diff --git a/README.md b/README.md index d2d0053..a96ee5c 100644 --- a/README.md +++ b/README.md @@ -31,7 +31,8 @@ documentation also referenced from here: * [pumptools api](doc/api/api.md) * [pumptools development](doc/development/development.md) * [pumptools's architecture](doc/development/architecture.md) -* [general game related stuff like pad codes, unlocks etc](doc/game/game.md) +* [general game related stuff like pad codes, unlocks etc](https://github.com/pumpitupdev/piu-game-docs) +* [hardware: boards, cabinets, etc](https://github.com/Shizmob/arcade-docs) * [game hook libraries](doc/hook/hook.md) ## Hook libraries diff --git a/doc/README.md b/doc/README.md index a52e1ac..203ce11 100644 --- a/doc/README.md +++ b/doc/README.md @@ -6,5 +6,4 @@ Index: PIUIO, PIUBTN * [development](development/development.md): Get started with developing for pumptools, development setup, architecture and notes about various efforts for future reference. -* [game](game/game.md): Information about the games including trivia, pad codes, unlocks etc. * [hook](hook/hook.md): How to setup and configure pumptools with the games supported. \ No newline at end of file diff --git a/doc/game/01-1st.md b/doc/game/01-1st.md deleted file mode 100644 index dc4d4f5..0000000 --- a/doc/game/01-1st.md +++ /dev/null @@ -1,134 +0,0 @@ -# Pump it Up: The 1st Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: September 1999 -* Korea exclusive -* First game in the series -* 15 songs -* 4 non-stop remixes -* 4 battle songs - -## Game modes -* Easy -* Hard -* Double -* Non-stop remix -* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. - -## Unlock and modifier codes -All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When -a code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side -of the screen for player 1 and on the right side of the screen for player 2. - -### Velocity 2x -Arrow scroll speed 2x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Velocity 4x -Arrow scroll speed 4x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Velocity 8x -Arrow scroll speed 8x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Mirror -All steps are mirrored along the "x axis", i.e. arrows
-![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) -
and
-![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) -
are switched. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Synchro -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Couple -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Random step -Randomizes the step chart. - -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) \ No newline at end of file diff --git a/doc/game/02-2nd.md b/doc/game/02-2nd.md deleted file mode 100644 index 33dcd8a..0000000 --- a/doc/game/02-2nd.md +++ /dev/null @@ -1,188 +0,0 @@ -# Pump it Up: The 2nd Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: December 1999 -* Korea exclusive -* Only 4 songs and one remix taken over from previous version -* 17 new songs -* 6 new non-stop remixes - -# Game modes -* Easy -* Hard -* Double -* Non-stop remix -* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. -* Non-stop remix double: Needs to be unlocked [using a code](###Non-stop remix double) which needs to be entered on the -non-stop remix screen. - -When the second player joined by also pressing the center panel, battle modes is available on the mode select screen -instead of double. - -## Unlock and modifier codes -All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except -the [non-stop remix double code](###Non-stop remix double). When a code was entered successfully, a sound effect is -played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of -the screen for player 2. - -### Velocity 2x -Arrow scroll speed 2x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Velocity 4x -Arrow scroll speed 4x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Velocity 8x -Arrow scroll speed 8x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Mirror -All steps are mirrored along the "x axis", i.e. arrows
-![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) -
and
-![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) -
are switched. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Synchro -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Couple -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Random step -Randomizes the step chart. - -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Non-stop remix double -Must be entered on the non-step remix select screen. - -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Union -??? - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) - -### All Select -Enter this code on the select mode screen (easy, hard, double, non-stop). When entered correctly, the game transitions -automatically to a selection screen with all available songs. - -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) \ No newline at end of file diff --git a/doc/game/03-3rd.md b/doc/game/03-3rd.md deleted file mode 100644 index 3ac509b..0000000 --- a/doc/game/03-3rd.md +++ /dev/null @@ -1,182 +0,0 @@ -# Pump it Up The O.B.G: The 3rd Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: May 2000 -* Korea exclusive -* 23 new songs but only 2 old songs taken over - -# Game modes -* Easy -* Hard -* Double -* Non-stop remix -* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. - -When the second player joined by also pressing the center panel, battle modes is available on the mode select screen -instead of double. - -## Unlock and modifier codes -All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When a -code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side of -the screen for player 1 and on the right side of the screen for player 2. - -### Velocity 2x -Arrow scroll speed 2x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Velocity 4x -Arrow scroll speed 4x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Velocity 8x -Arrow scroll speed 8x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Mirror -All steps are mirrored along the "x axis", i.e. arrows
-![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) -
and
-![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) -
are switched. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Synchro -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Couple -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Random step -Randomizes the step chart. - -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Union -??? - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) - -### Random Vanish -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Random Speed -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) \ No newline at end of file diff --git a/doc/game/04-3se.md b/doc/game/04-3se.md deleted file mode 100644 index ac5d0e5..0000000 --- a/doc/game/04-3se.md +++ /dev/null @@ -1,211 +0,0 @@ -# Pump it Up The O.B.G: The Season Evolution Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: September 2000 -* Korea exclusive -* First version to feature the `Crazy` game mode -* 14 new songs, 1 new remix -* First game to introduce a non-unlockable songwheel - -# Game modes -* Easy -* Hard -* Crazy: Must be unlocked [using a code](#crazy-mode) -* Double -* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the -non-stop remix screen. -* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. - -When the second player joined by also pressing the center panel, battle modes is available on the mode select screen -instead of double. - -## Unlock and modifier codes -All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except -the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is -played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of -the screen for player 2. - -### Velocity 2x -Arrow scroll speed 2x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Velocity 4x -Arrow scroll speed 4x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Velocity 8x -Arrow scroll speed 8x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Mirror -All steps are mirrored along the "x axis", i.e. arrows
-![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) -
and
-![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) -
are switched. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Synchro -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Couple -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Random step -Randomizes the step chart. - -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Union -??? - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) - -### Random Vanish -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Random Speed -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) - -### Non-stop remix double -Must be entered on the non-step remix select screen. - -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Crazy mode -Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy". - -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) \ No newline at end of file diff --git a/doc/game/05-tc.md b/doc/game/05-tc.md deleted file mode 100644 index 724ee79..0000000 --- a/doc/game/05-tc.md +++ /dev/null @@ -1,211 +0,0 @@ -# Pump it Up: The Collection -This document collects various information about the game itself. - -## Trivia -* Release: November 2000 -* Korea exclusive -* As the name implies, this game is a collection of all the songs of the past versions except for the song "Kiss" -* Same interface as O.B.G SE -* A total of 66 songs and 18 non-stop remixes - -# Game modes -* Easy -* Hard -* Crazy: Must be unlocked [using a code](#crazy-mode) -* Double -* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the -non-stop remix screen. -* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. - -When the second player joined by also pressing the center panel, battle modes is available on the mode select screen -instead of double. - -## Unlock and modifier codes -All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except -the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is -played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of -the screen for player 2. - -### Velocity 2x -Arrow scroll speed 2x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Velocity 4x -Arrow scroll speed 4x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Velocity 8x -Arrow scroll speed 8x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Mirror -All steps are mirrored along the "x axis", i.e. arrows
-![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) -
and
-![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) -
are switched. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Synchro -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Couple -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Random step -Randomizes the step chart. - -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Union -??? - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) - -### Random Vanish -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Random Speed -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) - -### Non-stop remix double -Must be entered on the non-step remix select screen. - -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Crazy mode -Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy". - -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) \ No newline at end of file diff --git a/doc/game/06-pc.md b/doc/game/06-pc.md deleted file mode 100644 index 80e23cb..0000000 --- a/doc/game/06-pc.md +++ /dev/null @@ -1,199 +0,0 @@ -# Pump it Up: The Perfect Collection -This document collects various information about the game itself. - -## Trivia -* Release: December 2000 -* Korea exclusive -* As the name implies, this game extends the previous version "The Collection" by adding 17 new songs -* Game mode select re-designed to allow selecting `Crazy` mode without a code. -* A total of 83 songs and 18 non-stop remixes - -# Game modes -* Easy -* Hard -* Crazy -* Double -* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the -non-stop remix screen. -* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. - -When the second player joined by also pressing the center panel, battle modes is available on the mode select screen -instead of double. - -## Unlock and modifier codes -All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except -the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is -played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of -the screen for player 2. - -### Velocity 2x -Arrow scroll speed 2x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Velocity 4x -Arrow scroll speed 4x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Velocity 8x -Arrow scroll speed 8x the BPM. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Mirror -All steps are mirrored along the "x axis", i.e. arrows
-![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) -
and
-![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) -
are switched. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Synchro -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Couple -??? - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Random step -Randomizes the step chart. - -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Union -??? - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) - -### Random Vanish -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Random Speed -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) - -### Non-stop remix double -Must be entered on the non-step remix select screen. - -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) \ No newline at end of file diff --git a/doc/game/07-extra.md b/doc/game/07-extra.md deleted file mode 100644 index 8a421a3..0000000 --- a/doc/game/07-extra.md +++ /dev/null @@ -1,183 +0,0 @@ -# Pump it Up Extra -This document collects various information about the game itself. - -## Trivia -* Release: February 2001 -* Korea exclusive -* Crazy-mode was renamed to "Extra Expert" (XX) -* Introduction of hold/long arrows -* Double charts for Extra Expert and Non-stop Remix are available in the songwheel (no unlock code needed) -* New interface and pad navigation -* A game mode does not have to be selected prior selecting a song but can be switched on a per song basis -* This version of the game was produced by F2System, a partner of Andamiro. F2System also produced Techno Motion -* 58 songs and 9 non-stop remixes - -# Game modes -* Normal -* Hard -* Extra Expert -* Double -* Non-stop remix - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When -a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side -of the screen for player 2. - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -### Velocity 2x, 4x, 8x -Arrow scroll speed 2x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 4x, -three times for 8x. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Mirror -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Synchro -??? - -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - - -### Random step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Random Speed -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Random Vanish -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Rush -??? - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Noteskin select -Select a different noteskin. For the blank (second to last arrow), fill in one of the four directions to get a different -noteskin. There are two noteskin select codes. - -#### Code 1 -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/qm.png) -![](image/arrow/c.png) - -For blank:
-![](image/arrow/dl.png): Star and moon
-![](image/arrow/dr.png): UFO
-![](image/arrow/ul.png): Snowman
-![](image/arrow/ur.png): Restroom sign and poop (yep, poop)
- -#### Code 2: -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/qm.png) -![](image/arrow/c.png) - -For blank:
-![](image/arrow/dl.png): Octopus and fish
-![](image/arrow/dr.png): Card
-![](image/arrow/ul.png): Pineapple
-![](image/arrow/ur.png): Disk jockey
\ No newline at end of file diff --git a/doc/game/08-prem1.md b/doc/game/08-prem1.md deleted file mode 100644 index 2116438..0000000 --- a/doc/game/08-prem1.md +++ /dev/null @@ -1,113 +0,0 @@ -# Pump it Up The Premiere: The International Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: June 2001 -* First official international release -* New interface -* 87 songs - -# Game modes -* Normal -* Hard -* Crazy -* Double -* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When -a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side -of the screen for player 2. - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) - -### Change arrow scroll speed -Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random -Random changes the scroll speed during the song to any of the four speeds above. - -#### Next/increase scroll speed -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) - -#### Previous/decrease scroll speed -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) - -### Vanish -The steps fade out about halfway to the target. - -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Mirror -All steps are mirrored along the "x axis", i.e. arrows
-![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) -
and
-![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) -
are switched. - -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Synchro -When choosing a single player game mode and a second player joins, this plays the same step chart on the other players -side. If this is not activated, no step chart is played for the second player. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Couple -When choosing a single player game mode and a second player joins, this plays the same step chart on the other players -side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the -second player. - -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Random step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Random Vanish -Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets. - -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) \ No newline at end of file diff --git a/doc/game/09-prex1.md b/doc/game/09-prex1.md deleted file mode 100644 index d3ece5f..0000000 --- a/doc/game/09-prex1.md +++ /dev/null @@ -1,112 +0,0 @@ -# Pump it Up The PREX: The International Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: November 2001 -* PREX = The **PR**emiere and **EX**tra -* 87 songs - -# Game modes -* Normal -* Hard -* Crazy -* Double -* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When -a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side -of the screen for player 2. - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) - -### Change arrow scroll speed -Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random -Random changes the scroll speed during the song to any of the four speeds above. - -#### Next/increase scroll speed -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) - -#### Previous/decrease scroll speed -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) - -### Vanish -The steps fade out about halfway to the target. - -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Mirror -All steps are mirrored along the "x axis", i.e. arrows
-![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) -
and
-![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) -
are switched. - -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Synchro -When choosing a single player game mode and a second player joins, this plays the same step chart on the other players -side. If this is not activated, no step chart is played for the second player. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Couple -When choosing a single player game mode and a second player joins, this plays the same step chart on the other players -side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the -second player. - -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Random step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Random Vanish -Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets. - -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) \ No newline at end of file diff --git a/doc/game/10-reb.md b/doc/game/10-reb.md deleted file mode 100644 index b2901fd..0000000 --- a/doc/game/10-reb.md +++ /dev/null @@ -1,92 +0,0 @@ -# Pump it Up The Rebirth: The 8th Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: January 2002 -* Korea exclusive version -* 87 songs - -# Game modes -* Normal -* Hard -* Crazy -* Double -* Half-Double -* Division -* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When -a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side -of the screen for player 2. - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -#### Change arrow scroll speed: Next/increase scroll speed -Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x. - -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) - -#### Random arrow scroll speed -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) - -#### Change difficulty -Allows you to change the difficulty on the song select screen. - -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) - -### Vanish -The steps fade out about halfway to the target. - -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) - -### Mirror -All steps are mirrored along the "x axis", i.e. arrows
-![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) -
and
-![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) -
are switched. - -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) - -### Random step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) \ No newline at end of file diff --git a/doc/game/11-prem2.md b/doc/game/11-prem2.md deleted file mode 100644 index 251cae7..0000000 --- a/doc/game/11-prem2.md +++ /dev/null @@ -1,92 +0,0 @@ -# Pump it Up The Premiere 2: The International 2nd Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: March 2002 -* International version of Rebirth -* 102 songs - -# Game modes -* Normal -* Hard -* Crazy -* Double -* Half-Double -* Division -* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode. - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When -a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side -of the screen for player 2. - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -#### Change arrow scroll speed: Next/increase scroll speed -Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x. - -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) - -#### Random arrow scroll speed -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) - -#### Change difficulty -Allows you to change the difficulty on the song select screen. - -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) - -### Vanish -The steps fade out about halfway to the target. - -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) - -### Mirror -All steps are mirrored along the "x axis", i.e. arrows
-![](image/arrow/ul.png) <-> ![](image/arrow/ur.png) -
and
-![](image/arrow/dl.png) <-> ![](image/arrow/dr.png) -
are switched. - -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) - -### Random step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) \ No newline at end of file diff --git a/doc/game/12-prex2.md b/doc/game/12-prex2.md deleted file mode 100644 index ca92ffb..0000000 --- a/doc/game/12-prex2.md +++ /dev/null @@ -1,98 +0,0 @@ -# Pump it Up The PREX 2 -This document collects various information about the game itself. - -## Trivia -* Release: November 2002 -* 93 songs - -# Game modes/difficulties -* Normal -* Hard -* Crazy -* Double -* Battle: Can be selected once player 2 joined the game - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For -some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen -for player 2. - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -### Velocity 2x, 3x, 4x -Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and -three times for 4x. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Mirror -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Random Step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Random Velocity -The arrow scroll speed changes randomly during the song. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) \ No newline at end of file diff --git a/doc/game/13-prem3.md b/doc/game/13-prem3.md deleted file mode 100644 index 0ea0278..0000000 --- a/doc/game/13-prem3.md +++ /dev/null @@ -1,99 +0,0 @@ -# Pump it Up The Premiere 3: The International 3rd Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: May 2003 -* 56 songs - -# Game modes/difficulties -* Normal -* Hard -* Crazy -* Double -* Half-Double -* Battle: Can be selected once player 2 joined the game - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For -some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen -for player 2. - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -### Velocity 2x, 3x, 4x -Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and -three times for 4x. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Mirror -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Random Step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Random Velocity -The arrow scroll speed changes randomly during the song. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) \ No newline at end of file diff --git a/doc/game/14-prex3.md b/doc/game/14-prex3.md deleted file mode 100644 index 27235a9..0000000 --- a/doc/game/14-prex3.md +++ /dev/null @@ -1,100 +0,0 @@ -# Pump it Up The PREX 3: The International 4th Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: October 2003 -* 77 songs - -# Game modes/difficulties -* Normal -* Hard -* Crazy -* Freestyle -* Nightmare -* Half-Double -* Battle: Can be selected once player 2 joined the game - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For -some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen -for player 2. - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -### Velocity 2x, 3x, 4x -Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and -three times for 4x. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Mirror -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Random Step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Random Velocity -The arrow scroll speed changes randomly during the song. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) \ No newline at end of file diff --git a/doc/game/15-exc.md b/doc/game/15-exc.md deleted file mode 100644 index 0231388..0000000 --- a/doc/game/15-exc.md +++ /dev/null @@ -1,145 +0,0 @@ -# Pump it Up Exceed: The International 5th Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: April 2004 -* First game to run on Linux and MK5 hardware -* 24 new songs -* 102 songs total -* Songs are separated into channels: Banya, Pop and K-Pop -* Three hidden songs that have to be [unlocked using a code](#hidden-songs-unlock) - -# Game modes/difficulties -* Normal -* Hard -* Crazy -* Freestyle -* Nightmare -* Battle: Can be selected once player 2 joined the game - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For -some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen -for player 2. - -### Hidden songs unlock -This code unlocks the following songs: -* Monkey Fingers -* Oh Rosa (same song/steps on the select screen but music switchd to spanish version) -* First Love (same song/steps on the select screen but music switchd to spanish version) - -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -### Velocity 2x, 3x, 4x -Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, -three times for 4x and four times for 8x. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Mirror -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Random Step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Random Velocity -The arrow scroll speed changes randomly during the song. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Earthworm -Makes the arrows wave back and fourth as they scroll to the top. - -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Exceed Mode -Arrows travel diagonally towards the top. - -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) \ No newline at end of file diff --git a/doc/game/16-exc2.md b/doc/game/16-exc2.md deleted file mode 100644 index 3c62372..0000000 --- a/doc/game/16-exc2.md +++ /dev/null @@ -1,295 +0,0 @@ -# Pump it Up Exceed 2: The International 6th Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: November 2004 -* First game to run on Linux, MK6 hardware and the USB PIUIO -* 18 new songs -* 136 songs total -* Based on Exceed's interface - -# Game modes/difficulties -* Normal -* Hard -* Crazy -* Freestyle -* Nightmare -* Battle: Can be selected once player 2 joined the game -* Remix Station - -## Game play unlocks -The following songs are unlockable by fulfilling the described conditions. - -### Arcade station: Canon-D, nightmare -Naturally, this only works as a single player. This unlock is not permanent. - -1. Select arcade station -1. Play any two songs and get an A ranking on both -1. Play "I'll Give You All My Love" on crazy difficulty as your 3rd song and get an A ranking with less than 10 misses -1. You will receive a bonus stage and the nightmare difficulty on Canon-D is unlocked - -### Remix station: 2nd Hidden Remix, nightmare -Naturally, this only works as a single player. This unlock is only temporary. - -1. Select remix station -1. Play "Diva Remix" on freestyle difficult and get an S ranking -1. The nightmare difficulty on "2nd Hidden Remix" is unlocked - -### Remix station: Raw, nightmare -Raw (as it's known) is the same song (and background movie) as the opening movie of Exceed 2. Auto-fail (Stage Break) -is not on during this song, and the game will not stop if you get a 50+ miss combo. This song is not a selectable song -(ever), and you cannot choose your modifiers or difficulties before this song, as the game will bleed into it after your -last remix song and will start automatically after giving you a greeting screen for the song. It is set on double mode. - -This unlock is not permanent. - -1. Select remix station -1. Play any remix songs and get an S ranking on all of them -1. The game automatically starts the song "Raw" as your last song - -### Remix station: Banya Classic Remix, nightmare -Naturally, this only works as a single player. This unlock is only temporary. - -1. Select remix station -1. Play "Deux Remix" on fresstyle and get an S ranking -1. The nightmare difficulty on "Banya Classic Remix" is unlocked - -### Remix station: Dignity Remix, crazy -Naturally, this only works as a single player. This unlock is only temporary. - -1. Select remix station -1. Play "Banya Classic Remix" on hard and get an S ranking with a full combo -1. The crazy difficulty on "Dignity Remix" is unlocked - -### Remix station: Treme Vook of the War Another -Naturally, this only works as a single player. This unlock is only temporary. - -1. Select remix station -1. Play "Treme Vook of the War" on crazy and get an A ranking -1. The songs "Treme Vook of the War Another" is unlocked - -### Remix station: Turbo Remix, nightmare -Naturally, this only works as a single player. This unlock is only temporary. - -1. Select remix station -1. Play "Diva Remix" on crazy and get an S ranking, without any goods or bads -1. The nightmare difficulty on "Turbo Remix" is unlocked - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For -some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen -for player 2. - -### Unlock: Solitary 2 -This code unlocks the song "Solitary 2" and must be entered in the song select menu. When entered correctly, the song -appears immediately. This unlock is only temporary. - -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Unlock: Canon-D Full Mix -This code unlocks the song "Canon-D Full Mix" and must be entered on the select screen of the **Remix Station**. When -entered correctly. This unlock is permanent. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) - -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -### Velocity 2x, 3x, 4x, 8x -Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, -three times for 4x and four times for 8x. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Mirror -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Random Step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Random Velocity -The arrow scroll speed changes randomly during the song. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Earthworm -Makes the arrows wave back and fourth as they scroll to the top. - -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Exceed Mode -Arrows travel diagonally towards the top. - -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Freedom -Stationary arrows at the top are invisible. - -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Acceleration -Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary -arrows. - -![](image/arrow/dl.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Deceleration -Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary -arrows. - -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Extra mix noteskin -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Flower card noteskin -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) \ No newline at end of file diff --git a/doc/game/17-zero.md b/doc/game/17-zero.md deleted file mode 100644 index c4b2f05..0000000 --- a/doc/game/17-zero.md +++ /dev/null @@ -1,312 +0,0 @@ -# Pump it Up Zero: International 7th Dance Floor -This document collects various information about the game itself. - -## Trivia -* Release: February 2006 -* Entirely new interface. First mix to feature BG video preview playback on the song select screen. Furthermore, when -playing with a second player, each player can select a different difficulty level. -* 130 songs total - -# Game modes -* Arcade Station: Separated into 4 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, Freestyle, -Nightmare - * Banya - * K-Pop - * Pop - * Another: Many songs/charts of this channel must be unlocked, first. -* Easy Station -* Remix Station -* Mission Station: Clear missions to unlock content - -## Game play unlocks -The game has an internal point system. Points are earned by simply playing the game, passing songs etc. A lot of -content can be unlocked using this point system. However, certain content is bound to specific missions and cannot be -unlocked by earning points. - -### Point unlocks -These are either unlocked by just playing the game or once a certain mission becomes available. - -* Eres Para Mi - Another Freestyle - unlocked upon unlock of Another station -* Final Audition 2 - Another Crazy - unlocked upon unlock of Another station -* Final Audition 3 U.F - Another Nightmare - unlocked upon unlock of Another station -* Mexi Mexi - Another Nightmare - unlocked upon unlock of Another station -* My Friend - Another Freestyle - unlocked upon unlock of Another station -* Solitary 2 - Another Crazy - unlocked upon unlock of Another station -* Extravaganza - Another Crazy - time/point-release unlock - after opening of mission 7 -* Final Audition 2 - Another Nightmare - time/point-release unlock - after opening of mission 11 -* Love is a Danger Zone 2 - Another Hard - time/point-release unlock - after opening of mission 13 -* Love is a Danger Zone 2 - Another Crazy - time/point-release unlock - after opening of mission 13 -* Love is a Danger Zone 2 - Another Nightmare - time/point-release unlock - after opening of mission 13 -* Naissance 2 - Another Nightmare - time/point-release unlock - after opening of mission 15 -* Final Audition - Another Nightmare - time/point-release unlock - after opening of mission 17 -* Do it Yourself - Another Nightmare - time/point-release unlock - after opening of mission 19 -* Solitary 2 - Another Nightmare - time/point-release unlock - after opening of mission 21 -* Mr. Larpus - Another Nightmare - time/point-release unlock - after opening of mission 23 -* Extravaganza - Another Nightmare - time/point-release unlock - after opening of mission 25 -* Another Truth - Another Nightmare - time/point-release unlock - after opening of mission 27 -* Witch Doctor - Another Nightmare - time/point-release unlock - after opening of mission 29 - -### Mission station unlocks -The following songs/step charts can only be unlocked by unlocking specific missions. - -* [New arrow skin](#new-arrow-skin) - clear mission 9 -* [Music note skin](#musical-note-skin) - clear mission 10 -* [Extra mix skin](#extra-mix-skin) - clear mission 11 -* [Grade reverse modifier](#grade-reverse) - clear mission 12 -* Love is a Danger Zone - Another Freestyle - mission unlock (mission 16) -* Love is a Danger Zone - Another Nightmare - mission unlock (mission 16) -* Witch Doctor - Another Crazy - mission unlock (mission 17) -* [Canon-D eye skin](#canon-d-eye-skin) - clear mission 18 -* Final Audition - Another Crazy - mission unlock (mission 19) -* Join The Party - Another Nightmare - mission unlock (mission 20) -* [Flower card skin](#flower-card-skin) - clear mission 24 -* Circus Magic - Another Nightmare - mission unlock (mission 26), note: only mode playable for this song in the entire -game -* Vook - Another Freestyle - mission unlock (mission 27) -* Vook - Another Nightmare - mission unlock (mission 27) -* I'll Give You All My Love - Another Nightmare - mission unlock (mission 28) - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An -icon on the left/right side of the screen indicates if the modifier is active for player 1/2. - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -### Velocity 2x, 3x, 4x, 8x -Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, -three times for 4x and four times for 8x. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Mirror -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Random Step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Random Velocity -The arrow scroll speed changes randomly during the song. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Earthworm -Makes the arrows wave back and fourth as they scroll to the top. - -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Exceed Mode -Arrows travel diagonally towards the top. - -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Freedom -Stationary arrows at the top are invisible. - -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Acceleration -Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary -arrows. - -![](image/arrow/dl.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Deceleration -Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary -arrows. - -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Battle mode -In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code -below actives battle mode and shows "1P VS. 2P mode" at the top left. - -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Grade reverse -Shows inverse judgements during game play, i.e. perfect = miss, great = bad - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### New arrow skin -Requirement: Clear mission 9 - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) - -### Musical note skin -Requirement: Clear mission 10 - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) - -### Extra mix skin -Requirement: Clear mission 11 - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Canon-D eye skin -Requirement: Clear mission 18 - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) - -### Flower card skin -Requirement: Clear mission 24 - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) \ No newline at end of file diff --git a/doc/game/18-nx.md b/doc/game/18-nx.md deleted file mode 100644 index 7452e33..0000000 --- a/doc/game/18-nx.md +++ /dev/null @@ -1,281 +0,0 @@ -# Pump it Up NX: New Xenesis -This document collects various information about the game itself. - -## Trivia -* Release: December 2006 - -# Game modes -* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, -Freestyle, Nightmare - * New Tunes - * Banya - * K-Pop - * Pop -* Training Station -* Special Station: Full versions, remixes and another step (charts) -* World Tour: Clear missions to unlock further locked missions and content in Special Station - -## Game play unlocks -The song *Final Audition Episode 2-2* is the only locked song in the whole game. This song can be unlocked by playing -the song *Final Audition Episode 2-1* 100 times. You do not have to pass the song, failing the song also counts -towards this play count. - -Clearing missions in World Tour unlocks further missions and content in Special Zone. However, all locked content of -World Tour and Special Station is also unlocked when the total play count on the machine reaches about 20000 plays. - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An -icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work -on World Tour (Station). - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -### Velocity 2x, 3x, 4x, 8x -Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, -three times for 4x and four times for 8x. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Mirror -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Random Step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Random Velocity -The arrow scroll speed changes randomly during the song. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Earthworm -Makes the arrows wave back and fourth as they scroll to the top. - -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Exceed Mode -Arrows travel diagonally towards the top. - -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Freedom -Stationary arrows at the top are invisible. - -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Acceleration -Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary -arrows. - -![](image/arrow/dl.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Deceleration -Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary -arrows. - -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Battle mode -In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code -below actives battle mode and shows "1P VS. 2P mode" at the top left. - -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Under attack -Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area -positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner. - -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Flash -Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top. - -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### NX mode -Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant" -perspective. - -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) - -### Grade reverse -Shows inverse judgements during game play, i.e. perfect = miss, great = bad - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - - -### Extra mix skin -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Canon-D eye skin -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) - -### Flower card skin -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) \ No newline at end of file diff --git a/doc/game/19-pro.md b/doc/game/19-pro.md deleted file mode 100644 index 3b0b8fc..0000000 --- a/doc/game/19-pro.md +++ /dev/null @@ -1,413 +0,0 @@ -# Pump it Up PRO -This document collects various information about the game itself. - -## Trivia -* Release: August 2007 -* Cross-over gameplay elements from In The Groove: Mines and rolls -* Save scores and load step-edits from USB thumb drive - -# Game modes -* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play. -* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers. - -## Modifiers -Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board -on the song select screen and a modifier menu appears. - -## Content Unlock codes -All codes need to be entered on any song result screen using the pad. - -Note: Unlock codes that are split across lines require to hit arrows that are on the same line at -the same time, e.g. jumps. - -### VVV -Stand on the following arrows and keep them activated: - -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -Then, press the following sequence (likely using your hands): - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -Code as text from game data: - -```text -1+3+7 1+3+9 1+3+5 1+3+9 1+3+7 1+3+9 (stand on 13, press 795979) -``` - -### Solitary 2 -![](image/arrow/c.png) - -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -![](image/arrow/c.png) - -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -![](image/arrow/c.png) - -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -Code as text from game data: - -```text -5 7+9 5 7+9 5 7+9 1+3 -``` - -### Take Me Back (re-edit) -![](image/arrow/dl.png) - -![](image/arrow/c.png) - -![](image/arrow/ur.png) - -![](image/arrow/dl.png) - -![](image/arrow/c.png) - -![](image/arrow/ur.png) - -![](image/arrow/dl.png) -![](image/arrow/ur.png) - -![](image/arrow/dl.png) -![](image/arrow/ur.png) - -![](image/arrow/dr.png) -![](image/arrow/ul.png) - -![](image/arrow/dl.png) -![](image/arrow/ur.png) - -Code as text from game data: - -```text -159159 1+9 1+9 7+3 1+9 -``` - -### Infection -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) - -Code as text from game data: - -```text -13591353 -``` - -### Chimera -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -Code as text from game data: - -```text -513979535 -``` - -### FAEP 2-2 -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -![](image/arrow/c.png) - -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -![](image/arrow/c.png) - -![](image/arrow/dl.png) -![](image/arrow/ul.png) - -![](image/arrow/c.png) - -![](image/arrow/dr.png) -![](image/arrow/ur.png) - -![](image/arrow/c.png) - -Code as text from game data: - -```text -7+9 5 1+3 5 1+7 5 3+9 5 -``` - -### We Goin' Fly Remix -![](image/arrow/ul.png) - -![](image/arrow/ul.png) - -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -![](image/arrow/ul.png) -![](image/arrow/dr.png) - -![](image/arrow/ul.png) -![](image/arrow/c.png) - -![](image/arrow/ul.png) - -Code as text from game data: - -```text -77 7+9 7+3 7+5 7 -``` - -### Darkly We Wander -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/c.png) - -Code as text from game data: - -```text -357951355 -``` - -### Up & Down -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) - -Code as text from game data: - -```text -7171717193939393 -``` - -### Victory -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -![](image/arrow/ul.png) -![](image/arrow/dl.png) - -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -![](image/arrow/dr.png) -![](image/arrow/ur.png) - -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -Code as text from game data: - -```text -7+9 1+7 7+9 9+3 7+9 1+3 7+9 -``` - -### Warp 8XM -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/.png) -![](image/arrow/.png) -![](image/arrow/.png) - -Code as text from game data: - -```text -15795135 -``` - -### Understand -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) - -Code as text from game data: - -```text -795973537 -``` - -## Easter Egg Codes -All codes need to be entered on any song result screen using the pad. - -Note: Codes that are split across lines require to hit arrows that are on the same line at -the same time, e.g. jumps. - -These codes play sounds on the result screen. - -### Toasty - -Code as text from game data: - -```text -315797513 -``` - -### Brb - -Code as text from game data: - -```text -957957957 -``` - -### Break It - -Code as text from game data: - -```text -1+3+5+7+9 -``` - -### Cry - -Code as text from game data: - -```text -531795 -``` - -### Evil Laugh - -Code as text from game data: - -```text -1+7 1+5 1+3 5+3 9+3 -``` - -### Ruler - -Code as text from game data: - -```text -3557553 -``` - -### Stop'n Go - -Code as text from game data: - -```text -1133595 -``` - -### Wierd Growl - -Code as text from game data: - -```text -9575153 -``` - -### Xuxa - -Code as text from game data: - -```text -1151313 -``` - -### Hey Get Up And Dance - -Code as text from game data: - -```text -759535157 -``` - -### Hit Me - -Code as text from game data: - -```text -555555555 -``` - -### Ignition - -Code as text from game data: - -```text -7+9 9+7 7+9 9+7 -``` - -### No Way - -Code as text from game data: - -```text -791379137913 -``` - -### Oh God - -Code as text from game data: - -```text -9+3 9+3 9+3 9+3 9+3 -``` - -### Yeah I Know You Can - -Code as text from game data: - -```text -5315795 -``` \ No newline at end of file diff --git a/doc/game/20-nx2.md b/doc/game/20-nx2.md deleted file mode 100644 index 06f5cd2..0000000 --- a/doc/game/20-nx2.md +++ /dev/null @@ -1,421 +0,0 @@ -# Pump it Up NX2: Next Xenesis -This document collects various information about the game itself. - -## Trivia -* Release: October 2007 -* First version to allow storing player scores and unlock state on a usb thumb drive. The original game only allows -special brand of usb thumb drives. Other drives are not accepted by the game. Profiles were managed and uploaded by -the player using a proprietary software called "PUMBI" which is no longer supported. - -# Game modes -* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, -Freestyle, Nightmare - * New Tunes - * Banya - * K-Pop - * Pop -* Training Station -* Special Station: Full versions, remixes and another step (charts) -* World Max: Clear missions to unlock further locked missions and content in Special Station - -## World max guide and unlocks -Either take a look at the `missions.txt` file in the `game` data folder or use [Turkeyslam's guide](guide/nx2.pdf) which -was published on ph-online back in the days. - -### Missions.txt -Take a look at the `missions.txt` file which should easily reveal a bunch of useful information already like mission -conditions. - -### Turkeyslam's guide -See [here](guide/nx2.pdf). - -### Unlocks sourced from disassembly (icex2) -Sourced from the disassembly of the 1.54 build. - -Code format is mapped to numpad on a keyboard, e.g. down left = 1, down right = 3, center = 5, up left = 7, up right = 9 - -#### Barriers -* White: See [Ice Castle Codes](#ice-castle) -* Red: Clear "Solitary 2 - Mir - Mirtain" -* Yellow - * Clear mission "Canon-D [Full Song] - D - Barharn" - * Clear mission "Mine Zone 7 - Harena" -* Light green (might be referred to as green) - * Clear mission "For You - Castle - Rootinia" - * Total worldmax progress >= 12% -* Green (might be referred to as dark green) - * Clear mission "U Inside My Dim Memory [Full Song] - Castle 2 - Shantomia" - * Clear mission "Witch Doctor #1 - Hidden Parts - Shantomia" -* Sky blue: See [Ice Castle Codes](#ice-castle) -* Blue: See [Mystery Box Codes](#mystery-box) -* Violet: See [Mystery Box Codes](#mystery-box) -* Pink - * Unlock warp field in "Mirtain" - * Unlock warp field in "Barharn" -* Grey - * Clear "Treme-Vook of the War - Factory - Morigin" - * At least 60% worldmax progress -* Black: Play with USB profile -* Dark yellow (might be referred to as orange) - * Unlock warp field in "Harena" - * Total worldmax progress >= 40% - -#### Mystery Box -Per credit, you can enter a single code, only. Each code can only be entered once per profile. - -##### Song unlocks -* ???: 15597553 -* So - Another: 55755595 -* Dance Vibrations - Another NM: 17933971 - -##### Extra mileage -* 200: 79797979 -* 300: 55555135 -* 400: 1311311131111 -* 500: 11597533 -* 600: 11997733 -* 600: 7993995991999 -* 700: 13391339 -* 1000: 5153595713795 -* 1000: 1751751751751 - -##### Barrier unlocks -* Violet: 3995557777555 -* Blue: 7911197333555 - -#### Ice Castle -To be able to enter these, you have to clear the mission "Ice Castle - Cryomiston". Once the mission is cleared, -icicles appear on the various "Crystal" missions and the "B.P.M.". The following commands require you to start -on a specific location and follow a path by entering the given pad commands. If the command is entered -successfully, an animation will play. - -##### Barrier unlocks -* White - * Move the mission marker on mission "Crystal S" - * Enter: 997711339713 - * Path finishes on mission "Crystal S" -* Sky blue - * Move the mission marker on mission "Crystal S" - * Enter: 977931139797 - * Path finishes on mission "Ice Castle" - -##### Extra mileage -* 300 - * Move the mission marker on mission "Crystal S" - * Enter: 799317793117 - * Path finishes on mission "Crystal S" -* 400 - * Move the mission marker on mission "Crystal S" - * Enter: 991773199131 - * Path finishes on mission "Crystal S" -* 500 - * Move the mission marker on mission "Crystal W" - * Enter: 933779337711 - * Path finishes on mission "Crystal W" -* 500 - * Move the mission marker on mission "Crystal WS" - * Enter: 991173379911 - * Path finishes on mission "Crystal WS" -* 600 - * Move the mission marker on mission "B.P.M." - * Enter: 931793177931 - * Path finishes on mission "B.P.M." -* 700 - * Move the mission marker on mission "Ice Castle" - * Enter: 113993117793 - * Path finishes on mission "B.P.M." -* 700 - * Move the mission marker on mission "Crystal S" - * Enter: 799317793117 - * Path finishes on mission "Crystal S" - -##### Song unlocks -* Ugle Dee - Another FS - * Move the mission marker on mission "Crystal WS" - * Enter: 931793177993 - * Path finishes on mission "Crystal EN" -* ??? - * Move the mission marker on mission "Crystal W" - * Enter: 939311799317 - * Path finishes on mission "B.P.M." -* ??? - * Move the mission marker on mission "Crystal S" - * Enter: 917917919913 - * Path finishes on mission "B.P.M." - -## Unlock and modifier codes -All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An -icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work -on World Max (station). - -### Cancel -Clear all modifiers previously enabled. - -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) - -### Increase arrow scroll speed -Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, -three times for 4x and four times for 8x. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Decrease arrow scroll speed - -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Vanish -The arrows vanish before reaching the target at the top. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Nonstep -Hide all steps. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Mirror -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Random Step -Randomizes the step chart. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) - -### Random Velocity -The arrow scroll speed changes randomly during the song. - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Earthworm -Makes the arrows wave back and fourth as they scroll to the top. - -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Exceed Mode -Arrows travel diagonally towards the top. - -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Freedom -Stationary arrows at the top are invisible. - -![](image/arrow/ul.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Acceleration -Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary -arrows. - -![](image/arrow/dl.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Deceleration -Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary -arrows. - -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - -### Under attack -Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area -positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner. - -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### Flash -Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top. - -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) - -### NX mode -Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant" -perspective. - -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) - -### Grade reverse -Shows inverse judgements during game play, i.e. perfect = miss, great = bad - -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/ur.png) -![](image/arrow/ul.png) -![](image/arrow/c.png) - - -### Extra mix skin -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) - -### Canon-D eye skin -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/c.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) - -### Flower card skin -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) - -### Playing card skin -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/ur.png) - -### Random skin -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ul.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/ur.png) -![](image/arrow/dl.png) -![](image/arrow/dl.png) -![](image/arrow/dl.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/dr.png) -![](image/arrow/c.png) \ No newline at end of file diff --git a/doc/game/21-nxa.md b/doc/game/21-nxa.md deleted file mode 100644 index 1419caf..0000000 --- a/doc/game/21-nxa.md +++ /dev/null @@ -1,94 +0,0 @@ -# Pump it Up NX Absolute - -This document collects various information about the game itself. - -## Trivia - -* Release: December 2008 -* USB player profiles from NX2 can be carried over and are extended by the game on first load. NXA -USB profiles are not backwards compatible with NX2. -* The original game only allows special brand of usb thumb drives. Other drives are not accepted by -the game. Profiles were managed and uploaded by the player using a proprietary software called -"PUMBI" which is no longer supported. - -# Game modes - -* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, -Freestyle, Nightmare - * New Tunes - * Banya - * K-Pop - * Pop -* Training Station -* Brain Shower: Solve puzzles/quiz questions while playing a song -* Special Station: Full versions, remixes and another step (charts) -* World Max: Clear missions to unlock further locked missions and content in Special Station - -## World max guide and unlocks - -Either take a look at the `missions.txt` file which is either located on the compressed file system -of an original drive or in the `game` data folder of some data release, or use -[blood618's guide](guide/nxa.pdf) which was published on ph-online back in the days. - -### Missions.txt - -Take a look at the `missions.txt` file which should easily reveal a bunch of useful information -already like mission conditions. - -### blood618's guide - -See [here](guide/nxa.pdf). - -### Unlocks sourced from disassembly (icex2) - -Sourced from the disassembly of the 1.10 build. - -The game takes any saves from NX2 and converts them to NXA saves. Internally, this is done by -simply appending new data to the existing NX2 save file format. However, this does not keep the -format (backwards) compatible at all, as some missions have changed as well as how unlock flags -are processsed by the game, e.g. barrier unlock flags are entirely re-mapped. - -#### Barriers - -*EFxxx* identifiers are the official "mission step" identifiers used in the game's code and -assets. You can use these to search for the mission entries in the `mission.txt` file. - -Total of 10 barriers to unlock. IDs denote game internal identifiers for each barrier. - -* Yellow (Barrier ID 7) - * Clear (nearly) all missions in Ladania - * Mission step IDs: EF450 (Beat the Step / Ladania) to EF464 (Devil Castle / Ladania) without EF458 (NXSB / Ladania) -* Dark Green (Barrier ID 5) - * Clear (nearly) all missions "on earth" which includes missions of the lands Caelum, Luman Ocean, Ladania, Pandonus and Arowahi - * Mission step IDs: EF400 (Arriving / Caelum) to EF487 (More-Powerful 2 / Arowahi) without EF432 (* Yasangma 2-2 / Luman Ocean) -* ??? (Barrier ID 10) - * Clear all missions in Caelum - * Mission step IDs: EF400 (Arriving / Caelum) to EF424: Appear / Caelum -* ??? (Barrier ID 8) - * Clear Turn Turn Turn! / Pandonus (EF445) -* ??? (Barrier ID 13) - * Clear She Likes D / Pandonus (EF440) - * Clear Lighthouse / Arowahi (EF483) -* ??? (Barrier ID 11) - * Clear Wook! / Arowahi (EF466) - * Clear Turn Turn Turn! / Pandonus (EF445) - * Total world max clear percentage > ~61% (the math in the code is super weird resulting in a non-rounded floating point value) -* ??? (Barrier ID 6) - * Clear More-Powerful 8 / Evgeneia Geist (EF599) - * Clear WormHole / Dream's Kyma (EF598) - * Clear WormHole / Stella's Maya (EF597) - * Clear Galaxy / Infiniti Musica (EF596) - * Clear * Ehne 2 / Infiniti Musica (EF595) - * Clear ForWamm / Infiniti Musica (EF594) -* ??? (Barrier ID 4) - * Clear Remember Me 4" / Parafora Psychi (EF631) - * Clear Space City 2 / Parafora Psychi (EF632) - * Clear WormHole / Stella's Maya (EF636) - * Clear Dead End 2 / Cosmos Spatium (EF637) -* ??? (Barrier ID 12) - * Either have it already unlocked + some unknown condition - * Or get more than 19% on World Max -* ??? (Barrier ID 9) - * Accumulated clear percentages (see profile overview on USB load) of World Max, Arcade Station, - Brain Shower and Special Zone >= 40% - * Which means that achieving >= 40% on one station alone, e.g. World Max, also works diff --git a/doc/game/22-pro2.md b/doc/game/22-pro2.md deleted file mode 100644 index e2898de..0000000 --- a/doc/game/22-pro2.md +++ /dev/null @@ -1,70 +0,0 @@ -# Pump it Up: PRO 2 -This document collects various information about the game itself. - -## Trivia -* Release: February 2010 - -# Game modes -* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play. -* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers. -* Gauntlet: Similar to Progressive mode, though the courses are more difficult. Some step charts are exclusive to this mode. - -## Modifiers -Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board -on the song select screen and a modifier menu appears. - -## Content unlock codes -All codes need to be entered on any song result screen using the pad. - -Note: Unlock codes that are split across lines require to hit arrows that are on the same line at -the same time, e.g. jumps. - -### Pro 1 - -All [unlock codes from Pro 1](19-pro.md#content-unlock-codes) are valid in Pro 2. - -### Boulafacet - -### Crowdpleaser - -### Dabbi Doo - -### Haven - -### Playa D Embossa - -### RUTNIO - -### Shine - -### Swing The House - -### We Are Loud - -## Easter Egg Codes -All codes need to be entered on any song result screen using the pad. - -Note: Codes that are split across lines require to hit arrows that are on the same line at -the same time, e.g. jumps. - -These codes play sounds on the result screen. - -### Pro 1 - -All [unlock codes from Pro 1](19-pro.md#easter-egg-codes) are valid in Pro 2. - -### Yes - -Code as text from game data: - -```text -79137913 -``` - -### Maieye - -Code as text from game data: - -```text -111133331315 -``` \ No newline at end of file diff --git a/doc/game/game.md b/doc/game/game.md deleted file mode 100644 index 13bbd16..0000000 --- a/doc/game/game.md +++ /dev/null @@ -1,26 +0,0 @@ -# Game Documentations -This kind of documentation provides various information about the game itself like some trivia, available features like -game modes, unlock and modifier codes etc. - -* [The 1st Dance Floor](01-1st.md) -* [The 2nd Dance Floor](02-2nd.md) -* [The O.B.G: The 3rd Dance Floor](03-3rd.md) -* [The O.B.G: The Season Evolution Dance Floor](04-3se.md) -* [The Collection](05-tc.md) -* [The Perfect Collection](06-pc.md) -* [Extra](07-extra.md) -* [The Premiere: The International Dance Floor](08-prem1.md) -* [The PREX: The International Dance Floor](09-prex1.md) -* [The Rebirth: The 8th Dance Floor](10-reb.md) -* [The Premiere 2: The International 2nd Dance Floor](11-prem2.md) -* [The PREX 2](12-prex2.md) -* [The Premiere 3: The International 3rd Dance Floor](13-prem3.md) -* [The PREX 3: The International 4th Dance Floor](14-prex3.md) -* [Exceed: The International 5th Dance Floor](15-exc.md) -* [Exceed 2: The International 6th Dance Floor](16-exc2.md) -* [Pump it Up Zero: International 7th Dance Floor](17-zero.md) -* [Pump it Up NX: New Xenesis](18-nx.md) -* [Pump it Up: PRO](19-pro.md) -* [Pump it Up NX2: Next Xenesis](20-nx2.md) -* [Pump it Up NX Absolute](21-nxa.md) -* [Pump it Up: PRO 2](22-pro2.md) \ No newline at end of file diff --git a/doc/game/guide/nx2.pdf b/doc/game/guide/nx2.pdf deleted file mode 100644 index 9e7a28d..0000000 Binary files a/doc/game/guide/nx2.pdf and /dev/null differ diff --git a/doc/game/guide/nxa.pdf b/doc/game/guide/nxa.pdf deleted file mode 100644 index b4e8539..0000000 Binary files a/doc/game/guide/nxa.pdf and /dev/null differ diff --git a/doc/game/image/arrow/c.png b/doc/game/image/arrow/c.png deleted file mode 100644 index d74a397..0000000 Binary files a/doc/game/image/arrow/c.png and /dev/null differ diff --git a/doc/game/image/arrow/dl.png b/doc/game/image/arrow/dl.png deleted file mode 100644 index c46632d..0000000 Binary files a/doc/game/image/arrow/dl.png and /dev/null differ diff --git a/doc/game/image/arrow/dr.png b/doc/game/image/arrow/dr.png deleted file mode 100644 index dd7fb86..0000000 Binary files a/doc/game/image/arrow/dr.png and /dev/null differ diff --git a/doc/game/image/arrow/qm.png b/doc/game/image/arrow/qm.png deleted file mode 100644 index 0bcf7d9..0000000 Binary files a/doc/game/image/arrow/qm.png and /dev/null differ diff --git a/doc/game/image/arrow/ul.png b/doc/game/image/arrow/ul.png deleted file mode 100644 index 6dec94a..0000000 Binary files a/doc/game/image/arrow/ul.png and /dev/null differ diff --git a/doc/game/image/arrow/ur.png b/doc/game/image/arrow/ur.png deleted file mode 100644 index 408e8d8..0000000 Binary files a/doc/game/image/arrow/ur.png and /dev/null differ diff --git a/doc/game_old/piu new codes.pdf b/doc/game_old/piu new codes.pdf deleted file mode 100644 index c47d955..0000000 Binary files a/doc/game_old/piu new codes.pdf and /dev/null differ diff --git a/doc/game_old/piu old coes.pdf b/doc/game_old/piu old coes.pdf deleted file mode 100644 index b0b56e8..0000000 Binary files a/doc/game_old/piu old coes.pdf and /dev/null differ diff --git a/doc/hardware/README.md b/doc/hardware/README.md deleted file mode 100644 index dc4b044..0000000 --- a/doc/hardware/README.md +++ /dev/null @@ -1,344 +0,0 @@ -# Hardware -Documentation about hardware related stuff, e.g. cabinets, PCBs etc - -## References -* Own hardware -* Hardware of other cabinet owners and group members -* [GameRepair.info](https://gamerepair.info/) -* [ArcadeOtaku](https://wiki.arcadeotaku.com/w/Pump_it_UP) - -## Cabinet Types - -### SD -* First generation cabinets released with 1st and 2nd (2nd was released shortly after 1st already) -* Similar look to original DDR cabinets -* Monitor - * 29" CRT - * 4:3 aspect ratio - * Curved surface - * VGA 640x480 native resolution -* Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs -* First game version to ship in this cabinet type: [1st](../game/01-1st.md) - -### SX -* First cabinet to be official sold to other regions than South Korea -* Most notable cabinet design differences - * Single subwoofer centered on cabinet main body - * Two coin doors, left and right of the subwoofer -* Monitor - * 29" CRT - * 4:3 aspect ratio - * Curved surface - * VGA 640x480 native resolution -* First game version to ship in this cabinet type: [Premiere 1](../game/08-prem1.md) and [Prex 1](../game/09-prex1.md) - -### DX -* [Cabinet manual](manual/dx/cabinet.pdf) -* Deluxe version cabinet -* Monitor - * Samsung (?) APT51, [manual](manual/dx/monitor.pdf) - * 52" rear projection - * 4:3 aspect ratio - * VGA 640x480 native resolution - * Further supported resolutions: CGA, EGA -* Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs - -### GX -* [Cabinet manual](manual/gx/cabinet-curved-screen.pdf) -* Monitor - * 34" CRT - * Came in two variants - * Curved surface initial release - * Kortek KT-3414DF: Flat surface starting Zero - * [Monitor schematic](manual/gx/monitor-schematic.pdf) - * 4:3 aspect ratio - * VGA 640x480 native resolution - * Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA -* First game version to ship with this type - * Curved monitor surface: [Exceed](../game/15-exc.md) - * Flat monitor surface: [Zero](../game/17-zero.md) - -### Mini -* Official -* Small bar-top style cabinet with push buttons to play the game with your hands -* Games that shipped with this type: [Exceed](../game/15-exc.md), [Exceed 2](../game/16-exc2.md), [NX](../game/18-nx.md) - -### FX -* Cabinet manual - * [NX](manual/fx/cabinet-nx.pdf) - * [PRO](manual/fx/cabinet-pro.pdf) -* Monitor - * [Manual](manual/fx/monitor.pdf) - * 42" plasma - * WSVGA 1024x768 native resolution - * 16:9 aspect ratio - * Further supported resolutions: VGA, SVGA -* Shipped with [MK 6](#mk-6) and [MK 9](#mk-9) PCBs -* First game version to ship in this cabinet type: [NX](../game/18-nx.md) - -### Jump -* [Cabinet manual](manual/jump/cabinet.pdf) -* Cabinet specially made for the game Pump It Up Jump! -* Shipped with [MK 9](#mk-9) PCBs - -### SX2 -* "Refreshed" version of the [SX](#sx) type cabinet. Though it resembles more the [GX](#gx) cabinet with a smaller monitor -* Monitor - * [Manual](manual/sx2/monitor.pdf) - * KT-2914DF - * 29" CRT - * Flat surface - * 4:3 aspect ratio - * VGA 640x480 native resolution - * Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA -* First game version to ship with this type: [NX2](../game/20-nx2.md) - -### CX -* [Cabinet manual](manual/cx/cabinet.pdf) -* Monitor - * 42" LCD - * 16:9 aspect ratio -* Shipped with [MK 9](#mk-9) PCBs -* Cabinet buttons ("PRO button board") built-in -* First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md) - -### TX -* [Cabinet manual](manual/tx/cabinet.pdf) -* Monitor - * 50" LCD - * 16:9 aspect ratio -* Shipped with [MK 9](#mk-9) PCBs -* Cabinet buttons ("PRO button board") built-in -* First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md) - -### LX -* [Cabinet manual](manual/lx/cabinet.pdf) -* Monitor - * 55" LCD - * 16:9 aspect ratio -* Shipped with [MK X](#mk-x) PCBs -* First game version to ship in this cabinet type: [Prime 2](../game/28_pri2) - -## Main Processing Unit -Aka PCB, (main) CPU, PC, etc. - -### MK 1 -The oldest piece of hardware we have seen was a MK3 board so far. But there are several hints that some piece of -hardware pre-dating the MK3 probably existed at some point: -* The first three games, 1st, 2nd and 3rd/OBG, are storing their music as actual CD audio, not MP3 files in the data -area of the discs -* MP3 hardware decoder chips were likely not cheap at that time. Furthermore, the total audio length of all songs still -fit onto the disc as CD audio -* The first three games did not use a lock-chip as a means for copy-protection. Possible, that this piece of hardware -wasn't available from the beginning and therefore not used - -#### Compatible Games -* [1st](../game/01-1st.md) -* [2nd](../game/02-2nd.md) -* [3rd OBG](../game/03-3rd.md) - -Anything newer might not have worked because of the above assumption that additional required hardware was missing. - -### MK 3 - -#### General Specifications -* Custom PCB assembly with daughter boards stacked -* DOS OS stored on ROM chip -* Games stored and loaded from CD -* PIUIO interface connected via ISA Bus -* Hardware audio decoder chip for MP3 audio -* CAT702 ZN security "Lock chip" for copy-protection -* EEPROM to store game settings - -#### System Configuration using DOS PC-Doctor -System configuration dump with DOS PC-Doctor. The HDD listed in the information below is part of the system that was -used to dump this information. The DVD drive is a replacement of a probably broken CD drive. - -```text -SYSTEM CONFIGURATION===================================================== - - Operating System - DOS 7.10 in HMA - CPU Type - 333 MHz Intel Celeron 333 - CPUID - "GenuineIntel", Family 6, Model 6, Step 5 - - MMX available - Coprocessor Type - 686 - Expansion Bus Type - ISA, PCI - ROM BIOS Date - 04/20/99 - ROM BIOS Copyright - COPYRIGHT Award Software Inc. - Additional ROM - C800[8kB] - Base Memory - 640 kB - Expanded Memory - N/A - Extended Memory - 64512 kB (CMOS Configuration) - XMS Memory - 62400 kB (XMS 3.00, Driver 3.95) A20=ON - Serial Ports - None Installed - Parallel Ports - None Installed - Video Adapter - VGA: 3Dfx Interactive, Inc. - - Total Memory : 8192 kB - Fixed Disk Drives - 42 MB - Floppy Disk Drives - 1 - 1=3.5"/1.44M - Mouse - No Mouse - Joysticks - None - Sound Card - N/A - CAS Fax/Modem Card - N/A - Disk Compression - N/A -CD-ROM Driver Version - MSCDEX V2.25, Drive: D: - Disk Cache - Smartdrive 5.02, Hits 76%, Size 2048 kB - Primary IDE Master - ATAPI: HL-DT-STDVD-ROM GDR8164B - Primary IDE Slave - IDE: QUANTUM FIREBALL_TM1280A, S/N:692708422782 - Secondary IDE Master - No Drive - Secondary IDE Slave - No Drive - SCSI - N/A - Network - N/A - Power Management - APM V1.2, Power On - USB Port - Installed on IRQ 10 - Chipset Type - Intel 440BX - L2 Cache Type - 128 kB - DRAM Row 0 - 64 MB - DRAM Row 1 - Empty - DRAM Row 2 - Empty - DRAM Row 3 - Empty - DRAM Row 4 - Empty - DRAM Row 5 - Empty - DRAM Row 6 - Empty - DRAM Row 7 - Empty - - -PC-DOCTOR DOS 3.0 Copyr 2004 PC-Doctor, Inc. 16:15 9/25/2000 -``` - -#### On-board chips -* Audio related - * MAS 3507D MPEG 1/2 Layer 2/3 Audio Decoder - * DAC 3550A Stereo Audio DAC - * YMZ280B PCMD8 8-Channel PCM/ADPCM Decoder - * YAC516 DAC16-L Delta Sigma Modulation D/A Converter with 8 times Over-sampling Filter -* Security - * [CAT702 ZN security](https://github.com/svn2github/mameplus/blob/master/trunk/mamep/src/mame/machine/cat702.c) - -#### Compatible Games -* [1st](../game/01-1st.md) -* [2nd](../game/02-2nd.md) -* [3rd OBG](../game/03-3rd.md) -* [OBG SE](../game/04-3se.md) -* [The Collection](../game/05-tc.md) -* [The Perfect Collection](../game/06-pc.md) -* [Extra](../game/07-extra.md) -* [Premiere 1](../game/08-prem1.md) -* [Prex 1](../game/09-prex1.md) -* [Rebirth](../game/10-reb.md) -* [Premiere 2](../game/11-prem2.md) -* [Prex 2](../game/12-prex2.md) -* [Premiere 3](../game/13-prem3.md) -* [Prex 3](../game/14-prex3.md) - -### MK 5 - -#### General Specifications -* OS: Either Windows XP Embedded (revisions of Prem3/Prex3) or Linux (starting Exceed) -* Same IO as MK3 connected to the ISA bus -* CPU: Intel Celeron 1 GHZ -* RAM: 128 MB -* GPU: on-board Riva TNT 2, 32 MB -* Chipset: Nvidia NV11 -* Disk media - * CDROM based for Prem3/Prex3 - * DVD based for Exceed beta - * HDD based for Exceed (release) and newer -* EEPROM to store game settings and high scores. Size increased (doubled?) comapred to [MK 3](#mk-3) - -#### Compatible Games -* [Premiere 3](../game/13-prem3.md)/[Prex 3](../game/14-prex3.md) (OS: Windows XP Embedded) -* [Exceed](../game/15-exc.md) (OS: Linux) -* [Exceed 2](../game/16-exc2.md) (supposed to need a RAM upgrade to 256 MB) -* [NX](../game/18-nx.md) (supposed to need a RAM upgrade to 256 MB) - -### MK 6 - -#### General Specifications -* Introduces USB PIUIO interface for cabinet and pad inputs/outputs - * USB PIUIO: MPUG0PCB002 - * PIUIO "JAMMA" (no, it is actually NOT JAMMA, just the same connector) connector board: MPUG0PCB002 -* GPU: NVIDIA GeForce 5200 FX, 128 MB, AGP -* 256 MB RAM, e.g. PC3100 Samsung -* HDD based games only from this point -* Games compatible with this hardware, starting Exceed 2, are now protected by USB based dongles - -#### Revision 1 -* Started shipping with Exceed 2 -* Motherboard - * Gigabyte GA-8IPE1000MK (rev. 1.x), Socket 478 - * Gigabyte GA-8IG1000MK Rev 2.X, LGA775 -* CPU - * For socket 478: Intel Celeron D, 2.53 GHZ/256/533 -* Sound chip still compatible with Exceed 2 and Zero - -#### Revision 2 -* Started shipping later during the lifecycle of NX - * (Some/most?) FX cabs with NX still came with Revision 1 -* Motherboard: GA-8I865GME-775-RH Rev 1.X, LGA775 -* Sometimes referred to as "MK7" -* Sound chip not compatible with Exceed 2 and Zero - -#### Compatible Games -* [Exceed 2](../game/16-exc2.md) (only Revision 1) -* [Zero](../game/17-zero.md) (only Revision 1) -* [NX](../game/18-nx.md) -* [PRO](../game/19-pro.md) -* [NX2](../game/20-nx2.md) -* [NXA](../game/21-nxa.md) -* [PRO 2](../game/22-pro2.md) (no 3D arrow skin) -* [Fiesta](../game/23-fst.md) (requires RAM upgrade to at least 512 MB) -* [FiestaEX](../game/24-fex.md) (requires RAM upgrade to at least 512 MB) -* [Fiesta 2](../game/26-f2.md) (requires RAM upgrade to at least 512 MB) -* [Prime](../game/27-pri.md) (requires RAM upgrade to at least 512 MB, SD mode only) -* [Prime 2](../game/28-pri2.md) (supposed to run somewhat with Revision 2 but not 1) - -### MK 9 - -#### General Specifications -* Still USB PIUIO based IO interface - -#### Revision 1 -* Motherboard: Gigabyte GA-945GCM-S2L -* GPU: GeForce 7200GS -* Bundled with [NX2](../game/20-nx2.md) 1.54 and higher -* [NX2](../game/20-nx2.md) and lwoer doesn't work with this revision -* Shipped as upgrades and when buying a [FX cabinet](#tx) at that time - -#### Revision 2 -* Motherboard: Asrock G41M-S3 -* GPU: GeForce 9300GS -* CPU: Intel Celeron 430 -* RAM: 1 GB -* Hardware shipped with [Pump it Up Jump cabinets](#jump) - -#### Revision 3 -* Motherboard: Gigabyte G31M -* GPU: Nvidia GeForce 8400GS -* Bundled with Fiesta when buying a [TX cabinet](#tx) at that time -* GPU last compatible card with Fiesta OS - -#### Revision 4 -* Motherboard: Gigabyte G41M -* GPU: Nvidia GeForce GT210 -* Bundled with Fiesta 2 when buying a [CX cabinet](#cx) at that time -* GPU last compatible card with Fiesta 2 OS - -#### Compatible Games -* [PRO](../game/19-pro.md) -* [NX2](../game/20-nx2.md) -* [NXA](../game/21-nxa.md) -* Jump -* [PRO 2](../game/22-pro2.md) -* [Fiesta](../game/23-fst.md) -* [FiestaEX](../game/24-fex.md) -* [Fiesta 2](../game/26-f2.md) -* [Prime](../game/27-pri.md) -* [Prime 2](../game/28-pri2.md) -* [XX](../game/29-xx.md) - -### MK X -* New PIUIO, entirely external board outside of PCB connected to USB - -#### Compatible Games -* [XX](../game/29-xx.md) \ No newline at end of file