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nunuhara_xsystem4/src/dungeon/polyobj.c
T

134 lines
4.3 KiB
C

/* Copyright (C) 2021 kichikuou <KichikuouChrome@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#include "system4.h"
#include "system4/buffer.h"
#include "system4/cg.h"
#include "system4/file.h"
#include "dungeon/polyobj.h"
struct polyobj *polyobj_load(const char *path)
{
size_t size;
uint8_t *data = file_read(path, &size);
if (!data)
return NULL;
struct buffer r;
buffer_init(&r, data, size);
if (memcmp(buffer_strdata(&r), "POL\0\0\0\0\0", 8))
return NULL;
buffer_skip(&r, 8);
struct polyobj *po = xcalloc(1, sizeof(struct polyobj));
po->data = data;
po->size = size;
po->nr_textures = buffer_read_int32(&r);
po->textures = xcalloc(po->nr_textures, sizeof(struct polyobj_location));
for (int i = 0; i < po->nr_textures; i++) {
po->textures[i].offset = buffer_read_int32(&r);
po->textures[i].length = buffer_read_int32(&r);
}
po->nr_objects = buffer_read_int32(&r);
po->objects = xcalloc(po->nr_objects, sizeof(struct polyobj_location));
for (int i = 0; i < po->nr_objects; i++) {
po->objects[i].offset = buffer_read_int32(&r);
po->objects[i].length = buffer_read_int32(&r);
}
return po;
}
void polyobj_free(struct polyobj *po)
{
free(po->textures);
free(po->objects);
free(po->data);
free(po);
}
struct cg *polyobj_get_texture(struct polyobj *po, int index)
{
if (index < 0 || index >= po->nr_textures)
return NULL;
struct polyobj_location *loc = &po->textures[index];
return cg_load_buffer(po->data + loc->offset, loc->length);
}
struct polyobj_object *polyobj_get_object(struct polyobj *po, int index)
{
if (index < 0 || index >= po->nr_objects)
return NULL;
struct polyobj_location *loc = &po->objects[index];
struct buffer r;
buffer_init(&r, po->data + loc->offset, loc->length);
struct polyobj_object *obj = xcalloc(1, sizeof(struct polyobj_object));
obj->name = strdup(buffer_strdata(&r));
buffer_skip(&r, strlen(obj->name) + 1);
if (memcmp(buffer_strdata(&r), "POO\0\0\0\0\0", 8)) {
polyobj_object_free(obj);
return NULL;
}
buffer_skip(&r, 8);
obj->nr_materials = buffer_read_int32(&r);
obj->materials = xcalloc(obj->nr_materials, sizeof(int));
for (int i = 0; i < obj->nr_materials; i++)
obj->materials[i] = buffer_read_int32(&r);
obj->nr_parts = buffer_read_int32(&r);
obj->parts = xcalloc(obj->nr_parts, sizeof(struct polyobj_part));
for (int i = 0; i < obj->nr_parts; i++) {
struct polyobj_part *part = &obj->parts[i];
part->nr_vertices = buffer_read_int32(&r);
part->vertices = xcalloc(part->nr_vertices, sizeof(vec3));
for (int j = 0; j < part->nr_vertices; j++) {
part->vertices[j][0] = buffer_read_float(&r);
part->vertices[j][1] = buffer_read_float(&r);
part->vertices[j][2] = buffer_read_float(&r);
}
part->nr_triangles = buffer_read_int32(&r);
part->triangles = xcalloc(part->nr_triangles, sizeof(struct polyobj_triangle));
for (int j = 0; j < part->nr_triangles; j++) {
struct polyobj_triangle *triangle = &part->triangles[j];
triangle->material = buffer_read_int32(&r);
triangle->index[0] = buffer_read_int32(&r);
triangle->index[1] = buffer_read_int32(&r);
triangle->index[2] = buffer_read_int32(&r);
triangle->uv[0][0] = buffer_read_float(&r);
triangle->uv[0][1] = buffer_read_float(&r);
triangle->uv[1][0] = buffer_read_float(&r);
triangle->uv[1][1] = buffer_read_float(&r);
triangle->uv[2][0] = buffer_read_float(&r);
triangle->uv[2][1] = buffer_read_float(&r);
}
}
return obj;
}
void polyobj_object_free(struct polyobj_object *obj)
{
for (int i = 0; i < obj->nr_parts; i++) {
struct polyobj_part *part = &obj->parts[i];
free(part->vertices);
free(part->triangles);
}
free(obj->parts);
free(obj->materials);
free(obj->name);
free(obj);
}