Files
nunuhara_xsystem4/shaders
kichikuou f108b7f436 3d: Apply ambient and vertex color across all diffuse modes
The EMISSIVE and ENV_MAP diffuse modes did not apply the ambient term or
vertex color (color_mod) to the fragment. In the original TapirEngine /
SealEngine, all diffuse modes contribute ambient and vertex color.

This fixes a bug where the movement/attack range indicator color did
not change in battle scenes.
2026-06-12 15:00:40 +09:00
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