9
-```
-
-### Infection
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-13591353
-```
-
-### Chimera
-
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-513979535
-```
-
-### FAEP 2-2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-7+9 5 1+3 5 1+7 5 3+9 5
-```
-
-### We Goin' Fly Remix
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-77 7+9 7+3 7+5 7
-```
-
-### Darkly We Wander
-
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-357951355
-```
-
-### Up & Down
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-7171717193939393
-```
-
-### Victory
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-7+9 1+7 7+9 9+3 7+9 1+3 7+9
-```
-
-### Warp 8XM
-
-
-
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-15795135
-```
-
-### Understand
-
-
-
-
-
-
-
-
-
-
-Code as text from game data:
-
-```text
-795973537
-```
-
-## Easter Egg Codes
-All codes need to be entered on any song result screen using the pad.
-
-Note: Codes that are split across lines require to hit arrows that are on the same line at
-the same time, e.g. jumps.
-
-These codes play sounds on the result screen.
-
-### Toasty
-
-Code as text from game data:
-
-```text
-315797513
-```
-
-### Brb
-
-Code as text from game data:
-
-```text
-957957957
-```
-
-### Break It
-
-Code as text from game data:
-
-```text
-1+3+5+7+9
-```
-
-### Cry
-
-Code as text from game data:
-
-```text
-531795
-```
-
-### Evil Laugh
-
-Code as text from game data:
-
-```text
-1+7 1+5 1+3 5+3 9+3
-```
-
-### Ruler
-
-Code as text from game data:
-
-```text
-3557553
-```
-
-### Stop'n Go
-
-Code as text from game data:
-
-```text
-1133595
-```
-
-### Wierd Growl
-
-Code as text from game data:
-
-```text
-9575153
-```
-
-### Xuxa
-
-Code as text from game data:
-
-```text
-1151313
-```
-
-### Hey Get Up And Dance
-
-Code as text from game data:
-
-```text
-759535157
-```
-
-### Hit Me
-
-Code as text from game data:
-
-```text
-555555555
-```
-
-### Ignition
-
-Code as text from game data:
-
-```text
-7+9 9+7 7+9 9+7
-```
-
-### No Way
-
-Code as text from game data:
-
-```text
-791379137913
-```
-
-### Oh God
-
-Code as text from game data:
-
-```text
-9+3 9+3 9+3 9+3 9+3
-```
-
-### Yeah I Know You Can
-
-Code as text from game data:
-
-```text
-5315795
-```
\ No newline at end of file
diff --git a/doc/game/20-nx2.md b/doc/game/20-nx2.md
deleted file mode 100644
index 06f5cd2..0000000
--- a/doc/game/20-nx2.md
+++ /dev/null
@@ -1,421 +0,0 @@
-# Pump it Up NX2: Next Xenesis
-This document collects various information about the game itself.
-
-## Trivia
-* Release: October 2007
-* First version to allow storing player scores and unlock state on a usb thumb drive. The original game only allows
-special brand of usb thumb drives. Other drives are not accepted by the game. Profiles were managed and uploaded by
-the player using a proprietary software called "PUMBI" which is no longer supported.
-
-# Game modes
-* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
-Freestyle, Nightmare
- * New Tunes
- * Banya
- * K-Pop
- * Pop
-* Training Station
-* Special Station: Full versions, remixes and another step (charts)
-* World Max: Clear missions to unlock further locked missions and content in Special Station
-
-## World max guide and unlocks
-Either take a look at the `missions.txt` file in the `game` data folder or use [Turkeyslam's guide](guide/nx2.pdf) which
-was published on ph-online back in the days.
-
-### Missions.txt
-Take a look at the `missions.txt` file which should easily reveal a bunch of useful information already like mission
-conditions.
-
-### Turkeyslam's guide
-See [here](guide/nx2.pdf).
-
-### Unlocks sourced from disassembly (icex2)
-Sourced from the disassembly of the 1.54 build.
-
-Code format is mapped to numpad on a keyboard, e.g. down left = 1, down right = 3, center = 5, up left = 7, up right = 9
-
-#### Barriers
-* White: See [Ice Castle Codes](#ice-castle)
-* Red: Clear "Solitary 2 - Mir - Mirtain"
-* Yellow
- * Clear mission "Canon-D [Full Song] - D - Barharn"
- * Clear mission "Mine Zone 7 - Harena"
-* Light green (might be referred to as green)
- * Clear mission "For You - Castle - Rootinia"
- * Total worldmax progress >= 12%
-* Green (might be referred to as dark green)
- * Clear mission "U Inside My Dim Memory [Full Song] - Castle 2 - Shantomia"
- * Clear mission "Witch Doctor #1 - Hidden Parts - Shantomia"
-* Sky blue: See [Ice Castle Codes](#ice-castle)
-* Blue: See [Mystery Box Codes](#mystery-box)
-* Violet: See [Mystery Box Codes](#mystery-box)
-* Pink
- * Unlock warp field in "Mirtain"
- * Unlock warp field in "Barharn"
-* Grey
- * Clear "Treme-Vook of the War - Factory - Morigin"
- * At least 60% worldmax progress
-* Black: Play with USB profile
-* Dark yellow (might be referred to as orange)
- * Unlock warp field in "Harena"
- * Total worldmax progress >= 40%
-
-#### Mystery Box
-Per credit, you can enter a single code, only. Each code can only be entered once per profile.
-
-##### Song unlocks
-* ???: 15597553
-* So - Another: 55755595
-* Dance Vibrations - Another NM: 17933971
-
-##### Extra mileage
-* 200: 79797979
-* 300: 55555135
-* 400: 1311311131111
-* 500: 11597533
-* 600: 11997733
-* 600: 7993995991999
-* 700: 13391339
-* 1000: 5153595713795
-* 1000: 1751751751751
-
-##### Barrier unlocks
-* Violet: 3995557777555
-* Blue: 7911197333555
-
-#### Ice Castle
-To be able to enter these, you have to clear the mission "Ice Castle - Cryomiston". Once the mission is cleared,
-icicles appear on the various "Crystal" missions and the "B.P.M.". The following commands require you to start
-on a specific location and follow a path by entering the given pad commands. If the command is entered
-successfully, an animation will play.
-
-##### Barrier unlocks
-* White
- * Move the mission marker on mission "Crystal S"
- * Enter: 997711339713
- * Path finishes on mission "Crystal S"
-* Sky blue
- * Move the mission marker on mission "Crystal S"
- * Enter: 977931139797
- * Path finishes on mission "Ice Castle"
-
-##### Extra mileage
-* 300
- * Move the mission marker on mission "Crystal S"
- * Enter: 799317793117
- * Path finishes on mission "Crystal S"
-* 400
- * Move the mission marker on mission "Crystal S"
- * Enter: 991773199131
- * Path finishes on mission "Crystal S"
-* 500
- * Move the mission marker on mission "Crystal W"
- * Enter: 933779337711
- * Path finishes on mission "Crystal W"
-* 500
- * Move the mission marker on mission "Crystal WS"
- * Enter: 991173379911
- * Path finishes on mission "Crystal WS"
-* 600
- * Move the mission marker on mission "B.P.M."
- * Enter: 931793177931
- * Path finishes on mission "B.P.M."
-* 700
- * Move the mission marker on mission "Ice Castle"
- * Enter: 113993117793
- * Path finishes on mission "B.P.M."
-* 700
- * Move the mission marker on mission "Crystal S"
- * Enter: 799317793117
- * Path finishes on mission "Crystal S"
-
-##### Song unlocks
-* Ugle Dee - Another FS
- * Move the mission marker on mission "Crystal WS"
- * Enter: 931793177993
- * Path finishes on mission "Crystal EN"
-* ???
- * Move the mission marker on mission "Crystal W"
- * Enter: 939311799317
- * Path finishes on mission "B.P.M."
-* ???
- * Move the mission marker on mission "Crystal S"
- * Enter: 917917919913
- * Path finishes on mission "B.P.M."
-
-## Unlock and modifier codes
-All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
-icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work
-on World Max (station).
-
-### Cancel
-Clear all modifiers previously enabled.
-
-
-
-
-
-
-
-
-### Increase arrow scroll speed
-Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
-three times for 4x and four times for 8x.
-
-
-
-
-
-
-
-### Decrease arrow scroll speed
-
-
-
-
-
-
-
-### Vanish
-The arrows vanish before reaching the target at the top.
-
-
-
-
-
-
-
-### Nonstep
-Hide all steps.
-
-
-
-
-
-
-
-
-
-
-
-
-### Mirror
-
-
-
-
-
-
-
-
-
-
-### Random Step
-Randomizes the step chart.
-
-
-
-
-
-
-
-
-
-
-
-### Random Velocity
-The arrow scroll speed changes randomly during the song.
-
-
-
-
-
-
-
-
-
-
-
-### Earthworm
-Makes the arrows wave back and fourth as they scroll to the top.
-
-
-
-
-
-
-
-
-
-
-
-### Exceed Mode
-Arrows travel diagonally towards the top.
-
-
-
-
-
-
-
-
-
-
-
-### Freedom
-Stationary arrows at the top are invisible.
-
-
-
-
-
-
-
-
-
-
-
-### Acceleration
-Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
-arrows.
-
-
-
-
-
-
-
-
-
-
-
-### Deceleration
-Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
-arrows.
-
-
-
-
-
-
-
-
-
-
-
-### Under attack
-Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area
-positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner.
-
-
-
-
-
-
-
-
-
-
-### Flash
-Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top.
-
-
-
-
-
-
-
-
-
-
-
-### NX mode
-Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant"
-perspective.
-
-
-
-
-
-
-
-
-
-
-
-
-### Grade reverse
-Shows inverse judgements during game play, i.e. perfect = miss, great = bad
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-### Extra mix skin
-
-
-
-
-
-
-
-
-
-
-### Canon-D eye skin
-
-
-
-
-
-
-
-
-
-
-### Flower card skin
-
-
-
-
-
-
-
-
-
-
-
-### Playing card skin
-
-
-
-
-
-
-
-
-
-
-### Random skin
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/doc/game/21-nxa.md b/doc/game/21-nxa.md
deleted file mode 100644
index 1419caf..0000000
--- a/doc/game/21-nxa.md
+++ /dev/null
@@ -1,94 +0,0 @@
-# Pump it Up NX Absolute
-
-This document collects various information about the game itself.
-
-## Trivia
-
-* Release: December 2008
-* USB player profiles from NX2 can be carried over and are extended by the game on first load. NXA
-USB profiles are not backwards compatible with NX2.
-* The original game only allows special brand of usb thumb drives. Other drives are not accepted by
-the game. Profiles were managed and uploaded by the player using a proprietary software called
-"PUMBI" which is no longer supported.
-
-# Game modes
-
-* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
-Freestyle, Nightmare
- * New Tunes
- * Banya
- * K-Pop
- * Pop
-* Training Station
-* Brain Shower: Solve puzzles/quiz questions while playing a song
-* Special Station: Full versions, remixes and another step (charts)
-* World Max: Clear missions to unlock further locked missions and content in Special Station
-
-## World max guide and unlocks
-
-Either take a look at the `missions.txt` file which is either located on the compressed file system
-of an original drive or in the `game` data folder of some data release, or use
-[blood618's guide](guide/nxa.pdf) which was published on ph-online back in the days.
-
-### Missions.txt
-
-Take a look at the `missions.txt` file which should easily reveal a bunch of useful information
-already like mission conditions.
-
-### blood618's guide
-
-See [here](guide/nxa.pdf).
-
-### Unlocks sourced from disassembly (icex2)
-
-Sourced from the disassembly of the 1.10 build.
-
-The game takes any saves from NX2 and converts them to NXA saves. Internally, this is done by
-simply appending new data to the existing NX2 save file format. However, this does not keep the
-format (backwards) compatible at all, as some missions have changed as well as how unlock flags
-are processsed by the game, e.g. barrier unlock flags are entirely re-mapped.
-
-#### Barriers
-
-*EFxxx* identifiers are the official "mission step" identifiers used in the game's code and
-assets. You can use these to search for the mission entries in the `mission.txt` file.
-
-Total of 10 barriers to unlock. IDs denote game internal identifiers for each barrier.
-
-* Yellow (Barrier ID 7)
- * Clear (nearly) all missions in Ladania
- * Mission step IDs: EF450 (Beat the Step / Ladania) to EF464 (Devil Castle / Ladania) without EF458 (NXSB / Ladania)
-* Dark Green (Barrier ID 5)
- * Clear (nearly) all missions "on earth" which includes missions of the lands Caelum, Luman Ocean, Ladania, Pandonus and Arowahi
- * Mission step IDs: EF400 (Arriving / Caelum) to EF487 (More-Powerful 2 / Arowahi) without EF432 (* Yasangma 2-2 / Luman Ocean)
-* ??? (Barrier ID 10)
- * Clear all missions in Caelum
- * Mission step IDs: EF400 (Arriving / Caelum) to EF424: Appear / Caelum
-* ??? (Barrier ID 8)
- * Clear Turn Turn Turn! / Pandonus (EF445)
-* ??? (Barrier ID 13)
- * Clear She Likes D / Pandonus (EF440)
- * Clear Lighthouse / Arowahi (EF483)
-* ??? (Barrier ID 11)
- * Clear Wook! / Arowahi (EF466)
- * Clear Turn Turn Turn! / Pandonus (EF445)
- * Total world max clear percentage > ~61% (the math in the code is super weird resulting in a non-rounded floating point value)
-* ??? (Barrier ID 6)
- * Clear More-Powerful 8 / Evgeneia Geist (EF599)
- * Clear WormHole / Dream's Kyma (EF598)
- * Clear WormHole / Stella's Maya (EF597)
- * Clear Galaxy / Infiniti Musica (EF596)
- * Clear * Ehne 2 / Infiniti Musica (EF595)
- * Clear ForWamm / Infiniti Musica (EF594)
-* ??? (Barrier ID 4)
- * Clear Remember Me 4" / Parafora Psychi (EF631)
- * Clear Space City 2 / Parafora Psychi (EF632)
- * Clear WormHole / Stella's Maya (EF636)
- * Clear Dead End 2 / Cosmos Spatium (EF637)
-* ??? (Barrier ID 12)
- * Either have it already unlocked + some unknown condition
- * Or get more than 19% on World Max
-* ??? (Barrier ID 9)
- * Accumulated clear percentages (see profile overview on USB load) of World Max, Arcade Station,
- Brain Shower and Special Zone >= 40%
- * Which means that achieving >= 40% on one station alone, e.g. World Max, also works
diff --git a/doc/game/22-pro2.md b/doc/game/22-pro2.md
deleted file mode 100644
index e2898de..0000000
--- a/doc/game/22-pro2.md
+++ /dev/null
@@ -1,70 +0,0 @@
-# Pump it Up: PRO 2
-This document collects various information about the game itself.
-
-## Trivia
-* Release: February 2010
-
-# Game modes
-* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play.
-* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers.
-* Gauntlet: Similar to Progressive mode, though the courses are more difficult. Some step charts are exclusive to this mode.
-
-## Modifiers
-Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board
-on the song select screen and a modifier menu appears.
-
-## Content unlock codes
-All codes need to be entered on any song result screen using the pad.
-
-Note: Unlock codes that are split across lines require to hit arrows that are on the same line at
-the same time, e.g. jumps.
-
-### Pro 1
-
-All [unlock codes from Pro 1](19-pro.md#content-unlock-codes) are valid in Pro 2.
-
-### Boulafacet
-
-### Crowdpleaser
-
-### Dabbi Doo
-
-### Haven
-
-### Playa D Embossa
-
-### RUTNIO
-
-### Shine
-
-### Swing The House
-
-### We Are Loud
-
-## Easter Egg Codes
-All codes need to be entered on any song result screen using the pad.
-
-Note: Codes that are split across lines require to hit arrows that are on the same line at
-the same time, e.g. jumps.
-
-These codes play sounds on the result screen.
-
-### Pro 1
-
-All [unlock codes from Pro 1](19-pro.md#easter-egg-codes) are valid in Pro 2.
-
-### Yes
-
-Code as text from game data:
-
-```text
-79137913
-```
-
-### Maieye
-
-Code as text from game data:
-
-```text
-111133331315
-```
\ No newline at end of file
diff --git a/doc/game/game.md b/doc/game/game.md
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--- a/doc/game/game.md
+++ /dev/null
@@ -1,26 +0,0 @@
-# Game Documentations
-This kind of documentation provides various information about the game itself like some trivia, available features like
-game modes, unlock and modifier codes etc.
-
-* [The 1st Dance Floor](01-1st.md)
-* [The 2nd Dance Floor](02-2nd.md)
-* [The O.B.G: The 3rd Dance Floor](03-3rd.md)
-* [The O.B.G: The Season Evolution Dance Floor](04-3se.md)
-* [The Collection](05-tc.md)
-* [The Perfect Collection](06-pc.md)
-* [Extra](07-extra.md)
-* [The Premiere: The International Dance Floor](08-prem1.md)
-* [The PREX: The International Dance Floor](09-prex1.md)
-* [The Rebirth: The 8th Dance Floor](10-reb.md)
-* [The Premiere 2: The International 2nd Dance Floor](11-prem2.md)
-* [The PREX 2](12-prex2.md)
-* [The Premiere 3: The International 3rd Dance Floor](13-prem3.md)
-* [The PREX 3: The International 4th Dance Floor](14-prex3.md)
-* [Exceed: The International 5th Dance Floor](15-exc.md)
-* [Exceed 2: The International 6th Dance Floor](16-exc2.md)
-* [Pump it Up Zero: International 7th Dance Floor](17-zero.md)
-* [Pump it Up NX: New Xenesis](18-nx.md)
-* [Pump it Up: PRO](19-pro.md)
-* [Pump it Up NX2: Next Xenesis](20-nx2.md)
-* [Pump it Up NX Absolute](21-nxa.md)
-* [Pump it Up: PRO 2](22-pro2.md)
\ No newline at end of file
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diff --git a/doc/game_old/piu old coes.pdf b/doc/game_old/piu old coes.pdf
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diff --git a/doc/hardware/README.md b/doc/hardware/README.md
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--- a/doc/hardware/README.md
+++ /dev/null
@@ -1,344 +0,0 @@
-# Hardware
-Documentation about hardware related stuff, e.g. cabinets, PCBs etc
-
-## References
-* Own hardware
-* Hardware of other cabinet owners and group members
-* [GameRepair.info](https://gamerepair.info/)
-* [ArcadeOtaku](https://wiki.arcadeotaku.com/w/Pump_it_UP)
-
-## Cabinet Types
-
-### SD
-* First generation cabinets released with 1st and 2nd (2nd was released shortly after 1st already)
-* Similar look to original DDR cabinets
-* Monitor
- * 29" CRT
- * 4:3 aspect ratio
- * Curved surface
- * VGA 640x480 native resolution
-* Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs
-* First game version to ship in this cabinet type: [1st](../game/01-1st.md)
-
-### SX
-* First cabinet to be official sold to other regions than South Korea
-* Most notable cabinet design differences
- * Single subwoofer centered on cabinet main body
- * Two coin doors, left and right of the subwoofer
-* Monitor
- * 29" CRT
- * 4:3 aspect ratio
- * Curved surface
- * VGA 640x480 native resolution
-* First game version to ship in this cabinet type: [Premiere 1](../game/08-prem1.md) and [Prex 1](../game/09-prex1.md)
-
-### DX
-* [Cabinet manual](manual/dx/cabinet.pdf)
-* Deluxe version cabinet
-* Monitor
- * Samsung (?) APT51, [manual](manual/dx/monitor.pdf)
- * 52" rear projection
- * 4:3 aspect ratio
- * VGA 640x480 native resolution
- * Further supported resolutions: CGA, EGA
-* Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs
-
-### GX
-* [Cabinet manual](manual/gx/cabinet-curved-screen.pdf)
-* Monitor
- * 34" CRT
- * Came in two variants
- * Curved surface initial release
- * Kortek KT-3414DF: Flat surface starting Zero
- * [Monitor schematic](manual/gx/monitor-schematic.pdf)
- * 4:3 aspect ratio
- * VGA 640x480 native resolution
- * Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA
-* First game version to ship with this type
- * Curved monitor surface: [Exceed](../game/15-exc.md)
- * Flat monitor surface: [Zero](../game/17-zero.md)
-
-### Mini
-* Official
-* Small bar-top style cabinet with push buttons to play the game with your hands
-* Games that shipped with this type: [Exceed](../game/15-exc.md), [Exceed 2](../game/16-exc2.md), [NX](../game/18-nx.md)
-
-### FX
-* Cabinet manual
- * [NX](manual/fx/cabinet-nx.pdf)
- * [PRO](manual/fx/cabinet-pro.pdf)
-* Monitor
- * [Manual](manual/fx/monitor.pdf)
- * 42" plasma
- * WSVGA 1024x768 native resolution
- * 16:9 aspect ratio
- * Further supported resolutions: VGA, SVGA
-* Shipped with [MK 6](#mk-6) and [MK 9](#mk-9) PCBs
-* First game version to ship in this cabinet type: [NX](../game/18-nx.md)
-
-### Jump
-* [Cabinet manual](manual/jump/cabinet.pdf)
-* Cabinet specially made for the game Pump It Up Jump!
-* Shipped with [MK 9](#mk-9) PCBs
-
-### SX2
-* "Refreshed" version of the [SX](#sx) type cabinet. Though it resembles more the [GX](#gx) cabinet with a smaller monitor
-* Monitor
- * [Manual](manual/sx2/monitor.pdf)
- * KT-2914DF
- * 29" CRT
- * Flat surface
- * 4:3 aspect ratio
- * VGA 640x480 native resolution
- * Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA
-* First game version to ship with this type: [NX2](../game/20-nx2.md)
-
-### CX
-* [Cabinet manual](manual/cx/cabinet.pdf)
-* Monitor
- * 42" LCD
- * 16:9 aspect ratio
-* Shipped with [MK 9](#mk-9) PCBs
-* Cabinet buttons ("PRO button board") built-in
-* First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md)
-
-### TX
-* [Cabinet manual](manual/tx/cabinet.pdf)
-* Monitor
- * 50" LCD
- * 16:9 aspect ratio
-* Shipped with [MK 9](#mk-9) PCBs
-* Cabinet buttons ("PRO button board") built-in
-* First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md)
-
-### LX
-* [Cabinet manual](manual/lx/cabinet.pdf)
-* Monitor
- * 55" LCD
- * 16:9 aspect ratio
-* Shipped with [MK X](#mk-x) PCBs
-* First game version to ship in this cabinet type: [Prime 2](../game/28_pri2)
-
-## Main Processing Unit
-Aka PCB, (main) CPU, PC, etc.
-
-### MK 1
-The oldest piece of hardware we have seen was a MK3 board so far. But there are several hints that some piece of
-hardware pre-dating the MK3 probably existed at some point:
-* The first three games, 1st, 2nd and 3rd/OBG, are storing their music as actual CD audio, not MP3 files in the data
-area of the discs
-* MP3 hardware decoder chips were likely not cheap at that time. Furthermore, the total audio length of all songs still
-fit onto the disc as CD audio
-* The first three games did not use a lock-chip as a means for copy-protection. Possible, that this piece of hardware
-wasn't available from the beginning and therefore not used
-
-#### Compatible Games
-* [1st](../game/01-1st.md)
-* [2nd](../game/02-2nd.md)
-* [3rd OBG](../game/03-3rd.md)
-
-Anything newer might not have worked because of the above assumption that additional required hardware was missing.
-
-### MK 3
-
-#### General Specifications
-* Custom PCB assembly with daughter boards stacked
-* DOS OS stored on ROM chip
-* Games stored and loaded from CD
-* PIUIO interface connected via ISA Bus
-* Hardware audio decoder chip for MP3 audio
-* CAT702 ZN security "Lock chip" for copy-protection
-* EEPROM to store game settings
-
-#### System Configuration using DOS PC-Doctor
-System configuration dump with DOS PC-Doctor. The HDD listed in the information below is part of the system that was
-used to dump this information. The DVD drive is a replacement of a probably broken CD drive.
-
-```text
-SYSTEM CONFIGURATION=====================================================
-
- Operating System - DOS 7.10 in HMA
- CPU Type - 333 MHz Intel Celeron 333
- CPUID - "GenuineIntel", Family 6, Model 6, Step 5
- - MMX available
- Coprocessor Type - 686
- Expansion Bus Type - ISA, PCI
- ROM BIOS Date - 04/20/99
- ROM BIOS Copyright - COPYRIGHT Award Software Inc.
- Additional ROM - C800[8kB]
- Base Memory - 640 kB
- Expanded Memory - N/A
- Extended Memory - 64512 kB (CMOS Configuration)
- XMS Memory - 62400 kB (XMS 3.00, Driver 3.95) A20=ON
- Serial Ports - None Installed
- Parallel Ports - None Installed
- Video Adapter - VGA: 3Dfx Interactive, Inc.
- - Total Memory : 8192 kB
- Fixed Disk Drives - 42 MB
- Floppy Disk Drives - 1 - 1=3.5"/1.44M
- Mouse - No Mouse
- Joysticks - None
- Sound Card - N/A
- CAS Fax/Modem Card - N/A
- Disk Compression - N/A
-CD-ROM Driver Version - MSCDEX V2.25, Drive: D:
- Disk Cache - Smartdrive 5.02, Hits 76%, Size 2048 kB
- Primary IDE Master - ATAPI: HL-DT-STDVD-ROM GDR8164B
- Primary IDE Slave - IDE: QUANTUM FIREBALL_TM1280A, S/N:692708422782
- Secondary IDE Master - No Drive
- Secondary IDE Slave - No Drive
- SCSI - N/A
- Network - N/A
- Power Management - APM V1.2, Power On
- USB Port - Installed on IRQ 10
- Chipset Type - Intel 440BX
- L2 Cache Type - 128 kB
- DRAM Row 0 - 64 MB
- DRAM Row 1 - Empty
- DRAM Row 2 - Empty
- DRAM Row 3 - Empty
- DRAM Row 4 - Empty
- DRAM Row 5 - Empty
- DRAM Row 6 - Empty
- DRAM Row 7 - Empty
-
-
-PC-DOCTOR DOS 3.0 Copyr 2004 PC-Doctor, Inc. 16:15 9/25/2000
-```
-
-#### On-board chips
-* Audio related
- * MAS 3507D MPEG 1/2 Layer 2/3 Audio Decoder
- * DAC 3550A Stereo Audio DAC
- * YMZ280B PCMD8 8-Channel PCM/ADPCM Decoder
- * YAC516 DAC16-L Delta Sigma Modulation D/A Converter with 8 times Over-sampling Filter
-* Security
- * [CAT702 ZN security](https://github.com/svn2github/mameplus/blob/master/trunk/mamep/src/mame/machine/cat702.c)
-
-#### Compatible Games
-* [1st](../game/01-1st.md)
-* [2nd](../game/02-2nd.md)
-* [3rd OBG](../game/03-3rd.md)
-* [OBG SE](../game/04-3se.md)
-* [The Collection](../game/05-tc.md)
-* [The Perfect Collection](../game/06-pc.md)
-* [Extra](../game/07-extra.md)
-* [Premiere 1](../game/08-prem1.md)
-* [Prex 1](../game/09-prex1.md)
-* [Rebirth](../game/10-reb.md)
-* [Premiere 2](../game/11-prem2.md)
-* [Prex 2](../game/12-prex2.md)
-* [Premiere 3](../game/13-prem3.md)
-* [Prex 3](../game/14-prex3.md)
-
-### MK 5
-
-#### General Specifications
-* OS: Either Windows XP Embedded (revisions of Prem3/Prex3) or Linux (starting Exceed)
-* Same IO as MK3 connected to the ISA bus
-* CPU: Intel Celeron 1 GHZ
-* RAM: 128 MB
-* GPU: on-board Riva TNT 2, 32 MB
-* Chipset: Nvidia NV11
-* Disk media
- * CDROM based for Prem3/Prex3
- * DVD based for Exceed beta
- * HDD based for Exceed (release) and newer
-* EEPROM to store game settings and high scores. Size increased (doubled?) comapred to [MK 3](#mk-3)
-
-#### Compatible Games
-* [Premiere 3](../game/13-prem3.md)/[Prex 3](../game/14-prex3.md) (OS: Windows XP Embedded)
-* [Exceed](../game/15-exc.md) (OS: Linux)
-* [Exceed 2](../game/16-exc2.md) (supposed to need a RAM upgrade to 256 MB)
-* [NX](../game/18-nx.md) (supposed to need a RAM upgrade to 256 MB)
-
-### MK 6
-
-#### General Specifications
-* Introduces USB PIUIO interface for cabinet and pad inputs/outputs
- * USB PIUIO: MPUG0PCB002
- * PIUIO "JAMMA" (no, it is actually NOT JAMMA, just the same connector) connector board: MPUG0PCB002
-* GPU: NVIDIA GeForce 5200 FX, 128 MB, AGP
-* 256 MB RAM, e.g. PC3100 Samsung
-* HDD based games only from this point
-* Games compatible with this hardware, starting Exceed 2, are now protected by USB based dongles
-
-#### Revision 1
-* Started shipping with Exceed 2
-* Motherboard
- * Gigabyte GA-8IPE1000MK (rev. 1.x), Socket 478
- * Gigabyte GA-8IG1000MK Rev 2.X, LGA775
-* CPU
- * For socket 478: Intel Celeron D, 2.53 GHZ/256/533
-* Sound chip still compatible with Exceed 2 and Zero
-
-#### Revision 2
-* Started shipping later during the lifecycle of NX
- * (Some/most?) FX cabs with NX still came with Revision 1
-* Motherboard: GA-8I865GME-775-RH Rev 1.X, LGA775
-* Sometimes referred to as "MK7"
-* Sound chip not compatible with Exceed 2 and Zero
-
-#### Compatible Games
-* [Exceed 2](../game/16-exc2.md) (only Revision 1)
-* [Zero](../game/17-zero.md) (only Revision 1)
-* [NX](../game/18-nx.md)
-* [PRO](../game/19-pro.md)
-* [NX2](../game/20-nx2.md)
-* [NXA](../game/21-nxa.md)
-* [PRO 2](../game/22-pro2.md) (no 3D arrow skin)
-* [Fiesta](../game/23-fst.md) (requires RAM upgrade to at least 512 MB)
-* [FiestaEX](../game/24-fex.md) (requires RAM upgrade to at least 512 MB)
-* [Fiesta 2](../game/26-f2.md) (requires RAM upgrade to at least 512 MB)
-* [Prime](../game/27-pri.md) (requires RAM upgrade to at least 512 MB, SD mode only)
-* [Prime 2](../game/28-pri2.md) (supposed to run somewhat with Revision 2 but not 1)
-
-### MK 9
-
-#### General Specifications
-* Still USB PIUIO based IO interface
-
-#### Revision 1
-* Motherboard: Gigabyte GA-945GCM-S2L
-* GPU: GeForce 7200GS
-* Bundled with [NX2](../game/20-nx2.md) 1.54 and higher
-* [NX2](../game/20-nx2.md) and lwoer doesn't work with this revision
-* Shipped as upgrades and when buying a [FX cabinet](#tx) at that time
-
-#### Revision 2
-* Motherboard: Asrock G41M-S3
-* GPU: GeForce 9300GS
-* CPU: Intel Celeron 430
-* RAM: 1 GB
-* Hardware shipped with [Pump it Up Jump cabinets](#jump)
-
-#### Revision 3
-* Motherboard: Gigabyte G31M
-* GPU: Nvidia GeForce 8400GS
-* Bundled with Fiesta when buying a [TX cabinet](#tx) at that time
-* GPU last compatible card with Fiesta OS
-
-#### Revision 4
-* Motherboard: Gigabyte G41M
-* GPU: Nvidia GeForce GT210
-* Bundled with Fiesta 2 when buying a [CX cabinet](#cx) at that time
-* GPU last compatible card with Fiesta 2 OS
-
-#### Compatible Games
-* [PRO](../game/19-pro.md)
-* [NX2](../game/20-nx2.md)
-* [NXA](../game/21-nxa.md)
-* Jump
-* [PRO 2](../game/22-pro2.md)
-* [Fiesta](../game/23-fst.md)
-* [FiestaEX](../game/24-fex.md)
-* [Fiesta 2](../game/26-f2.md)
-* [Prime](../game/27-pri.md)
-* [Prime 2](../game/28-pri2.md)
-* [XX](../game/29-xx.md)
-
-### MK X
-* New PIUIO, entirely external board outside of PCB connected to USB
-
-#### Compatible Games
-* [XX](../game/29-xx.md)
\ No newline at end of file