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https://github.com/nunuhara/xsystem4.git
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Most of the functionality of gfx_render_texture (draw method, blend rate) is moved into sprite_render, since this was the only place using it. The draw method and blend rate are now stored in sact_sprite objects instead of textures. sact_sprite now has two renderers: the old SACT2 renderer (with blend rate as the only shader parameter) and the new ChipmunkSpriteEngine renderer, which supports multiply/add colors and the "surface area" feature from PartsEngine. Rance Quest now runs up to the first Flash-related function call (Flash?!?!).
545 lines
15 KiB
C
545 lines
15 KiB
C
/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#include <errno.h>
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#include <stdlib.h>
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#include <assert.h>
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#include "system4.h"
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#include "system4/cg.h"
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#include "system4/file.h"
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#include "system4/string.h"
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#include "system4/utfsjis.h"
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#include "asset_manager.h"
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#include "audio.h"
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#include "input.h"
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#include "gfx/gfx.h"
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#include "gfx/font.h"
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#include "plugin.h"
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#include "sprite.h"
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#include "vm.h"
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#include "vm/page.h"
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#include "xsystem4.h"
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bool sact_dirty = true;
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LIST_HEAD(listhead, sact_sprite) sprites_with_plugins =
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LIST_HEAD_INITIALIZER(sprites_with_plugins);
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// XXX: sprites should typically be set to zero and then initialized with this
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// function upon allocation.
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void sprite_init(struct sact_sprite *sp)
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{
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sp->blend_rate = 255;
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sp->multiply_color = (SDL_Color){255,255,255,255};
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}
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void sprite_free(struct sact_sprite *sp)
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{
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scene_unregister_sprite(&sp->sp);
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gfx_delete_texture(&sp->texture);
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gfx_delete_texture(&sp->text.texture);
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if (sp->plugin)
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LIST_REMOVE(sp, entry);
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// restore to initial state
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memset(sp, 0, sizeof(struct sact_sprite));
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sprite_init(sp);
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}
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static void sprite_init_texture(struct sact_sprite *sp)
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{
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if (!sp->texture.handle) {
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if (sp->sp.has_alpha)
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gfx_init_texture_rgba(&sp->texture, sp->rect.w, sp->rect.h, sp->color);
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else
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gfx_init_texture_rgb(&sp->texture, sp->rect.w, sp->rect.h, sp->color);
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}
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}
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static struct sprite_shader {
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struct shader s;
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GLuint blend_rate;
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GLuint multiply_color;
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GLuint add_color;
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GLuint bot_left;
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GLuint top_right;
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} sprite_shader = {0};
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static void prepare_sact_shader(struct gfx_render_job *job, void *data)
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{
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struct sprite_shader *s = (struct sprite_shader*)job->shader;
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struct sact_sprite *sp = (struct sact_sprite*)data;
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glUniform1f(s->blend_rate, sp->blend_rate / 255.0f);
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}
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static void prepare_chipmunk_shader(struct gfx_render_job *job, void *data)
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{
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struct sprite_shader *s = (struct sprite_shader*)job->shader;
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struct sact_sprite *sp = (struct sact_sprite*)data;
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glUniform1f(s->blend_rate, sp->blend_rate / 255.0f);
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glUniform3f(s->multiply_color,
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sp->multiply_color.r / 255.0f,
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sp->multiply_color.g / 255.0f,
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sp->multiply_color.b / 255.0f);
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glUniform3f(s->add_color,
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sp->add_color.r / 255.0f,
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sp->add_color.g / 255.0f,
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sp->add_color.b / 255.0f);
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Rectangle r = sp->surface_area;
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if (!r.w && !r.h) {
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r = (Rectangle) { 0, 0, sp->rect.w, sp->rect.h };
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}
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glUniform2f(s->bot_left, r.x, r.y);
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glUniform2f(s->top_right, r.x + r.w, r.y + r.h);
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}
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void sprite_init_sact(void)
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{
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if (sprite_shader.s.prepare) {
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if (sprite_shader.s.prepare != prepare_sact_shader) {
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WARNING("mixed SACT2/ChipmunkSpriteEngine initialization");
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return;
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}
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}
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gfx_load_shader(&sprite_shader.s, "shaders/render.v.glsl", "shaders/sprite.f.glsl");
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sprite_shader.blend_rate = glGetUniformLocation(sprite_shader.s.program, "blend_rate");
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sprite_shader.s.prepare = prepare_sact_shader;
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}
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void sprite_init_chipmunk(void)
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{
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if (sprite_shader.s.prepare) {
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if (sprite_shader.s.prepare != prepare_chipmunk_shader) {
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WARNING("mixed SACT2/ChipmunkSpriteEngine initialization");
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} else {
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return;
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}
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}
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gfx_load_shader(&sprite_shader.s, "shaders/render.v.glsl", "shaders/parts.f.glsl");
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sprite_shader.blend_rate = glGetUniformLocation(sprite_shader.s.program, "blend_rate");
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sprite_shader.multiply_color = glGetUniformLocation(sprite_shader.s.program, "multiply_color");
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sprite_shader.add_color = glGetUniformLocation(sprite_shader.s.program, "add_color");
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sprite_shader.bot_left = glGetUniformLocation(sprite_shader.s.program, "bot_left");
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sprite_shader.top_right = glGetUniformLocation(sprite_shader.s.program, "top_right");
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sprite_shader.s.prepare = prepare_chipmunk_shader;
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}
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static void sprite_render(struct sprite *_sp)
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{
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struct sact_sprite *sp = (struct sact_sprite*)_sp;
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sprite_init_texture(sp);
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switch (sp->draw_method) {
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case DRAW_METHOD_SCREEN:
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glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ZERO, GL_ONE);
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break;
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case DRAW_METHOD_MULTIPLY:
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glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_ZERO, GL_ONE);
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break;
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case DRAW_METHOD_ADDITIVE:
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
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break;
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case DRAW_METHOD_NORMAL:
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break;
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}
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_gfx_render_texture(&sprite_shader.s, &sp->texture, &sp->rect, sp);
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if (sp->text.texture.handle) {
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_gfx_render_texture(&sprite_shader.s, &sp->text.texture, &sp->rect, sp);
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}
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if (sp->draw_method != DRAW_METHOD_NORMAL)
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
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}
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struct texture *sprite_get_texture(struct sact_sprite *sp)
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{
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sprite_init_texture(sp);
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return &sp->texture;
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}
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void sprite_set_cg(struct sact_sprite *sp, struct cg *cg)
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{
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gfx_delete_texture(&sp->texture);
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gfx_init_texture_with_cg(&sp->texture, cg);
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sp->rect.w = cg->metrics.w;
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sp->rect.h = cg->metrics.h;
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sp->sp.has_pixel = true;
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sp->sp.has_alpha = cg->metrics.has_alpha;
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sp->sp.render = sprite_render;
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sprite_dirty(sp);
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}
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// XXX: Only used in English Rance VI
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void sprite_set_cg_2x(struct sact_sprite *sp, struct cg *cg)
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{
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// load CG at 1x
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Texture tmp;
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gfx_init_texture_with_cg(&tmp, cg);
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SDL_Color c = { 0, 0, 0, 255 };
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int w = cg->metrics.w*2;
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int h = cg->metrics.h*2;
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// upscale into sprite texture
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gfx_delete_texture(&sp->texture);
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if (cg->metrics.has_alpha) {
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gfx_init_texture_rgba(&sp->texture, w, h, c);
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} else {
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gfx_init_texture_rgb(&sp->texture, w, h, c);
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}
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gfx_copy_stretch_with_alpha_map(&sp->texture, 0, 0, w, h, &tmp, 0, 0, cg->metrics.w, cg->metrics.h);
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sp->rect.w = w;
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sp->rect.h = h;
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sp->sp.has_pixel = true;
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sp->sp.has_alpha = cg->metrics.has_alpha;
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sp->sp.render = sprite_render;
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sprite_dirty(sp);
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gfx_delete_texture(&tmp);
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}
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int sprite_set_cg_from_asset(struct sact_sprite *sp, int cg_no)
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{
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struct cg *cg = asset_cg_load(cg_no);
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if (!cg)
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return 0;
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sprite_set_cg(sp, cg);
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sp->cg_no = cg_no;
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cg_free(cg);
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return 1;
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}
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int sprite_set_cg_2x_from_asset(struct sact_sprite *sp, int cg_no)
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{
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struct cg *cg = asset_cg_load(cg_no);
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if (!cg)
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return 0;
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sprite_set_cg_2x(sp, cg);
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sp->cg_no = cg_no;
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cg_free(cg);
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return 1;
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}
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int sprite_set_cg_by_name(struct sact_sprite *sp, const char *name)
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{
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struct cg *cg = asset_cg_load_by_name(name, &sp->cg_no);
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if (!cg)
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return 0;
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sprite_set_cg(sp, cg);
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cg_free(cg);
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return 1;
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}
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int sprite_set_cg_from_file(struct sact_sprite *sp, const char *path)
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{
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struct cg *cg = cg_load_file(path);
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if (!cg)
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return 0;
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sprite_set_cg(sp, cg);
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cg_free(cg);
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return 1;
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}
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int sprite_save_cg(struct sact_sprite *sp, const char *path)
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{
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return gfx_save_texture(sprite_get_texture(sp), path, ALCG_QNT);
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}
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static void _sprite_print(struct sprite *sp)
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{
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sprite_print((struct sact_sprite*)sp);
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}
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/*
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* Attach pixel data to a sprite. The texture is initialized lazily.
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*/
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void sprite_init_color(struct sact_sprite *sp, int w, int h, int r, int g, int b, int a)
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{
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sp->color = (SDL_Color) { .r = r, .g = g, .b = b, .a = (a >= 0 ? a : 255) };
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sp->rect.w = w;
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sp->rect.h = h;
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gfx_delete_texture(&sp->texture);
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sp->sp.has_pixel = true;
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sp->sp.has_alpha = a >= 0;
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sp->sp.render = sprite_render;
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sp->sp.debug_print = _sprite_print;
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sprite_dirty(sp);
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}
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void sprite_set_pos(struct sact_sprite *sp, int x, int y)
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{
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sp->rect.x = x;
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sp->rect.y = y;
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sprite_dirty(sp);
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}
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void sprite_set_x(struct sact_sprite *sp, int x)
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{
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sp->rect.x = x;
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sprite_dirty(sp);
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}
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void sprite_set_y(struct sact_sprite *sp, int y)
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{
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sp->rect.y = y;
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sprite_dirty(sp);
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}
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void sprite_set_blend_rate(struct sact_sprite *sp, int rate)
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{
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sp->blend_rate = max(0, min(255, rate));
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sprite_dirty(sp);
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}
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void sprite_set_multiply_color(struct sact_sprite *sp, int r, int g, int b)
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{
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sp->multiply_color.r = max(0, min(255, r));
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sp->multiply_color.g = max(0, min(255, g));
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sp->multiply_color.b = max(0, min(255, b));
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}
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void sprite_set_add_color(struct sact_sprite *sp, int r, int g, int b)
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{
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sp->add_color.r = max(0, min(255, r));
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sp->add_color.g = max(0, min(255, g));
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sp->add_color.b = max(0, min(255, b));
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}
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void sprite_set_surface_area(struct sact_sprite *sp, int x, int y, int w, int h)
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{
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sp->surface_area = (Rectangle) { x, y, w, h };
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}
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int sprite_set_draw_method(struct sact_sprite *sp, enum draw_method method)
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{
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sp->draw_method = method;
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sprite_dirty(sp);
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return 1;
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}
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enum draw_method sprite_get_draw_method(struct sact_sprite *sp)
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{
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return sp->draw_method;
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}
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void sprite_set_text_home(struct sact_sprite *sp, int x, int y)
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{
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sp->text.home = (Point) { .x = x, .y = y };
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sprite_dirty(sp);
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}
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void sprite_set_text_line_space(struct sact_sprite *sp, int px)
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{
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sp->text.line_space = px;
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sprite_dirty(sp);
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}
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void sprite_set_text_char_space(struct sact_sprite *sp, int px)
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{
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sp->text.char_space = px;
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sprite_dirty(sp);
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}
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void sprite_set_text_pos(struct sact_sprite *sp, int x, int y)
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{
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sp->text.pos = (Point) { .x = x, .y = y };
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sprite_dirty(sp);
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}
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void sprite_text_draw(struct sact_sprite *sp, struct string *text, struct text_style *ts)
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{
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if (!sp->text.texture.handle) {
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SDL_Color c;
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if (text_style_has_edge(ts))
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c = ts->edge_color;
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else
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c = ts->color;
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c.a = 0;
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gfx_init_texture_rgba(&sp->text.texture, sp->rect.w, sp->rect.h, c);
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}
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ts->font_spacing = sp->text.char_space;
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sp->text.pos.x += gfx_render_text(&sp->text.texture, sp->text.pos.x, sp->text.pos.y, text->text, ts);
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sprite_dirty(sp);
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}
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void sprite_text_clear(struct sact_sprite *sp)
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{
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gfx_delete_texture(&sp->text.texture);
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sprite_dirty(sp);
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}
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void sprite_text_home(struct sact_sprite *sp, possibly_unused int size)
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{
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// FIXME: do something with nTextSize
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sp->text.pos = sp->text.home;
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sprite_dirty(sp);
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}
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void sprite_text_new_line(struct sact_sprite *sp, int size)
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{
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sp->text.pos = POINT(sp->text.home.x, sp->text.pos.y + size + sp->text.line_space);
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sprite_dirty(sp);
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}
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void sprite_text_copy(struct sact_sprite *dsp, struct sact_sprite *ssp)
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{
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sprite_text_clear(dsp);
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if (ssp->text.texture.handle) {
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SDL_Color c = { 0, 0, 0, 0 };
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gfx_init_texture_rgba(&dsp->text.texture, dsp->rect.w, dsp->rect.h, c);
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gfx_copy(&dsp->text.texture, 0, 0, &ssp->text.texture, 0, 0, ssp->text.texture.w, ssp->text.texture.h);
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gfx_copy_amap(&dsp->text.texture, 0, 0, &ssp->text.texture, 0, 0, ssp->text.texture.w, ssp->text.texture.h);
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}
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dsp->text.home = ssp->text.home;
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dsp->text.pos = ssp->text.pos;
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dsp->text.char_space = ssp->text.char_space;
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dsp->text.line_space = ssp->text.line_space;
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sprite_dirty(dsp);
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}
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bool sprite_is_point_in_rect(struct sact_sprite *sp, int x, int y)
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{
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Point p = POINT(x, y);
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return !!SDL_PointInRect(&p, &sp->rect);
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}
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bool sprite_is_point_in(struct sact_sprite *sp, int x, int y)
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{
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if (!sprite_is_point_in_rect(sp, x, y))
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return 0;
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// check alpha
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struct texture *t = sprite_get_texture(sp);
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SDL_Color c = gfx_get_pixel(t, x - sp->rect.x, y - sp->rect.y);
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return !!c.a;
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}
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int sprite_get_amap_value(struct sact_sprite *sp, int x, int y)
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{
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return gfx_get_pixel(sprite_get_texture(sp), x, y).a;
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}
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void sprite_get_pixel_value(struct sact_sprite *sp, int x, int y, int *r, int *g, int *b)
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{
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SDL_Color c = gfx_get_pixel(sprite_get_texture(sp), x, y);
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*r = c.r;
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*g = c.g;
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*b = c.b;
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}
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void sprite_bind_plugin(struct sact_sprite *sp, struct draw_plugin *plugin)
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{
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if (!sp->plugin && plugin)
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LIST_INSERT_HEAD(&sprites_with_plugins, sp, entry);
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else if (sp->plugin && !plugin)
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LIST_REMOVE(sp, entry);
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sp->plugin = plugin;
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}
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void sprite_call_plugins(void)
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{
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struct sact_sprite *sp;
|
|
LIST_FOREACH(sp, &sprites_with_plugins, entry) {
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|
sp->plugin->update(sp);
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|
}
|
|
}
|
|
|
|
void gfx_print_color(SDL_Color *c)
|
|
{
|
|
printf("(%d,%d,%d,%d)", c->r, c->g, c->b, c->a);
|
|
}
|
|
|
|
void gfx_print_rectangle(Rectangle *r)
|
|
{
|
|
printf("{x=%d,y=%d,w=%d,h=%d}", r->x, r->y, r->w, r->h);
|
|
}
|
|
|
|
void gfx_print_point(Point *p)
|
|
{
|
|
printf("{x=%d,y=%d}", p->x, p->y);
|
|
}
|
|
|
|
void gfx_print_texture(struct texture *t, int indent)
|
|
{
|
|
printf("{\n");
|
|
indent_printf(indent+1, "initialized = %s,\n", t->handle ? "true" : "false");
|
|
indent_printf(indent+1, "size = (%d,%d),\n", t->w, t->h);
|
|
indent_printf(indent+1, "has_alpha = %s,\n", t->has_alpha ? "true" : "false");
|
|
indent_printf(indent, "}");
|
|
}
|
|
|
|
void sprite_print(struct sact_sprite *sp)
|
|
{
|
|
int indent = 0;
|
|
indent_printf(indent, "sprite %d = {\n", sp->no);
|
|
indent++;
|
|
|
|
indent_printf(indent, "sp = {\n");
|
|
indent++;
|
|
indent_printf(indent, "z = (%d,%d),\n", sp->sp.z, sp->sp.z2);
|
|
indent_printf(indent, "has_pixel = %s,\n", sp->sp.has_pixel ? "true" : "false");
|
|
indent_printf(indent, "has_alpha = %s,\n", sp->sp.has_alpha ? "true" : "false");
|
|
indent_printf(indent, "hidden = %s,\n", sp->sp.hidden ? "true" : "false");
|
|
indent_printf(indent, "in_scene = %s,\n", sp->sp.in_scene ? "true" : "false");
|
|
indent--;
|
|
indent_printf(indent, "},\n");
|
|
|
|
indent_printf(indent, "texture = "); gfx_print_texture(&sp->texture, 1); printf(",\n");
|
|
indent_printf(indent, "color = "); gfx_print_color(&sp->color); printf(",\n");
|
|
indent_printf(indent, "blend_rate = %d,\n", sp->blend_rate);
|
|
indent_printf(indent, "multiply_color = "); gfx_print_color(&sp->multiply_color); printf(",\n");
|
|
indent_printf(indent, "add_color = "); gfx_print_color(&sp->add_color); printf(",\n");
|
|
switch (sp->draw_method) {
|
|
case DRAW_METHOD_NORMAL: indent_printf(indent, "draw_method = normal,\n"); break;
|
|
case DRAW_METHOD_SCREEN: indent_printf(indent, "draw_method = screen,\n"); break;
|
|
case DRAW_METHOD_MULTIPLY: indent_printf(indent, "draw_method = multiply,\n"); break;
|
|
case DRAW_METHOD_ADDITIVE: indent_printf(indent, "draw_method = additive,\n"); break;
|
|
default: indent_printf(indent, "draw_method = unknown,\n"); break;
|
|
}
|
|
indent_printf(indent, "rect = "); gfx_print_rectangle(&sp->rect); printf(",\n");
|
|
|
|
indent_printf(indent, "text = {\n");
|
|
indent++;
|
|
indent_printf(indent, "texture = "); gfx_print_texture(&sp->text.texture, 2); printf(",\n");
|
|
indent_printf(indent, "home = "); gfx_print_point(&sp->text.home); printf(",\n");
|
|
indent_printf(indent, "pos = "); gfx_print_point(&sp->text.pos); printf(",\n");
|
|
indent_printf(indent, "char_space = %d,\n", sp->text.char_space);
|
|
indent_printf(indent, "line_space = %d,\n", sp->text.line_space);
|
|
if (sp->plugin) {
|
|
if (sp->plugin->debug_print) {
|
|
indent_printf(indent, "plugin = {\n");
|
|
sp->plugin->debug_print(sp, indent + 1);
|
|
indent_printf(indent, "},\n");
|
|
} else {
|
|
indent_printf(indent, "plugin = %s,\n", sp->plugin->name);
|
|
}
|
|
}
|
|
indent--;
|
|
indent_printf(indent, "},\n");
|
|
|
|
indent_printf(indent, "cg_no = %d\n", sp->cg_no);
|
|
indent--;
|
|
|
|
indent_printf(indent, "}\n");
|
|
}
|