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Add a scene_print function which prints a textual representation of the current scene. This works by attaching a `debug_print` function to each entity in the scene. This function is implemented for SACT2 and GUIEngine entities. A default implementation will be used of none is provided. This can be accessed from the debugger via the `scene` command (although the output is typically too much to view in a terminal; it's better to run `scene_print` somewhere and redirect stdout to a file).