Files
nunuhara_xsystem4/include
Nunuhara Cabbage 9089fa1fd1 Rewrite fnl font renderer
Only unscaled glyph bitmaps are now cached in regular memory. Scaled
glyphs are stored as textures on the GPU. Only the alpha channel on
glyph textures is used, with the color being provided as an input to the
shader.

Outline and bold rendering is improved by using a simple dilate shader.
This looks okay but could be improved (the result is a bit blurry
still).
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