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Plugins can implement this so that scene_print will print additional information for the sprite. RE_plugin implements this to dump the 3D scene information.
29 lines
950 B
C
29 lines
950 B
C
/* Copyright (C) 2022 kichikuou <KichikuouChrome@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef SYSTEM4_PLUGIN_H
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#define SYSTEM4_PLUGIN_H
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struct sact_sprite;
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struct draw_plugin {
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const char *name;
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void (*update)(struct sact_sprite *);
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void (*debug_print)(struct sact_sprite *, int indent);
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};
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#endif /* SYSTEM4_PLUGIN_H */
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