Files
nunuhara_xsystem4/src/sprite.c
T
kichikuou 6e755b21ef Update ChipmunkSpriteEngine to use the parts vertex shader
And set the `use_clipper` uniform to false.
2026-03-01 10:59:07 +09:00

502 lines
13 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#include <errno.h>
#include <stdlib.h>
#include <assert.h>
#include "system4.h"
#include "system4/cg.h"
#include "system4/file.h"
#include "system4/string.h"
#include "system4/utfsjis.h"
#include "asset_manager.h"
#include "audio.h"
#include "input.h"
#include "gfx/gfx.h"
#include "gfx/font.h"
#include "json.h"
#include "plugin.h"
#include "sprite.h"
#include "vm.h"
#include "vm/page.h"
#include "xsystem4.h"
bool sact_dirty = true;
LIST_HEAD(listhead, sact_sprite) sprites_with_plugins =
LIST_HEAD_INITIALIZER(sprites_with_plugins);
// XXX: sprites should typically be set to zero and then initialized with this
// function upon allocation.
void sprite_init(struct sact_sprite *sp)
{
sp->blend_rate = 255;
sp->multiply_color = (SDL_Color){255,255,255,255};
}
void sprite_free(struct sact_sprite *sp)
{
scene_unregister_sprite(&sp->sp);
gfx_delete_texture(&sp->texture);
gfx_delete_texture(&sp->text.texture);
if (sp->plugin) {
if (sp->plugin->free)
sp->plugin->free(sp->plugin);
LIST_REMOVE(sp, entry);
}
// restore to initial state
memset(sp, 0, sizeof(struct sact_sprite));
sprite_init(sp);
}
static void sprite_init_texture(struct sact_sprite *sp)
{
if (!sp->texture.handle) {
if (sp->sp.has_alpha)
gfx_init_texture_rgba(&sp->texture, sp->rect.w, sp->rect.h, sp->color);
else
gfx_init_texture_rgb(&sp->texture, sp->rect.w, sp->rect.h, sp->color);
}
}
static struct sprite_shader {
struct shader s;
GLuint blend_rate;
GLuint multiply_color;
GLuint add_color;
GLuint bot_left;
GLuint top_right;
} sprite_shader = {0};
static void prepare_sact_shader(struct gfx_render_job *job, void *data)
{
struct sprite_shader *s = (struct sprite_shader*)job->shader;
struct sact_sprite *sp = (struct sact_sprite*)data;
glUniform1f(s->blend_rate, sp->blend_rate / 255.0f);
glUniform3f(s->multiply_color,
sp->multiply_color.r / 255.0f,
sp->multiply_color.g / 255.0f,
sp->multiply_color.b / 255.0f);
}
static void prepare_chipmunk_shader(struct gfx_render_job *job, void *data)
{
struct sprite_shader *s = (struct sprite_shader*)job->shader;
struct sact_sprite *sp = (struct sact_sprite*)data;
glUniform1f(s->blend_rate, sp->blend_rate / 255.0f);
glUniform3f(s->multiply_color,
sp->multiply_color.r / 255.0f,
sp->multiply_color.g / 255.0f,
sp->multiply_color.b / 255.0f);
glUniform3f(s->add_color,
sp->add_color.r / 255.0f,
sp->add_color.g / 255.0f,
sp->add_color.b / 255.0f);
Rectangle r = sp->surface_area;
if (!r.w && !r.h) {
r = (Rectangle) { 0, 0, sp->rect.w, sp->rect.h };
}
glUniform2f(s->bot_left, r.x, r.y);
glUniform2f(s->top_right, r.x + r.w, r.y + r.h);
}
void sprite_init_sact(void)
{
if (sprite_shader.s.prepare) {
if (sprite_shader.s.prepare != prepare_sact_shader) {
WARNING("mixed SACT2/ChipmunkSpriteEngine initialization");
return;
}
}
gfx_load_shader(&sprite_shader.s, "shaders/render.v.glsl", "shaders/sprite.f.glsl");
sprite_shader.blend_rate = glGetUniformLocation(sprite_shader.s.program, "blend_rate");
sprite_shader.multiply_color = glGetUniformLocation(sprite_shader.s.program, "multiply_color");
sprite_shader.s.prepare = prepare_sact_shader;
}
void sprite_init_chipmunk(void)
{
if (sprite_shader.s.prepare) {
if (sprite_shader.s.prepare != prepare_chipmunk_shader) {
WARNING("mixed SACT2/ChipmunkSpriteEngine initialization");
} else {
return;
}
}
gfx_load_shader(&sprite_shader.s, "shaders/parts.v.glsl", "shaders/parts.f.glsl");
sprite_shader.blend_rate = glGetUniformLocation(sprite_shader.s.program, "blend_rate");
sprite_shader.multiply_color = glGetUniformLocation(sprite_shader.s.program, "multiply_color");
sprite_shader.add_color = glGetUniformLocation(sprite_shader.s.program, "add_color");
sprite_shader.bot_left = glGetUniformLocation(sprite_shader.s.program, "bot_left");
sprite_shader.top_right = glGetUniformLocation(sprite_shader.s.program, "top_right");
sprite_shader.s.prepare = prepare_chipmunk_shader;
glUseProgram(sprite_shader.s.program);
glUniform1i(glGetUniformLocation(sprite_shader.s.program, "use_clipper"), 0);
glUseProgram(0);
}
static void sprite_render(struct sprite *_sp)
{
struct sact_sprite *sp = (struct sact_sprite*)_sp;
if (sp->plugin && sp->plugin->render) {
sp->plugin->render(sp);
return;
}
sprite_init_texture(sp);
switch (sp->draw_method) {
case DRAW_METHOD_SCREEN:
glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ZERO, GL_ONE);
break;
case DRAW_METHOD_MULTIPLY:
glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_ZERO, GL_ONE);
break;
case DRAW_METHOD_ADDITIVE:
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
break;
case DRAW_METHOD_NORMAL:
break;
}
Rectangle r = sp->rect;
if (sp->surface_area.x || sp->surface_area.y) {
r.x -= sp->surface_area.x;
r.y -= sp->surface_area.y;
}
_gfx_render_texture(&sprite_shader.s, &sp->texture, &r, sp);
if (sp->text.texture.handle) {
_gfx_render_texture(&sprite_shader.s, &sp->text.texture, &r, sp);
}
if (sp->draw_method != DRAW_METHOD_NORMAL)
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
}
struct texture *sprite_get_texture(struct sact_sprite *sp)
{
sprite_init_texture(sp);
return &sp->texture;
}
static cJSON *_sprite_to_json(struct sprite *sp, bool verbose)
{
return sprite_to_json((struct sact_sprite*)sp, verbose);
}
void sprite_set_cg(struct sact_sprite *sp, struct cg *cg)
{
gfx_delete_texture(&sp->texture);
gfx_init_texture_with_cg(&sp->texture, cg);
sp->rect.w = cg->metrics.w;
sp->rect.h = cg->metrics.h;
sp->sp.has_pixel = true;
sp->sp.has_alpha = cg->metrics.has_alpha;
sp->sp.render = sprite_render;
sp->sp.to_json = _sprite_to_json;
sprite_dirty(sp);
}
// XXX: Only used in English Rance VI
void sprite_set_cg_2x(struct sact_sprite *sp, struct cg *cg)
{
// load CG at 1x
Texture tmp;
gfx_init_texture_with_cg(&tmp, cg);
SDL_Color c = { 0, 0, 0, 255 };
int w = cg->metrics.w*2;
int h = cg->metrics.h*2;
// upscale into sprite texture
gfx_delete_texture(&sp->texture);
if (cg->metrics.has_alpha) {
gfx_init_texture_rgba(&sp->texture, w, h, c);
} else {
gfx_init_texture_rgb(&sp->texture, w, h, c);
}
gfx_copy_stretch_with_alpha_map(&sp->texture, 0, 0, w, h, &tmp, 0, 0, cg->metrics.w, cg->metrics.h);
sp->rect.w = w;
sp->rect.h = h;
sp->sp.has_pixel = true;
sp->sp.has_alpha = cg->metrics.has_alpha;
sp->sp.render = sprite_render;
sp->sp.to_json = _sprite_to_json;
sprite_dirty(sp);
gfx_delete_texture(&tmp);
}
int sprite_set_cg_from_asset(struct sact_sprite *sp, int cg_no)
{
struct cg *cg = asset_cg_load(cg_no);
if (!cg)
return 0;
sprite_set_cg(sp, cg);
sp->cg_no = cg_no;
cg_free(cg);
return 1;
}
int sprite_set_cg_2x_from_asset(struct sact_sprite *sp, int cg_no)
{
struct cg *cg = asset_cg_load(cg_no);
if (!cg)
return 0;
sprite_set_cg_2x(sp, cg);
sp->cg_no = cg_no;
cg_free(cg);
return 1;
}
int sprite_set_cg_by_name(struct sact_sprite *sp, const char *name)
{
struct cg *cg = asset_cg_load_by_name(name, &sp->cg_no);
if (!cg)
return 0;
sprite_set_cg(sp, cg);
cg_free(cg);
return 1;
}
int sprite_set_cg_from_file(struct sact_sprite *sp, const char *path)
{
struct cg *cg = cg_load_file(path);
if (!cg)
return 0;
sprite_set_cg(sp, cg);
cg_free(cg);
return 1;
}
int sprite_save_cg(struct sact_sprite *sp, const char *path)
{
return gfx_save_texture(sprite_get_texture(sp), path, ALCG_QNT);
}
/*
* Attach pixel data to a sprite. The texture is initialized lazily.
*/
void sprite_init_color(struct sact_sprite *sp, int w, int h, int r, int g, int b, int a)
{
sp->color = (SDL_Color) { .r = r, .g = g, .b = b, .a = (a >= 0 ? a : 255) };
sp->rect.w = w;
sp->rect.h = h;
gfx_delete_texture(&sp->texture);
sp->sp.has_pixel = true;
sp->sp.has_alpha = a >= 0;
sp->sp.render = sprite_render;
sp->sp.to_json = _sprite_to_json;
sprite_dirty(sp);
}
void sprite_init_custom(struct sact_sprite *sp)
{
sp->sp.render = sprite_render;
sp->sp.to_json = _sprite_to_json;
}
void sprite_set_pos(struct sact_sprite *sp, int x, int y)
{
sp->rect.x = x;
sp->rect.y = y;
sprite_dirty(sp);
}
void sprite_set_x(struct sact_sprite *sp, int x)
{
sp->rect.x = x;
sprite_dirty(sp);
}
void sprite_set_y(struct sact_sprite *sp, int y)
{
sp->rect.y = y;
sprite_dirty(sp);
}
void sprite_set_blend_rate(struct sact_sprite *sp, int rate)
{
sp->blend_rate = max(0, min(255, rate));
sprite_dirty(sp);
}
void sprite_set_multiply_color(struct sact_sprite *sp, int r, int g, int b)
{
sp->multiply_color.r = max(0, min(255, r));
sp->multiply_color.g = max(0, min(255, g));
sp->multiply_color.b = max(0, min(255, b));
}
void sprite_set_add_color(struct sact_sprite *sp, int r, int g, int b)
{
sp->add_color.r = max(0, min(255, r));
sp->add_color.g = max(0, min(255, g));
sp->add_color.b = max(0, min(255, b));
}
void sprite_set_surface_area(struct sact_sprite *sp, int x, int y, int w, int h)
{
sp->surface_area = (Rectangle) { x, y, w, h };
}
int sprite_set_draw_method(struct sact_sprite *sp, enum draw_method method)
{
sp->draw_method = method;
sprite_dirty(sp);
return 1;
}
enum draw_method sprite_get_draw_method(struct sact_sprite *sp)
{
return sp->draw_method;
}
void sprite_set_text_home(struct sact_sprite *sp, int x, int y)
{
sp->text.home = (Point) { .x = x, .y = y };
sprite_dirty(sp);
}
void sprite_set_text_line_space(struct sact_sprite *sp, int px)
{
sp->text.line_space = px;
sprite_dirty(sp);
}
void sprite_set_text_char_space(struct sact_sprite *sp, int px)
{
sp->text.char_space = px;
sprite_dirty(sp);
}
void sprite_set_text_pos(struct sact_sprite *sp, int x, int y)
{
if (sp->text.pos.y != y)
sp->text.current_line_height = 0;
sp->text.pos = (Point) { .x = x, .y = y };
sprite_dirty(sp);
}
void sprite_text_draw(struct sact_sprite *sp, struct string *text, struct text_style *ts)
{
if (!sp->text.texture.handle) {
gfx_init_texture_rgba(&sp->text.texture, sp->rect.w, sp->rect.h, COLOR(0, 0, 0, 0));
}
ts->font_spacing = sp->text.char_space;
sp->text.pos.x += gfx_render_text(&sp->text.texture, sp->text.pos.x, sp->text.pos.y, text->text, ts, false);
if (sp->text.current_line_height < ts->size)
sp->text.current_line_height = ts->size;
sprite_dirty(sp);
}
void sprite_text_clear(struct sact_sprite *sp)
{
gfx_delete_texture(&sp->text.texture);
sprite_dirty(sp);
}
void sprite_text_home(struct sact_sprite *sp, int size)
{
sp->text.pos = sp->text.home;
sp->text.current_line_height = size;
sprite_dirty(sp);
}
void sprite_text_new_line(struct sact_sprite *sp, int size)
{
if (!size)
size = sp->text.current_line_height;
sp->text.pos = POINT(sp->text.home.x, sp->text.pos.y + size + sp->text.line_space);
sp->text.current_line_height = 0;
sprite_dirty(sp);
}
void sprite_text_copy(struct sact_sprite *dsp, struct sact_sprite *ssp)
{
sprite_text_clear(dsp);
if (ssp->text.texture.handle) {
SDL_Color c = { 0, 0, 0, 0 };
gfx_init_texture_rgba(&dsp->text.texture, dsp->rect.w, dsp->rect.h, c);
gfx_copy(&dsp->text.texture, 0, 0, &ssp->text.texture, 0, 0, ssp->text.texture.w, ssp->text.texture.h);
gfx_copy_amap(&dsp->text.texture, 0, 0, &ssp->text.texture, 0, 0, ssp->text.texture.w, ssp->text.texture.h);
}
dsp->text.home = ssp->text.home;
dsp->text.pos = ssp->text.pos;
dsp->text.char_space = ssp->text.char_space;
dsp->text.line_space = ssp->text.line_space;
dsp->text.current_line_height = ssp->text.current_line_height;
sprite_dirty(dsp);
}
bool sprite_is_point_in_rect(struct sact_sprite *sp, int x, int y)
{
Point p = POINT(x, y);
return !!SDL_PointInRect(&p, &sp->rect);
}
bool sprite_is_point_in(struct sact_sprite *sp, int x, int y)
{
if (!sprite_is_point_in_rect(sp, x, y))
return 0;
// check alpha
struct texture *t = sprite_get_texture(sp);
SDL_Color c = gfx_get_pixel(t, x - sp->rect.x, y - sp->rect.y);
return !!c.a;
}
int sprite_get_amap_value(struct sact_sprite *sp, int x, int y)
{
return gfx_get_pixel(sprite_get_texture(sp), x, y).a;
}
void sprite_get_pixel_value(struct sact_sprite *sp, int x, int y, int *r, int *g, int *b)
{
SDL_Color c = gfx_get_pixel(sprite_get_texture(sp), x, y);
*r = c.r;
*g = c.g;
*b = c.b;
}
void sprite_bind_plugin(struct sact_sprite *sp, struct draw_plugin *plugin)
{
if (!sp->plugin && plugin)
LIST_INSERT_HEAD(&sprites_with_plugins, sp, entry);
else if (sp->plugin && !plugin)
LIST_REMOVE(sp, entry);
if (sp->plugin != plugin && sp->plugin && sp->plugin->free)
sp->plugin->free(sp->plugin);
sp->plugin = plugin;
}
void sprite_call_plugins(void)
{
struct sact_sprite *sp;
LIST_FOREACH(sp, &sprites_with_plugins, entry) {
if (sp->plugin->update)
sp->plugin->update(sp);
}
}