Files
nunuhara_xsystem4/sdl_private.h
T
Nunuhara Cabbage d3de009e1d Import CG reading code from xsystem35
Plus a bit of SACT2 implementation, and fix a bug where global arrays
were not initialized properly.
2019-11-15 19:01:08 -08:00

59 lines
1.8 KiB
C

/* sdl_private.h SDL only private data
*
* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef SYSTEM4_SDL_PRIVATE_H
#define SYSTEM4_SDL_PRIVATE_H
#include <stdbool.h>
#include <SDL.h>
//#include "ags.h"
//#include "font.h"
struct sdl_private_data {
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
SDL_Surface *display; /* toplevel surface */
SDL_Surface *dib; /* offscreen surface */
SDL_Color col[256]; /* color pallet */
unsigned long white; /* white pixel */
//agsurface_t *cimg;
SDL_Rect view;
//FONT *font;
bool dirty;
bool ms_active; /* mouse is active */
bool fs_on;
int winoffset_x; /* draw offset in Window x */
int winoffset_y; /* y */
};
struct sdl_private_data sdl;
extern void sdl_cursor_init(void);
extern void sdl_shadow_init(void);
extern int sdl_nearest_color(int r, int g, int b);
#define SDL_AllocSurface(flags,w,h,d,r,g,b,a) SDL_CreateRGBSurface(0,w,h,d,r,g,b,a)
#define setRect(r,xx,yy,ww,hh) (r).x=(xx),(r).y=(yy),(r).w=(ww),(r).h=(hh)
#define setOffset(s,x,y) (s->pixels) + (x) * (s->format->BytesPerPixel) + (y) * s->pitch
#endif /* SYSTEM4_SDL_PRIVATE_H */