mirror of
https://github.com/nunuhara/xsystem4.git
synced 2026-09-29 10:27:58 +03:00
134 lines
4.3 KiB
C
134 lines
4.3 KiB
C
/* Copyright (C) 2021 kichikuou <KichikuouChrome@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "system4.h"
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#include "system4/buffer.h"
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#include "system4/cg.h"
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#include "system4/file.h"
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#include "dungeon/polyobj.h"
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struct polyobj *polyobj_load(const char *path)
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{
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size_t size;
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uint8_t *data = file_read(path, &size);
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if (!data)
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return NULL;
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struct buffer r;
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buffer_init(&r, data, size);
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if (memcmp(buffer_strdata(&r), "POL\0\0\0\0\0", 8))
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return NULL;
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buffer_skip(&r, 8);
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struct polyobj *po = xcalloc(1, sizeof(struct polyobj));
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po->data = data;
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po->size = size;
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po->nr_textures = buffer_read_int32(&r);
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po->textures = xcalloc(po->nr_textures, sizeof(struct polyobj_location));
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for (int i = 0; i < po->nr_textures; i++) {
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po->textures[i].offset = buffer_read_int32(&r);
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po->textures[i].length = buffer_read_int32(&r);
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}
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po->nr_objects = buffer_read_int32(&r);
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po->objects = xcalloc(po->nr_objects, sizeof(struct polyobj_location));
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for (int i = 0; i < po->nr_objects; i++) {
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po->objects[i].offset = buffer_read_int32(&r);
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po->objects[i].length = buffer_read_int32(&r);
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}
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return po;
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}
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void polyobj_free(struct polyobj *po)
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{
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free(po->textures);
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free(po->objects);
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free(po->data);
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free(po);
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}
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struct cg *polyobj_get_texture(struct polyobj *po, int index)
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{
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if (index < 0 || index >= po->nr_textures)
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return NULL;
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struct polyobj_location *loc = &po->textures[index];
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return cg_load_buffer(po->data + loc->offset, loc->length);
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}
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struct polyobj_object *polyobj_get_object(struct polyobj *po, int index)
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{
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if (index < 0 || index >= po->nr_objects)
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return NULL;
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struct polyobj_location *loc = &po->objects[index];
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struct buffer r;
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buffer_init(&r, po->data + loc->offset, loc->length);
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struct polyobj_object *obj = xcalloc(1, sizeof(struct polyobj_object));
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obj->name = strdup(buffer_strdata(&r));
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buffer_skip(&r, strlen(obj->name) + 1);
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if (memcmp(buffer_strdata(&r), "POO\0\0\0\0\0", 8)) {
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polyobj_object_free(obj);
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return NULL;
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}
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buffer_skip(&r, 8);
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obj->nr_materials = buffer_read_int32(&r);
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obj->materials = xcalloc(obj->nr_materials, sizeof(int));
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for (int i = 0; i < obj->nr_materials; i++)
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obj->materials[i] = buffer_read_int32(&r);
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obj->nr_parts = buffer_read_int32(&r);
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obj->parts = xcalloc(obj->nr_parts, sizeof(struct polyobj_part));
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for (int i = 0; i < obj->nr_parts; i++) {
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struct polyobj_part *part = &obj->parts[i];
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part->nr_vertices = buffer_read_int32(&r);
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part->vertices = xcalloc(part->nr_vertices, sizeof(vec3));
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for (int j = 0; j < part->nr_vertices; j++) {
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part->vertices[j][0] = buffer_read_float(&r);
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part->vertices[j][1] = buffer_read_float(&r);
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part->vertices[j][2] = buffer_read_float(&r);
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}
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part->nr_triangles = buffer_read_int32(&r);
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part->triangles = xcalloc(part->nr_triangles, sizeof(struct polyobj_triangle));
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for (int j = 0; j < part->nr_triangles; j++) {
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struct polyobj_triangle *triangle = &part->triangles[j];
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triangle->material = buffer_read_int32(&r);
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triangle->index[0] = buffer_read_int32(&r);
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triangle->index[1] = buffer_read_int32(&r);
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triangle->index[2] = buffer_read_int32(&r);
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triangle->uv[0][0] = buffer_read_float(&r);
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triangle->uv[0][1] = buffer_read_float(&r);
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triangle->uv[1][0] = buffer_read_float(&r);
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triangle->uv[1][1] = buffer_read_float(&r);
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triangle->uv[2][0] = buffer_read_float(&r);
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triangle->uv[2][1] = buffer_read_float(&r);
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}
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}
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return obj;
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}
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void polyobj_object_free(struct polyobj_object *obj)
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{
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for (int i = 0; i < obj->nr_parts; i++) {
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struct polyobj_part *part = &obj->parts[i];
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free(part->vertices);
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free(part->triangles);
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}
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free(obj->parts);
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free(obj->materials);
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free(obj->name);
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free(obj);
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}
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