mirror of
https://github.com/nunuhara/xsystem4.git
synced 2026-09-28 09:57:59 +03:00
.fnl fonts can now be used outside of SengokuRanceFont, and SengokuRanceFont now uses the same text layout and caching code as SACT2, etc.
527 lines
15 KiB
C
527 lines
15 KiB
C
/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include <libgen.h>
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#include <dirent.h>
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#include <ctype.h>
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#include <getopt.h>
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#include <time.h>
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#include <math.h>
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#include <limits.h>
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#include "system4.h"
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#include "system4/ain.h"
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#include "system4/file.h"
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#include "system4/ini.h"
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#include "system4/instructions.h"
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#include "system4/string.h"
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#include "system4/utfsjis.h"
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#include "xsystem4.h"
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#include "asset_manager.h"
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#include "debugger.h"
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#include "gfx/gfx.h"
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#include "gfx/font.h"
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#include "little_endian.h"
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#include "vm.h"
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#include "version.h"
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void apply_game_specific_hacks(struct ain *ain);
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struct config config = {
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.game_name = NULL,
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.ain_filename = NULL,
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.game_dir = NULL,
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.save_dir = NULL,
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.home_dir = NULL,
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.view_width = 800,
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.view_height = 600,
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.mixer_nr_channels = 0,
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.mixer_channels = NULL,
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.default_volume = 100,
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.joypad = false,
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.echo = false,
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.text_x_scale = 1.0,
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.manual_text_x_scale = false,
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.bgi_path = NULL,
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.wai_path = NULL,
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.ex_path = NULL,
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.fnl_path = NULL,
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.font_paths = { NULL, NULL },
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};
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static struct string *ini_string(struct ini_entry *entry)
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{
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if (entry->value.type != INI_STRING)
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ERROR("ini value for '%s' is not a string", entry->name->text);
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return entry->value.s;
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}
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static int ini_integer(struct ini_entry *entry)
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{
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if (entry->value.type != INI_INTEGER)
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ERROR("ini value for '%s' is not an integer", entry->name->text);
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return entry->value.i;
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}
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static int ini_boolean(struct ini_entry *entry)
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{
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if (entry->value.type != INI_BOOLEAN)
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ERROR("ini value for '%s' is not a boolean", entry->name->text);
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return entry->value.i;
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}
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static void read_mixer_channels(struct ini_entry *entry)
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{
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if (entry->value.type != INI_LIST)
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ERROR("ini value for 'VolumeValancer' is not a list");
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config.mixer_nr_channels = entry->value.list_size;
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config.mixer_channels = xcalloc(entry->value.list_size, sizeof(char*));
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config.mixer_volumes = xcalloc(entry->value.list_size, sizeof(int));
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for (size_t i = 0; i < entry->value.list_size; i++) {
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if (entry->value.list[i].type == INI_NULL) {
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WARNING("No name given for VolumeValancer[%d]", i);
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continue;
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}
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if (entry->value.list[i].type == INI_STRING) {
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config.mixer_channels[i] = strdup(entry->value.list[i].s->text);
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// XXX: assumes default_volume was already initialized
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config.mixer_volumes[i] = config.default_volume;
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} else if (entry->value.list[i].type == INI_LIST) {
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if (entry->value.list[i].list_size != 2)
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ERROR("ini value for 'VolumeValancer' is list of wrong size");
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if (entry->value.list[i].list[0].type != INI_STRING)
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ERROR("ini value for 'VolumeValancer' name is not a string");
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if (entry->value.list[i].list[1].type != INI_INTEGER)
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ERROR("ini value for 'VolumeValancer' level is not an integer");
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config.mixer_channels[i] = strdup(entry->value.list[i].list[0].s->text);
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config.mixer_volumes[i] = entry->value.list[i].list[1].i;
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}
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}
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}
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static void read_config(const char *path)
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{
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int ini_size;
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struct ini_entry *ini = ini_parse(path, &ini_size);
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if (!ini)
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ERROR("Failed to read %s", path);
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for (int i = 0; i < ini_size; i++) {
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if (!strcmp(ini[i].name->text, "GameName")) {
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config.game_name = strdup(ini_string(&ini[i])->text);
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} else if (!strcmp(ini[i].name->text, "CodeName")) {
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config.ain_filename = strdup(ini_string(&ini[i])->text);
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} else if (!strcmp(ini[i].name->text, "SaveFolder")) {
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config.save_dir = strdup(ini_string(&ini[i])->text);
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} else if (!strcmp(ini[i].name->text, "ViewWidth")) {
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config.view_width = ini_integer(&ini[i]);
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} else if (!strcmp(ini[i].name->text, "ViewHeight")) {
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config.view_height = ini_integer(&ini[i]);
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} else if (!strcmp(ini[i].name->text, "VolumeValancer")) {
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read_mixer_channels(&ini[i]);
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} else if (!strcmp(ini[i].name->text, "DefaultVolumeRate")) {
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config.default_volume = ini_integer(&ini[i]);
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} else if (!strcmp(ini[i].name->text, "UseJoypad")) {
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config.joypad = ini_boolean(&ini[i]);
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}
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ini_free_entry(&ini[i]);
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}
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free(ini);
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}
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static void read_user_config_file(const char *path)
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{
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int ini_size;
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struct ini_entry *ini = ini_parse(path, &ini_size);
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if (!ini)
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return;
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for (int i = 0; i < ini_size; i++) {
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if (!strcmp(ini[i].name->text, "font-mincho")) {
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config.font_paths[FONT_MINCHO] = xstrdup(ini_string(&ini[i])->text);
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} else if (!strcmp(ini[i].name->text, "font-gothic")) {
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config.font_paths[FONT_GOTHIC] = xstrdup(ini_string(&ini[i])->text);
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} else if (!strcmp(ini[i].name->text, "font-fnl")) {
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config.fnl_path = xstrdup(ini_string(&ini[i])->text);
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} else if (!strcmp(ini[i].name->text, "font-x-scale")) {
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float f = strtof(ini_string(&ini[i])->text, NULL);
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if (fabsf(f) < 0.01) {
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WARNING("Invalid value for font-x-scale in config: \"%s\"",
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ini_string(&ini[i])->text);
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} else {
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config.manual_text_x_scale = true;
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config.text_x_scale = f;
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}
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} else if (!strcmp(ini[i].name->text, "save-folder")) {
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free(config.save_dir);
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config.save_dir = xstrdup(ini_string(&ini[i])->text);
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}
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ini_free_entry(&ini[i]);
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}
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free(ini);
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}
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static void read_user_config(void)
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{
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char *path;
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// global config
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path = xmalloc(PATH_MAX);
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snprintf(path, PATH_MAX-1, "%s/.xsys4rc", config.home_dir);
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read_user_config_file(path);
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free(path);
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// game-specific config
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path = gamedir_path(".xsys4rc");
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read_user_config_file(path);
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free(path);
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}
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static char *get_xsystem4_home(void)
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{
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// $XSYSTEM4_HOME
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char *env_home = getenv("XSYSTEM4_HOME");
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if (env_home && *env_home) {
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return xstrdup(env_home);
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}
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// $XDG_DATA_HOME/xsystem4
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env_home = getenv("XDG_DATA_HOME");
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if (env_home && *env_home) {
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char *home = xmalloc(strlen(env_home) + strlen("/xsystem4") + 1);
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strcpy(home, env_home);
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strcat(home, "/xsystem4");
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return home;
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}
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// $HOME/.xsystem4
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env_home = getenv("HOME");
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if (env_home && *env_home) {
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char *home = xmalloc(strlen(env_home) + strlen("/.xsystem4") + 1);
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strcpy(home, env_home);
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strcat(home, "/.xsystem4");
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return home;
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}
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// If all else fails, use the current directory
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return xstrdup(".");
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}
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static char *get_save_path(const char *dir_name)
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{
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if (!dir_name)
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dir_name = "SaveData";
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char *utf8_game_name = sjis2utf(config.game_name, strlen(config.game_name));
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char *utf8_dir_name = sjis2utf(dir_name, strlen(dir_name));
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char *save_dir = xmalloc(strlen(config.home_dir) + 1 + strlen(utf8_game_name) + 1 + strlen(utf8_dir_name) + 1);
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strcpy(save_dir, config.home_dir);
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strcat(save_dir, "/");
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strcat(save_dir, utf8_game_name);
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strcat(save_dir, "/");
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strcat(save_dir, utf8_dir_name);
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free(utf8_game_name);
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free(utf8_dir_name);
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return save_dir;
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}
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static void config_init(void)
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{
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config.home_dir = get_xsystem4_home();
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if (!config.game_name)
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config.game_name = strdup(config.ain_filename);
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char *new_save_dir = get_save_path(config.save_dir);
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free(config.save_dir);
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config.save_dir = new_save_dir;
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mkdir_p(new_save_dir);
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}
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static void config_init_with_ini(const char *ini_path)
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{
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read_config(ini_path);
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if (!config.ain_filename)
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ERROR("No AIN filename specified in %s", ini_path);
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char *tmp = strdup(ini_path);
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config.game_dir = strdup(dirname(tmp));
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free(tmp);
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config_init();
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}
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static void config_init_with_dir(const char *dir)
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{
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char path[PATH_MAX];
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snprintf(path, PATH_MAX, "%s/System40.ini", dir);
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if (!file_exists(path)) {
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snprintf(path, PATH_MAX, "%s/AliceStart.ini", dir);
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}
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config_init_with_ini(path);
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}
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static void config_init_with_ain(const char *ain_path)
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{
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char *basename_tmp = strdup(ain_path);
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char *dirname_tmp = strdup(ain_path);
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config.ain_filename = strdup(basename(basename_tmp));
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config.game_dir = strdup(dirname(dirname_tmp));
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free(basename_tmp);
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free(dirname_tmp);
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config_init();
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}
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static void ain_audit(FILE *f, struct ain *ain)
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{
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init_libraries();
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for (size_t addr = 0; addr < ain->code_size;) {
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uint16_t opcode = LittleEndian_getW(ain->code, addr);
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const struct instruction *instr = &instructions[opcode];
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if (opcode >= NR_OPCODES) {
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ERROR("0x%08zx: Invalid/unknown opcode: %x", opcode);
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}
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if (!instr->implemented) {
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fprintf(f, "0x%08zx: %s (unimplemented instruction)\n", addr, instr->name);
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}
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if (opcode == CALLSYS) {
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uint32_t syscode = LittleEndian_getDW(ain->code, addr + 2);
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if (syscode >= NR_SYSCALLS) {
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ERROR("0x%08zx: CALLSYS system.(0x%x)\n", addr, syscode);
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}
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const char * const name = syscalls[syscode].name;
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if (!name) {
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fprintf(f, "0x%08zx: CALLSYS system.(0x%x)\n", addr, syscode);
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} else if (!syscalls[syscode].implemented) {
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fprintf(f, "0x%08zx: CALLSYS %s (unimplemented system call)\n", addr, name);
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}
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}
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if (opcode == CALLHLL) {
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uint32_t lib = LittleEndian_getDW(ain->code, addr+2);
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uint32_t fun = LittleEndian_getDW(ain->code, addr+6);
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if (!library_exists(lib)) {
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fprintf(f, "0x%08zx: CALLHLL %s.%s (unimplemented library)\n", addr,
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ain->libraries[lib].name, ain->libraries[lib].functions[fun].name);
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} else if (!library_function_exists(lib, fun)) {
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fprintf(f, "0x%08zx: CALLHLL %s.%s (unimplemented function)\n", addr,
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ain->libraries[lib].name, ain->libraries[lib].functions[fun].name);
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}
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}
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// TODO: audit library calls
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addr += instruction_width(opcode);
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}
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fflush(f);
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}
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static void usage(void)
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{
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puts("Usage: xsystem4 <options> <inifile>");
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puts(" -h, --help Display this message and exit");
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puts(" -v, --version Display the version and exit");
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puts(" -a, --audit Audit AIN file for xsystem4 compatibility");
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puts(" -e, --echo-message Echo in-game messages to standard output");
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puts(" --font-mincho Specify the path to the mincho font to use");
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puts(" --font-gothic Specify the path to the gothic font to use");
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puts(" --font-fnl Specify the path to a .fnl font library to use");
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puts(" --font-x-scale Specify the x scale for text rendering (1.0 = default scale)");
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puts(" -j, --joypad Enable joypad");
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puts(" --save-folder Override save folder location");
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#ifdef DEBUGGER_ENABLED
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puts(" --nodebug Disable debugger");
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puts(" --debug Start in debugger");
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#endif
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}
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enum {
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LOPT_HELP = 256,
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LOPT_VERSION,
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LOPT_AUDIT,
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LOPT_ECHO_MESSAGE,
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LOPT_FONT_MINCHO,
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LOPT_FONT_GOTHIC,
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LOPT_FONT_FNL,
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LOPT_FONT_X_SCALE,
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LOPT_JOYPAD,
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LOPT_SAVE_FOLDER,
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#ifdef DEBUGGER_ENABLED
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LOPT_NODEBUG,
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LOPT_DEBUG,
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#endif
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};
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int main(int argc, char *argv[])
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{
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initialize_instructions();
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char *ainfile;
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int err = AIN_SUCCESS;
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bool audit = false;
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#ifdef DEBUGGER_ENABLED
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bool start_in_debugger = false;
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#endif
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char *font_mincho = NULL;
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char *font_gothic = NULL;
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char *font_fnl = NULL;
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char *joypad = NULL;
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char *savedir = NULL;
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while (1) {
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static struct option long_options[] = {
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{ "help", no_argument, 0, LOPT_HELP },
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{ "version", no_argument, 0, LOPT_VERSION },
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{ "audit", no_argument, 0, LOPT_AUDIT },
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{ "echo-message", no_argument, 0, LOPT_ECHO_MESSAGE },
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{ "font-mincho", required_argument, 0, LOPT_FONT_MINCHO },
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{ "font-gothic", required_argument, 0, LOPT_FONT_GOTHIC },
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{ "font-fnl", required_argument, 0, LOPT_FONT_FNL },
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{ "font-x-scale", required_argument, 0, LOPT_FONT_X_SCALE },
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{ "joypad", optional_argument, 0, LOPT_JOYPAD },
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{ "save-folder", required_argument, 0, LOPT_SAVE_FOLDER },
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#ifdef DEBUGGER_ENABLED
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{ "nodebug", no_argument, 0, LOPT_NODEBUG },
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{ "debug", no_argument, 0, LOPT_DEBUG },
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#endif
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{ 0 }
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};
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int option_index = 0;
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int c = getopt_long(argc, argv, "haej::v", long_options, &option_index);
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if (c == -1)
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break;
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switch (c) {
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case 'h':
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case LOPT_HELP:
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usage();
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return 0;
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case 'v':
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case LOPT_VERSION:
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NOTICE("xsystem4 " XSYSTEM4_VERSION);
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return 0;
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case 'a':
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case LOPT_AUDIT:
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audit = true;
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break;
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case 'e':
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case LOPT_ECHO_MESSAGE:
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config.echo = true;
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break;
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case LOPT_FONT_MINCHO:
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font_mincho = optarg;
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break;
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case LOPT_FONT_GOTHIC:
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font_gothic = optarg;
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break;
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case LOPT_FONT_FNL:
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font_fnl = optarg;
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break;
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case LOPT_FONT_X_SCALE:
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config.manual_text_x_scale = true;
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config.text_x_scale = strtof(optarg, NULL);
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if (fabsf(config.text_x_scale) < 0.01) {
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WARNING("Invalid value for --font-x-scale option: \"%s\"", optarg);
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config.manual_text_x_scale = false;
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config.text_x_scale = 1.0;
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}
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break;
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case 'j':
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case LOPT_JOYPAD:
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joypad = optarg ? optarg : "on";
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break;
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case LOPT_SAVE_FOLDER:
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savedir = optarg;
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break;
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#ifdef DEBUGGER_ENABLED
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case LOPT_NODEBUG:
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dbg_enabled = false;
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break;
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case LOPT_DEBUG:
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start_in_debugger = true;
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break;
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#endif
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}
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}
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argc -= optind;
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argv += optind;
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if (argc < 1) {
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config_init_with_dir(".");
|
|
} else if (argc > 1) {
|
|
usage();
|
|
ERROR("Too many arguments");
|
|
} else if (is_directory(argv[0])) {
|
|
config_init_with_dir(argv[0]);
|
|
} else if (!strcasecmp(file_extension(argv[0]), "ini")) {
|
|
config_init_with_ini(argv[0]);
|
|
} else if (!strcasecmp(file_extension(argv[0]), "ain")) {
|
|
config_init_with_ain(argv[0]);
|
|
} else {
|
|
usage();
|
|
ERROR("Can't initialize game with argument '%s'", argv[0]);
|
|
}
|
|
ainfile = gamedir_path(config.ain_filename);
|
|
|
|
read_user_config();
|
|
|
|
// NOTE: some command line options are handled here so that they
|
|
// will override settings from .xsys4rc files
|
|
if (font_mincho)
|
|
config.font_paths[FONT_MINCHO] = font_mincho;
|
|
if (font_gothic)
|
|
config.font_paths[FONT_GOTHIC] = font_gothic;
|
|
if (font_fnl)
|
|
config.fnl_path = font_fnl;
|
|
if (joypad) {
|
|
if (!strcmp(joypad, "on"))
|
|
config.joypad = true;
|
|
else if (!strcmp(joypad, "off"))
|
|
config.joypad = false;
|
|
else
|
|
WARNING("Invalid value for 'joypad' option (must be 'on' or 'off')");
|
|
} if (savedir) {
|
|
free(config.save_dir);
|
|
config.save_dir = strdup(savedir);
|
|
}
|
|
|
|
if (!(ain = ain_open(ainfile, &err))) {
|
|
ERROR("%s", ain_strerror(err));
|
|
}
|
|
|
|
if (audit) {
|
|
ain_audit(stdout, ain);
|
|
ain_free(ain);
|
|
return 0;
|
|
}
|
|
|
|
apply_game_specific_hacks(ain);
|
|
|
|
asset_manager_init();
|
|
|
|
#ifdef DEBUGGER_ENABLED
|
|
dbg_init();
|
|
if (start_in_debugger)
|
|
dbg_repl();
|
|
#endif
|
|
|
|
sys_exit(vm_execute_ain(ain));
|
|
}
|