using System; using Windows.Win32; using Windows.Win32.Foundation; namespace AMNet.Server; internal static class Config { internal const string IOSection = "aimeio"; private const string ConfigFileName = @".\segatools.ini"; static Config() { GameId = ReadKey(IOSection, "gameId", 4); ServerName = ReadKey(IOSection, "serverName", 26, Environment.MachineName); PhysicalCardUseIDm = PInvoke.GetPrivateProfileInt(IOSection, "useAimeDBForPhysicalCards", 0, ConfigFileName) > 0; EnableAimeTxt = PInvoke.GetPrivateProfileInt(IOSection, "enableKeyboardMode", 1, ConfigFileName) > 0; AimeTxtPath = ReadKey("aime", "aimePath", PInvoke.MAX_PATH, @"DEVICE\aime.txt"); } public static string GameId { get; } /// /// The server name to show on devices. Defaults to the computer name. /// public static string ServerName { get; } /// /// Whether physically scanned cards should have their IDm forwarded to the game instead of the access code. /// public static bool PhysicalCardUseIDm { get; } /// /// Whether holding the enter key should trigger a card scan using the code from the aime.txt file /// public static bool EnableAimeTxt { get; } /// /// Path to the aime.txt file. Defaults to .\DEVICE\aime.txt /// public static string AimeTxtPath { get; } internal static unsafe string ReadKey(string section, string key, uint maxLength, string @default = null) { // +1 for null terminator var buffer = stackalloc char[(int)maxLength + 1]; var bufferStr = new PWSTR(buffer); PInvoke.GetPrivateProfileString(section, key, @default ?? string.Empty, bufferStr, maxLength + 1, ConfigFileName); return bufferStr.ToString(); } }