mirror of
https://github.com/nunuhara/xsystem4.git
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Plus a bit of SACT2 implementation, and fix a bug where global arrays were not initialized properly.
59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
/* sdl_private.h SDL only private data
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*
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* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef SYSTEM4_SDL_PRIVATE_H
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#define SYSTEM4_SDL_PRIVATE_H
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#include <stdbool.h>
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#include <SDL.h>
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//#include "ags.h"
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//#include "font.h"
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struct sdl_private_data {
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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SDL_Surface *display; /* toplevel surface */
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SDL_Surface *dib; /* offscreen surface */
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SDL_Color col[256]; /* color pallet */
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unsigned long white; /* white pixel */
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//agsurface_t *cimg;
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SDL_Rect view;
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//FONT *font;
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bool dirty;
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bool ms_active; /* mouse is active */
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bool fs_on;
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int winoffset_x; /* draw offset in Window x */
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int winoffset_y; /* y */
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};
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struct sdl_private_data sdl;
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extern void sdl_cursor_init(void);
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extern void sdl_shadow_init(void);
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extern int sdl_nearest_color(int r, int g, int b);
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#define SDL_AllocSurface(flags,w,h,d,r,g,b,a) SDL_CreateRGBSurface(0,w,h,d,r,g,b,a)
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#define setRect(r,xx,yy,ww,hh) (r).x=(xx),(r).y=(yy),(r).w=(ww),(r).h=(hh)
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#define setOffset(s,x,y) (s->pixels) + (x) * (s->format->BytesPerPixel) + (y) * s->pitch
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#endif /* SYSTEM4_SDL_PRIVATE_H */
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