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5 functions:
SACT2.SP_SetDrawMethod
DrawGraph.CopyStretch
DrawGraph.CopyStretchAmap
DrawGraph.CopyReduce
DrawGraph.CopyReduceAmap
SP_SetDrawMethod is not pixel-perfect to System40.exe, but its pretty
close.
I'm not sure what the difference between the Stretch/Reduce functions is
supposed to be. They seem to do the same thing.
Also, the ugly macros in sdl_draw.c are replaced by higher-order
functions.
With this commit, Sengoku Rance runs up to the menu without exiting due
to unimplemented HLL functions.
87 lines
3.3 KiB
C
87 lines
3.3 KiB
C
/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef SYSTEM4_SDL_CORE_H
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#define SYSTEM4_SDL_CORE_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <SDL.h>
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#include "graphics.h"
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struct cg;
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int sdl_initialize(void);
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void sdl_remove(void);
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void sdl_set_window_size(int w, int h);
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void sdl_fullscreen(bool on);
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// surface/texture creation
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SDL_Texture *sdl_create_texture(int w, int h);
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void sdl_update_texture(SDL_Texture *t, SDL_Surface *s);
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SDL_Texture *sdl_surface_to_texture(SDL_Surface *s);
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SDL_Surface *sdl_create_surface(int w, int h, SDL_Color *color);
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// rendering
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void sdl_render_clear(void);
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void sdl_render_present(void);
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void sdl_render_texture(SDL_Texture *t, Rectangle *r);
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// drawing
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void sdl_copy(struct cg *dst, int dx, int dy, struct cg *src, int sx, int sy, int w, int h);
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void sdl_copy_bright(struct cg *dst, int dx, int dy, struct cg *src, int sx, int sy, int w, int h, int rate);
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void sdl_copy_amap(struct cg *dst, int dx, int dy, struct cg *src, int sx, int sy, int w, int h);
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void sdl_copy_sprite(struct cg *dst, int dx, int dy, struct cg *src, int sx, int sy, int w, int h, int r, int g, int b);
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void sdl_copy_use_amap_under(struct cg *dst, int dx, int dy, struct cg *src, int sx, int sy, int w, int h, int a_threshold);
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void sdl_copy_use_amap_border(struct cg *dst, int dx, int dy, struct cg *src, int sx, int sy, int w, int h, int a_threshold);
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void sdl_copy_amap_max(struct cg *dst, int dx, int dy, struct cg *src, int sx, int sy, int w, int h);
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void sdl_copy_amap_min(struct cg *dst, int dx, int dy, struct cg *src, int sx, int sy, int w, int h);
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void sdl_fill(struct cg *dst, int x, int y, int w, int h, int r, int g, int b);
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void sdl_fill_alpha_color(struct cg *dst, int x, int y, int w, int h, int r, int g, int b, int a);
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void sdl_fill_amap(struct cg *dst, int x, int y, int w, int h, int a);
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void sdl_copy_stretch(struct cg *dst, int dx, int dy, int dw, int dh, struct cg *src, int sx, int sy, int sw, int sh);
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void sdl_copy_stretch_amap(struct cg *dst, int dx, int dy, int dw, int dh, struct cg *src, int sx, int sy, int sw, int sh);
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enum font_weight {
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FW_NORMAL = 400,
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FW_BOLD = 700
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};
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enum font_face {
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FONT_GOTHIC = 0,
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FONT_MINCHO = 1
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};
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struct text_metrics {
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SDL_Color color;
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SDL_Color outline_color;
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unsigned int size;
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enum font_weight weight;
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enum font_face face;
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int outline_left;
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int outline_up;
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int outline_right;
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int outline_down;
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};
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void sdl_text_init(void);
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bool sdl_set_font(int face, unsigned int size);
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int sdl_render_text(SDL_Surface *dst, Point pos, char *msg, struct text_metrics *tm);
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#endif /* SYSTEM4_SDL_CORE_H */
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