using System; using Windows.Win32; using Windows.Win32.Foundation; namespace AMNet.Server; internal static class Config { private const string ConfigFileName = @".\segatools.ini"; internal const string IOSection = "aimeio"; static Config() { GameId = ReadKey(IOSection, "gameId", 4); ServerName = ReadKey(IOSection, "serverName", 26, Environment.MachineName); EnableAimeTxt = PInvoke.GetPrivateProfileInt(IOSection, "enableKeyboardMode", 1, ConfigFileName) > 0; AimeTxtPath = ReadKey("aime", "aimePath", PInvoke.MAX_PATH, @"DEVICE\aime.txt"); } public static string GameId { get; } public static string ServerName { get; } public static bool EnableAimeTxt { get; } public static string AimeTxtPath { get; } internal static unsafe string ReadKey(string section, string key, uint maxLength, string @default = null) { // +1 for null terminator var buffer = stackalloc char[(int)maxLength + 1]; var bufferStr = new PWSTR(buffer); PInvoke.GetPrivateProfileString(section, key, @default ?? string.Empty, bufferStr, maxLength + 1, ConfigFileName); return bufferStr.ToString(); } }