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Pull graphics code into sact_graphics.c. Implement Key_ClearFlag so that SACT2's own input handling code works properly.
38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef SYSTEM4_SDL_CORE_H
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#define SYSTEM4_SDL_CORE_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "graphics.h"
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struct cg;
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int sdl_initialize(void);
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void sdl_remove(void);
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void sdl_set_window_size(int x, int y, int w, int h);
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void sdl_fullscreen(bool on);
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void sdl_update_screen(void);
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void sdl_draw_cg(struct cg *cg, Rectangle *dst);
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SDL_Surface *sdl_make_rectangle(int w, int h, SDL_Color *color);
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#endif /* SYSTEM4_SDL_CORE_H */
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