mirror of
https://github.com/nunuhara/xsystem4.git
synced 2026-10-15 02:29:30 +03:00
203 lines
4.7 KiB
C
203 lines
4.7 KiB
C
/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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#include <limits.h>
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#include <time.h>
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#include <SDL.h>
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#include "system4.h"
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#include "system4/cg.h"
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#include "system4/file.h"
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#include "xsystem4.h"
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// XXX: can't include gfx/gfx.h because windows.h redefines Rectangle
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typedef struct texture Texture;
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Texture *gfx_main_surface(void);
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int gfx_save_texture(Texture *t, const char *path, enum cg_type);
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#ifdef _WIN32
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#include <windows.h>
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static char *default_filename(void)
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{
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time_t t = time(NULL);
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struct tm *tm = localtime(&t);
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char datetime[128];
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strftime(datetime, sizeof(datetime), "%Y%m%d_%H%M%S", tm);
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char *name = xmalloc(PATH_MAX);
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snprintf(name, PATH_MAX, "%s_%s.png", config.game_name, datetime);
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return name;
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}
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static char *default_path(void)
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{
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// FIXME: Earlier games use "[gamedir]/Snapshot/", but later games save under
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// "Documents/AliceSoft/[gamename]/Screenshot/"
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char *path = gamedir_path("Snapshot");
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if (mkdir_p(path)) {
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WARNING("mkdir_p: %s", strerror(errno));
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free(path);
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return NULL;
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}
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for (int i = 0; path[i]; i++) {
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if (path[i] == '/')
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path[i] = '\\';
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}
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return path;
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}
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void screenshot_save(void)
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{
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char *name = default_filename();
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char *path = default_path();
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OPENFILENAME ofn;
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ZeroMemory(&ofn, sizeof(ofn));
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ofn.lStructSize = sizeof(ofn);
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ofn.lpstrFilter = "PNG Files (*.png)\0*.png\0";
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ofn.lpstrFile = name;
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ofn.lpstrInitialDir = path;
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ofn.nMaxFile = MAX_PATH;
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ofn.Flags = OFN_EXPLORER | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
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ofn.lpstrDefExt = "png";
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if (GetSaveFileName(&ofn))
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{
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for (int i = 0; name[i]; i++) {
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if (name[i] == '\\')
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name[i] = '/';
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}
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gfx_save_texture(gfx_main_surface(), name, ALCG_PNG);
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char msg[PATH_MAX + 64];
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snprintf(msg, sizeof(msg), "Screenshot saved to %s", name);
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SDL_ShowSimpleMessageBox(0, "xsystem4", msg, NULL);
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}
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free(name);
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free(path);
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}
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#else
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#ifdef __ANDROID__
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void screenshot_save(void)
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{
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}
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#else
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static char *default_filename(void)
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{
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time_t t = time(NULL);
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struct tm *tm = localtime(&t);
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char datetime[128];
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strftime(datetime, sizeof(datetime), "%Y%m%d_%H%M%S", tm);
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// FIXME: Earlier games use "[gamedir]/Snapshot/", but later games save under
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// "Documents/AliceSoft/[gamename]/Screenshot/"
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char name[PATH_MAX];
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snprintf(name, sizeof(name), "Snapshot/%s_%s.png", config.game_name, datetime);
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return gamedir_path(name);
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}
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static bool have_zenity(void)
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{
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FILE *fp = popen("zenity --version", "r");
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if (!fp)
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return false;
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char line[256];
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while (fgets(line, sizeof(line), fp))
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printf("%s", line);
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if (pclose(fp) != 0)
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return false;
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return true;
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}
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static char *zenity_get_filename(const char *dflt)
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{
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char buf[PATH_MAX + 64];
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snprintf(buf, sizeof(buf), "zenity --file-selection --filename=\"%s\" --save", dflt);
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FILE *fp = popen(buf, "r");
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if (!fp)
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return NULL;
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// read filename
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char *filename = fgets(buf, sizeof(buf), fp);
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if (filename && *filename) {
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filename = xstrdup(filename);
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// delete trailing newline
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size_t len = strlen(filename);
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if (filename[len-1] == '\n')
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filename[len-1] = '\0';
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} else {
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filename = NULL;
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}
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// empty pipe and close
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while (fgets(buf, sizeof(buf), fp))
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/* nothing */;
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pclose(fp);
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return filename;
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}
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void screenshot_save(void)
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{
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// get filename
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char *name = default_filename();
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if (have_zenity()) {
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char *tmp = zenity_get_filename(name);
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free(name);
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name = tmp;
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if (!name)
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return;
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}
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// create directory
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char *dir = path_dirname(name);
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if (mkdir_p(dir)) {
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WARNING("mkdir_p: %s", strerror(errno));
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free(name);
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return;
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}
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// save screenshot
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gfx_save_texture(gfx_main_surface(), name, ALCG_PNG);
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// XXX: this uses zenity on wayland, so there is no confirmation
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// that anything happened if zenity is not installed
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char msg[PATH_MAX + 64];
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snprintf(msg, sizeof(msg), "Screenshot saved to %s", name);
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SDL_ShowSimpleMessageBox(0, "xsystem4", msg, NULL);
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NOTICE("%s", msg);
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free(name);
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}
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#endif // __ANDROID__
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#endif // _WIN32
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