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xsystem4.scene: returns a list of scene entities
* all entities have an entityId that can be used in further requests
* SACT2 sprites have a 'sprite' member with a spriteId that can be
used in further requests
xsystem4.renderEntity: renders a scene entity and returns the texture
xsystem4.spriteTexture: returns the stored SACT2 sprite texture
xsystem4.renderParts: renders a parts object and returns the texture
xsystem4.partsTexture: returns the stored parts object texture
Image data in texture objects is RGB8888 encoded in base 64.
26 lines
907 B
C
26 lines
907 B
C
/* Copyright (C) 2023 Nunuhara Cabbage <nunuhara@haniwa.technology>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef SYSTEM4_BASE64_H
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#define SYSTEM4_BASE64_H
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#include <stddef.h>
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unsigned char *base64_encode(const unsigned char *src, size_t len,
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size_t *out_len);
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#endif /* SYSTEM4_BASE64_H */
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