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nunuhara_xsystem4/include
kichikuou d8ad22b638 TapirEngine: Simplify lighting
In TapirEngine, the following lighting features are not used:

- global ambient
- directional lights
- specular lights
- rim lights
- fog

(The setters / getters for these parameters are still there, but they
don't affect rendering.)

This implementation disables those features in GLSL using #ifdefs. The C
code that sets up the lighting remains almost unchanged --
glGetUniformLocation() will return -1 if the specified uniform variable
name is not found, and glUniform*(-1, ...) will be no-op.
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