Version 1.08 with public source code release.

This commit is contained in:
icex2
2020-10-03 20:56:55 +02:00
parent 656148121d
commit 762bf140c0
555 changed files with 55502 additions and 3 deletions
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/**
* Example implementation of the piubtn API. This doesn't really implement anything but rather provides a stub file that
* helps anyone to get started with API development/prototyping.
*
* A simple setup for a quick start:
* 1. Ensure that the API folders with the headers are located next to this file, specifically ptapi/io/piubtn.h.
* 2. Compile using: gcc -I. -m32 -shared -fPIC -o ptapi-io-piubtn-stub.so ptapi-io-piubtn-stub.c
* 3. Follow the steps in the readme to configure it for the game of your choice.
*/
#include <stdlib.h>
#include <stdio.h>
#include "ptapi/io/piubtn.h"
const char* ptapi_io_piubtn_ident(void)
{
return "stub";
}
bool ptapi_io_piubtn_open(void)
{
printf("piubtn-stub: ptapi_io_piubtn_open\n");
return true;
}
void ptapi_io_piubtn_close(void)
{
printf("piubtn-stub: ptapi_io_piubtn_close\n");
}
bool ptapi_io_piubtn_recv(void)
{
return true;
}
bool ptapi_io_piubtn_send(void)
{
return true;
}
void ptapi_io_piubtn_get_input(uint8_t player, struct ptapi_io_piubtn_inputs* inputs)
{
// Set all inputs to off
if (player == 0) {
inputs->left = false;
inputs->right = false;
inputs->start = false;
inputs->back = false;
} else {
inputs->left = false;
inputs->right = false;
inputs->start = false;
inputs->back = false;
}
}
void ptapi_io_piubtn_set_output(uint8_t player, const struct ptapi_io_piubtn_outputs* outputs)
{
}
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/**
* Example implementation of the piuio API. This doesn't really implement anything but rather provides a stub file that
* helps anyone to get started with API development/prototyping.
*
* A simple setup for a quick start:
* 1. Ensure that the API folders with the headers are located next to this file, specifically ptapi/io/piuio.h.
* 2. Compile using: gcc -I. -m32 -shared -fPIC -o ptapi-io-piuio-stub.so ptapi-io-piuio-stub.c
* 3. Follow the steps in the readme to configure it for the game of your choice.
*/
#include <stdlib.h>
#include <stdio.h>
#include "ptapi/io/piuio.h"
const char* ptapi_io_piuio_ident(void)
{
return "stub";
}
bool ptapi_io_piuio_open(void)
{
printf("piuio-stub: ptapi_io_piuio_open\n");
return true;
}
void ptapi_io_piuio_close(void)
{
printf("piuio-stub: ptapi_io_piuio_close\n");
}
bool ptapi_io_piuio_recv(void)
{
return true;
}
bool ptapi_io_piuio_send(void)
{
return true;
}
void ptapi_io_piuio_get_input_pad(uint8_t player, enum ptapi_io_piuio_sensor_group sensor_group,
struct ptapi_io_piuio_pad_inputs* inputs)
{
// Set all inputs to off
if (player == 0) {
inputs->lu = false;
inputs->ru = false;
inputs->cn = false;
inputs->ld = false;
inputs->rd = false;
} else {
inputs->lu = false;
inputs->ru = false;
inputs->cn = false;
inputs->ld = false;
inputs->rd = false;
}
}
void ptapi_io_piuio_get_input_sys(struct ptapi_io_piuio_sys_inputs* inputs)
{
// Set all inputs to off
inputs->test = false;
inputs->service = false;
inputs->clear = false;
inputs->coin = false;
inputs->coin2 = false;
}
void ptapi_io_piuio_set_output_pad(uint8_t player, const struct ptapi_io_piuio_pad_outputs* outputs)
{
}
void ptapi_io_piuio_set_output_cab(const struct ptapi_io_piuio_cab_outputs* outputs)
{
}