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Add a scene_print function which prints a textual representation of the current scene. This works by attaching a `debug_print` function to each entity in the scene. This function is implemented for SACT2 and GUIEngine entities. A default implementation will be used of none is provided. This can be accessed from the debugger via the `scene` command (although the output is typically too much to view in a terminal; it's better to run `scene_print` somewhere and redirect stdout to a file).
80 lines
2.1 KiB
C
80 lines
2.1 KiB
C
/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef XSYSTEM4_H
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#define XSYSTEM4_H
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#include <stddef.h>
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#include <stdbool.h>
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struct config {
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char *game_name;
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char *ain_filename;
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char *game_dir;
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char *save_dir;
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char *home_dir;
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int view_width;
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int view_height;
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size_t mixer_nr_channels;
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char **mixer_channels;
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int *mixer_volumes;
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int default_volume;
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char *bgi_path;
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char *wai_path;
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char *ex_path;
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char *fnl_path;
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char *font_paths[2];
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bool joypad;
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bool echo;
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float text_x_scale;
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bool manual_text_x_scale;
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};
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extern struct config config;
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// Convenience functions to avoid cumbersome memory management when passing
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// text to printf-like functions
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const char *display_sjis0(const char *sjis);
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const char *display_sjis1(const char *sjis);
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const char *display_sjis2(const char *sjis);
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const char *display_utf0(const char *utf);
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const char *display_utf1(const char *utf);
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const char *display_utf2(const char *utf);
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void indent_printf(int indent, const char *fmt, ...);
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char *unix_path(const char *path);
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char *gamedir_path(const char *path);
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char *savedir_path(const char *path);
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void get_date(int *year, int *month, int *mday, int *wday);
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void get_time(int *hour, int *min, int *sec, int *ms);
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#ifndef XSYS4_DATA_DIR
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#define XSYS4_DATA_DIR "/usr/local/share/xsystem4"
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#endif
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extern bool game_daibanchou_en;
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extern bool game_rance02_mg;
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extern bool game_rance6_mg;
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extern bool game_rance7_mg;
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extern bool id_indexed_afa;
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#endif /* XSYSTEM4_H */
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