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It is called when the plugin is unbound from a sprite, or when the sprite to which the plugin is bound is released. This prevents memory leaks when sprites are destroyed without the plugin being released, and simplifies lifetime management of the DrawDungeon plugin.
34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
/* Copyright (C) 2022 kichikuou <KichikuouChrome@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef SYSTEM4_PLUGIN_H
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#define SYSTEM4_PLUGIN_H
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#include <stdbool.h>
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typedef struct cJSON cJSON;
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struct sact_sprite;
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struct draw_plugin {
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const char *name;
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void (*free)(struct draw_plugin *);
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void (*update)(struct sact_sprite *);
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void (*render)(struct sact_sprite *); // for custom sprites
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cJSON *(*to_json)(struct sact_sprite *, bool);
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};
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#endif /* SYSTEM4_PLUGIN_H */
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