Files
nunuhara_xsystem4/sact_graphics.c
T
Nunuhara Cabbage 81455baeb4 Implement more DrawGraph/SACT2 functions
5 functions:

    SACT2.SP_SetDrawMethod
    DrawGraph.CopyStretch
    DrawGraph.CopyStretchAmap
    DrawGraph.CopyReduce
    DrawGraph.CopyReduceAmap

SP_SetDrawMethod is not pixel-perfect to System40.exe, but its pretty
close.

I'm not sure what the difference between the Stretch/Reduce functions is
supposed to be. They seem to do the same thing.

Also, the ugly macros in sdl_draw.c are replaced by higher-order
functions.

With this commit, Sengoku Rance runs up to the menu without exiting due
to unimplemented HLL functions.
2019-12-01 19:50:47 -08:00

522 lines
16 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#include "system4.h"
#include "sact.h"
#include "cg.h"
#include "input.h"
#include "sdl_core.h"
#include "vm.h"
#include "vm_string.h"
#include "utfsjis.h"
static struct sact_sprite **sprites = NULL;
static int nr_sprites = 0;
TAILQ_HEAD(listhead, sact_sprite) sprite_list =
TAILQ_HEAD_INITIALIZER(sprite_list);
struct sact_sprite *sact_get_sprite(int sp)
{
if (sp < 0 || sp >= nr_sprites)
return NULL;
return sprites[sp];
}
struct sact_sprite *get_surface(int no)
{
struct sact_sprite *sp = sact_get_sprite(no);
if (!sp)
ERROR("Invalid sprite number: %d", no);
if (!sp->cg->s)
sp->cg->s = sdl_create_surface(sp->rect.w, sp->rect.h, &sp->color);
if (!sp->cg->t)
sp->cg->t = sdl_surface_to_texture(sp->cg->s);
return sp;
}
static struct sact_sprite *alloc_sprite(int sp)
{
sprites[sp] = xcalloc(1, sizeof(struct sact_sprite));
sprites[sp]->no = sp;
return sprites[sp];
}
static void sprite_register(struct sact_sprite *sp)
{
struct sact_sprite *p;
TAILQ_FOREACH(p, &sprite_list, entry) {
if (p->z > sp->z) {
TAILQ_INSERT_BEFORE(p, sp, entry);
return;
}
}
TAILQ_INSERT_TAIL(&sprite_list, sp, entry);
}
static void sprite_unregister(struct sact_sprite *sp)
{
TAILQ_REMOVE(&sprite_list, sp, entry);
}
int sact_Init(void)
{
sdl_initialize();
sdl_text_init();
return 1;
}
int sact_Update(void)
{
handle_events();
sdl_render_clear();
struct sact_sprite *p;
TAILQ_FOREACH(p, &sprite_list, entry) {
if (!p->show)
continue;
if (!p->cg->s) {
p->cg->s = sdl_create_surface(p->rect.w, p->rect.h, &p->color);
p->cg->t = sdl_surface_to_texture(p->cg->s);
}
sdl_render_texture(p->cg->t, &p->rect);
if (p->text.t)
sdl_render_texture(p->text.t, &p->rect);
}
sdl_render_present();
return 1;
}
enum sact_effect {
SACT_EFFECT_CROSSFADE = 1,
SACT_EFFECT_FADEOUT = 2,
SACT_EFFECT_FADEIN = 3,
SACT_EFFECT_WHITEOUT = 4,
SACT_EFFECT_WHITEIN = 5,
SACT_EFFECT_CROSSFADE_MOSAIC = 6,
SACT_EFFECT_BLIND_DOWN = 7,
SACT_EFFECT_BLIND_LR = 8,
SACT_EFFECT_BLIND_DOWN_LR = 9,
SACT_EFFECT_ZOOM_BLEND_BLUR = 10,
SACT_EFFECT_LINEAR_BLUR = 11,
SACT_EFFECT_UP_DOWN_CROSSFADE = 12,
SACT_EFFECT_DOWN_UP_CROSSFADE = 13,
SACT_EFFECT_PENTAGRAM_IN_OUT = 14,
SACT_EFFECT_PENTAGRAM_OUT_IN = 15,
SACT_EFFECT_HEXAGRAM_IN_OUT = 16,
SACT_EFFECT_HEXAGRAM_OUT_IN = 17,
SACT_EFFECT_AMAP_CROSSFADE = 18,
SACT_EFFECT_VERTICAL_BAR_BLUR = 19,
SACT_EFFECT_ROTATE_OUT = 20,
SACT_EFFECT_ROTATE_IN = 21,
SACT_EFFECT_ROTATE_OUT_CW = 22,
SACT_EFFECT_ROTATE_IN_CW = 23,
SACT_EFFECT_BLOCK_DISSOLVE = 24,
SACT_EFFECT_POLYGON_ROTATE_Y = 25,
SACT_EFFECT_POLYGON_ROTATE_Y_CW = 26,
SACT_EFFECT_OSCILLATE = 27,
SACT_EFFECT_POLYGON_ROTATE_X_CW = 28,
SACT_EFFECT_POLYGON_ROTATE_X = 29,
SACT_EFFECT_ROTATE_ZOOM_BLEND_BLUR = 30,
SACT_EFFECT_ZIGZAG_CROSSFADE = 31,
SACT_EFFECT_TV_SWITCH_OFF = 32,
SACT_EFFECT_TV_SWITCH_ON = 33,
SACT_EFFECT_POLYGON_EXPLOSION = 34,
SACT_EFFECT_NOISE_CROSSFADE = 35,
SACT_EFFECT_TURN_PAGE = 36,
SACT_EFFECT_SEPIA_NOISE_CROSSFADE = 37,
SACT_EFFECT_CRUMPLED_PAPER_PULL = 38,
SACT_EFFECT_HORIZONTAL_ZIGZAG = 39,
SACT_EFFECT_LINEAR_BLUR_HD = 40,
SACT_EFFECT_VERTICAL_BAR_BLUR_HD = 41,
SACT_EFFECT_AMAP_CROSSFADE2 = 42,
SACT_EFFECT_ZOOM_LR = 43,
SACT_EFFECT_ZOOR_RL = 44,
SACT_EFFECT_CROSSFADE_LR = 45,
SACT_EFFECT_CROSSFADE_RL = 46,
SACT_EFFECT_PIXEL_EXPLOSION = 47,
SACT_EFFECT_ZOOM_IN_CROSSFADE = 48,
SACT_EFFECT_PIXEL_DROP = 49,
SACT_EFFECT_BLUR_FADEOUT = 50,
SACT_EFFECT_BLUR_CROSSFADE = 51,
SACT_EFFECT_2ROT_ZOOM_BLEND_BLUR = 52,
SACT_NR_EFFECTS
};
static const char *sact_effect_names[SACT_NR_EFFECTS] = {
[SACT_EFFECT_CROSSFADE] = "SACT_EFFECT_CROSSFADE",
[SACT_EFFECT_FADEOUT] = "SACT_EFFECT_FADEOUT",
[SACT_EFFECT_FADEIN] = "SACT_EFFECT_FADEIN",
[SACT_EFFECT_WHITEOUT] = "SACT_EFFECT_WHITEOUT",
[SACT_EFFECT_WHITEIN] = "SACT_EFFECT_WHITEIN",
[SACT_EFFECT_CROSSFADE_MOSAIC] = "SACT_EFFECT_CROSSFADE_MOSAIC",
[SACT_EFFECT_BLIND_DOWN] = "SACT_EFFECT_BLIND_DOWN",
[SACT_EFFECT_BLIND_LR] = "SACT_EFFECT_BLIND_LR",
[SACT_EFFECT_BLIND_DOWN_LR] = "SACT_EFFECT_BLIND_DOWN_LR",
[SACT_EFFECT_ZOOM_BLEND_BLUR] = "SACT_EFFECT_ZOOM_BLEND_BLUR",
[SACT_EFFECT_LINEAR_BLUR] = "SACT_EFFECT_LINEAR_BLUR",
[SACT_EFFECT_UP_DOWN_CROSSFADE] = "SACT_EFFECT_UP_DOWN_CROSSFADE",
[SACT_EFFECT_DOWN_UP_CROSSFADE] = "SACT_EFFECT_DOWN_UP_CROSSFADE",
[SACT_EFFECT_PENTAGRAM_IN_OUT] = "SACT_EFFECT_PENTAGRAM_IN_OUT",
[SACT_EFFECT_PENTAGRAM_OUT_IN] = "SACT_EFFECT_PENTAGRAM_OUT_IN",
[SACT_EFFECT_HEXAGRAM_IN_OUT] = "SACT_EFFECT_HEXAGRAM_IN_OUT",
[SACT_EFFECT_HEXAGRAM_OUT_IN] = "SACT_EFFECT_HEXAGRAM_OUT_IN",
[SACT_EFFECT_AMAP_CROSSFADE] = "SACT_EFFECT_AMAP_CROSSFADE",
[SACT_EFFECT_VERTICAL_BAR_BLUR] = "SACT_EFFECT_VERTICAL_BAR_BLUR",
[SACT_EFFECT_ROTATE_OUT] = "SACT_EFFECT_ROTATE_OUT",
[SACT_EFFECT_ROTATE_IN] = "SACT_EFFECT_ROTATE_IN",
[SACT_EFFECT_ROTATE_OUT_CW] = "SACT_EFFECT_ROTATE_OUT_CW",
[SACT_EFFECT_ROTATE_IN_CW] = "SACT_EFFECT_ROTATE_IN_CW",
[SACT_EFFECT_BLOCK_DISSOLVE] = "SACT_EFFECT_BLOCK_DISSOLVE",
[SACT_EFFECT_POLYGON_ROTATE_Y] = "SACT_EFFECT_POLYGON_ROTATE_Y",
[SACT_EFFECT_POLYGON_ROTATE_Y_CW] = "SACT_EFFECT_POLYGON_ROTATE_Y_CW",
[SACT_EFFECT_OSCILLATE] = "SACT_EFFECT_OSCILLATE",
[SACT_EFFECT_POLYGON_ROTATE_X_CW] = "SACT_EFFECT_POLYGON_ROTATE_X_CW",
[SACT_EFFECT_POLYGON_ROTATE_X] = "SACT_EFFECT_POLYGON_ROTATE_X",
[SACT_EFFECT_ROTATE_ZOOM_BLEND_BLUR] = "SACT_EFFECT_ROTATE_ZOOM_BLEND_BLUR",
[SACT_EFFECT_ZIGZAG_CROSSFADE] = "SACT_EFFECT_ZIGZAG_CROSSFADE",
[SACT_EFFECT_TV_SWITCH_OFF] = "SACT_EFFECT_TV_SWITCH_OFF",
[SACT_EFFECT_TV_SWITCH_ON] = "SACT_EFFECT_TV_SWITCH_ON",
[SACT_EFFECT_POLYGON_EXPLOSION] = "SACT_EFFECT_POLYGON_EXPLOSION",
[SACT_EFFECT_NOISE_CROSSFADE] = "SACT_EFFECT_NOISE_CROSSFADE",
[SACT_EFFECT_TURN_PAGE] = "SACT_EFFECT_TURN_PAGE",
[SACT_EFFECT_SEPIA_NOISE_CROSSFADE] = "SACT_EFFECT_SEPIA_NOISE_CROSSFADE",
[SACT_EFFECT_CRUMPLED_PAPER_PULL] = "SACT_EFFECT_CRUMPLED_PAPER_PULL",
[SACT_EFFECT_HORIZONTAL_ZIGZAG] = "SACT_EFFECT_HORIZONTAL_ZIGZAG",
[SACT_EFFECT_LINEAR_BLUR_HD] = "SACT_EFFECT_LINEAR_BLUR_HD",
[SACT_EFFECT_VERTICAL_BAR_BLUR_HD] = "SACT_EFFECT_VERTICAL_BAR_BLUR_HD",
[SACT_EFFECT_AMAP_CROSSFADE2] = "SACT_EFFECT_AMAP_CROSSFADE2",
[SACT_EFFECT_ZOOM_LR] = "SACT_EFFECT_ZOOM_LR",
[SACT_EFFECT_ZOOR_RL] = "SACT_EFFECT_ZOOR_RL",
[SACT_EFFECT_CROSSFADE_LR] = "SACT_EFFECT_CROSSFADE_LR",
[SACT_EFFECT_CROSSFADE_RL] = "SACT_EFFECT_CROSSFADE_RL",
[SACT_EFFECT_PIXEL_EXPLOSION] = "SACT_EFFECT_PIXEL_EXPLOSION",
[SACT_EFFECT_ZOOM_IN_CROSSFADE] = "SACT_EFFECT_ZOOM_IN_CROSSFADE",
[SACT_EFFECT_PIXEL_DROP] = "SACT_EFFECT_PIXEL_DROP",
[SACT_EFFECT_BLUR_FADEOUT] = "SACT_EFFECT_BLUR_FADEOUT",
[SACT_EFFECT_BLUR_CROSSFADE] = "SACT_EFFECT_BLUR_CROSSFADE",
[SACT_EFFECT_2ROT_ZOOM_BLEND_BLUR] = "SACT_EFFECT_2ROT_ZOOM_BLEND_BLUR",
};
int sact_Effect(int type, possibly_unused int time, possibly_unused int key)
{
switch (type) {
default:
if (type < 0 || type >= SACT_NR_EFFECTS)
WARNING("Invalid or unknown effect: %d", type);
else
WARNING("Unimplemented effect: %s", sact_effect_names[type]);
}
return 0;
}
int sact_SP_GetUnuseNum(int min)
{
for (int i = min; i < nr_sprites; i++) {
if (!sprites[i])
return i;
}
int old_nr_sprites = nr_sprites;
int n = max(min, nr_sprites);
nr_sprites = n + 256;
sprites = xrealloc(sprites, sizeof(struct sact_sprite*) * nr_sprites);
memset(sprites + old_nr_sprites, 0, sizeof(struct sact_sprite*) * (nr_sprites - old_nr_sprites));
return n;
}
int sact_SP_GetMaxZ(void)
{
if (TAILQ_EMPTY(&sprite_list))
return 0;
return TAILQ_LAST(&sprite_list, listhead)->z;
}
int sact_SP_SetCG(int sp_no, int cg_no)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp)
sact_SP_Create(sp_no, 1, 1, 0, 0, 0, 0);
if (!(sp = sact_get_sprite(sp_no))) {
WARNING("Failed to create sprite");
return 0;
}
if (!cg_load(sp->cg, cg_no - 1))
return 0;
sp->rect.w = sp->cg->s->w;
sp->rect.h = sp->cg->s->h;
return 1;
}
static struct sact_sprite *create_sprite(int sp_no, int width, int height, int r, int g, int b, int a)
{
struct sact_sprite *sp;
if (sp_no < 0)
VM_ERROR("Invalid sprite number: %d", sp_no);
if (!(sp = sact_get_sprite(sp_no)))
sp = alloc_sprite(sp_no);
sp->color = (SDL_Color) { .r = r, .g = g, .b = b, .a = (a >= 0 ? a : 255) };
sp->rect.w = width;
sp->rect.h = height;
if (sp->cg) {
cg_reinit(sp->cg);
} else {
sp->cg = cg_init();
sprite_register(sp);
}
sp->cg->has_alpha = a >= 0;
return sp;
}
int sact_SP_Create(int sp_no, int width, int height, int r, int g, int b, int a)
{
create_sprite(sp_no, width, height, r, g, b, a);
return 1;
}
int sact_SP_CreatePixelOnly(int sp_no, int width, int height)
{
create_sprite(sp_no, width, height, 0, 0, 0, -1);
return 1;
}
int sact_SP_Delete(int sp_no)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
sprite_unregister(sp);
cg_free(sp->cg);
free(sp);
sprites[sp_no] = NULL;
return 1;
}
int sact_SP_SetZ(int sp_no, int z)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
sprite_unregister(sp);
sp->z = z;
sprite_register(sp);
return 1;
}
int sact_SP_SetDrawMethod(int sp_no, int method)
{
struct sact_sprite *sp = get_surface(sp_no);
SDL_BlendMode mode;
switch (method) {
case 0:
mode = SDL_BLENDMODE_BLEND;
break;
case 1:
mode = SDL_BLENDMODE_ADD;
break;
case 2:
mode = SDL_BLENDMODE_MOD;
break;
default:
WARNING("SACT.SP_SetDrawMethod: unknown draw method: %d", method);
return 0;
}
SDL_SetTextureBlendMode(sp->cg->t, mode);
return 1;
}
int sact_SP_ExistsAlpha(int sp_no)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
return sp->cg->has_alpha;
}
static void init_text_metrics(struct text_metrics *tm, union vm_value *_tm)
{
*tm = (struct text_metrics) {
.color = {
.r = _tm[0].i,
.g = _tm[1].i,
.b = _tm[2].i,
.a = 255
},
.outline_color = {
.r = _tm[10].i,
.g = _tm[11].i,
.b = _tm[12].i,
.a = 255
},
.size = _tm[3].i,
.weight = _tm[4].i,
.face = _tm[5].i,
.outline_left = _tm[6].i,
.outline_up = _tm[7].i,
.outline_right = _tm[8].i,
.outline_down = _tm[9].i,
};
}
int sact_SP_TextDraw(int sp_no, struct string *text, union vm_value *_tm)
{
struct text_metrics tm;
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
if (!sp->text.surf) {
SDL_Color c = { 0, 0, 0, 0 };
sp->text.surf = sdl_create_surface(sp->rect.w, sp->rect.h, &c);
sp->text.t = sdl_create_texture(sp->rect.w, sp->rect.h);
}
init_text_metrics(&tm, _tm);
sp->text.pos.x += sdl_render_text(sp->text.surf, sp->text.pos, text->text, &tm) + sp->text.char_space;
sdl_update_texture(sp->text.t, sp->text.surf);
return 1;
}
static void clear_text(struct sact_sprite *sp)
{
if (sp->text.surf) {
SDL_FreeSurface(sp->text.surf);
SDL_DestroyTexture(sp->text.t);
sp->text.surf = NULL;
sp->text.t = NULL;
}
}
int sact_SP_TextClear(int sp_no)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
clear_text(sp);
return 1;
}
int sact_SP_TextCopy(int dno, int sno)
{
struct sact_sprite *dsp = sact_get_sprite(dno);
struct sact_sprite *ssp = sact_get_sprite(sno);
if (!ssp)
return 0;
if (!dsp) {
sact_SP_Create(dno, 1, 1, 0, 0, 0, 0);
if (!(dsp = sact_get_sprite(dno))) {
WARNING("Failed to create sprite");
return 0;
}
}
clear_text(dsp);
if (ssp->text.surf) {
SDL_Color c = { 0, 0, 0, 0 };
Rectangle rect = RECT(0, 0, dsp->rect.w, dsp->rect.h);
dsp->text.surf = sdl_create_surface(dsp->rect.w, dsp->rect.h, &c);
dsp->text.t = sdl_create_texture(dsp->rect.w, dsp->rect.h);
SDL_BlitSurface(ssp->text.surf, NULL, dsp->text.surf, &rect);
sdl_update_texture(dsp->text.t, dsp->text.surf);
}
dsp->text.home = ssp->text.home;
dsp->text.pos = ssp->text.pos;
dsp->text.char_space = ssp->text.char_space;
dsp->text.line_space = ssp->text.line_space;
return 1;
}
int sact_CG_GetMetrics(int cg_no, union vm_value *cgm)
{
struct cg_metrics metrics;
if (!cg_get_metrics(cg_no, &metrics))
return 0;
cgm[0].i = metrics.w;
cgm[1].i = metrics.h;
cgm[2].i = metrics.bpp;
cgm[3].i = metrics.has_pixel;
cgm[4].i = metrics.has_alpha;
cgm[5].i = metrics.pixel_pitch;
cgm[6].i = metrics.alpha_pitch;
return 1;
}
//
// --- DrawGraph.dll ---
//
void DrawGraph_Copy(int dno, int dx, int dy, int sno, int sx, int sy, int w, int h)
{
sdl_copy(get_surface(dno)->cg, dx, dy, get_surface(sno)->cg, sx, sy, w, h);
}
void DrawGraph_CopyBright(int dno, int dx, int dy, int sno, int sx, int sy, int w, int h, int rate)
{
sdl_copy_bright(get_surface(dno)->cg, dx, dy, get_surface(sno)->cg, sx, sy, w, h, rate);
}
void DrawGraph_CopyAMap(int dno, int dx, int dy, int sno, int sx, int sy, int w, int h)
{
sdl_copy_amap(get_surface(dno)->cg, dx, dy, get_surface(sno)->cg, sx, sy, w, h);
}
void DrawGraph_CopySprite(int dno, int dx, int dy, int sno, int sx, int sy, int w, int h, int r, int g, int b)
{
sdl_copy_sprite(get_surface(dno)->cg, dx, dy, get_surface(sno)->cg, sx, sy, w, h, r, g, b);
}
void DrawGraph_CopyUseAMapUnder(int dno, int dx, int dy, int sno, int sx, int sy, int w, int h, int a_threshold)
{
sdl_copy_use_amap_under(get_surface(dno)->cg, dx, dy, get_surface(sno)->cg, sx, sy, w, h, a_threshold);
}
void DrawGraph_CopyUseAMapBorder(int dno, int dx, int dy, int sno, int sx, int sy, int w, int h, int a_threshold)
{
sdl_copy_use_amap_border(get_surface(dno)->cg, dx, dy, get_surface(sno)->cg, sx, sy, w, h, a_threshold);
}
void DrawGraph_CopyAMapMax(int dno, int dx, int dy, int sno, int sx, int sy, int w, int h)
{
sdl_copy_amap_max(get_surface(dno)->cg, dx, dy, get_surface(sno)->cg, sx, sy, w, h);
}
void DrawGraph_CopyAMapMin(int dno, int dx, int dy, int sno, int sx, int sy, int w, int h)
{
sdl_copy_amap_min(get_surface(dno)->cg, dx, dy, get_surface(sno)->cg, sx, sy, w, h);
}
void DrawGraph_Fill(int sp_no, int x, int y, int w, int h, int r, int g, int b)
{
sdl_fill(get_surface(sp_no)->cg, x, y, w, h, r, g, b);
}
void DrawGraph_FillAlphaColor(int sp_no, int x, int y, int w, int h, int r, int g, int b, int a)
{
sdl_fill_alpha_color(get_surface(sp_no)->cg, x, y, w, h, r, g, b, a);
}
void DrawGraph_FillAMap(int sp_no, int x, int y, int w, int h, int a)
{
sdl_fill_amap(get_surface(sp_no)->cg, x, y, w, h, a);
}
void DrawGraph_CopyStretch(int dst, int dx, int dy, int dw, int dh, int src, int sx, int sy, int sw, int sh)
{
sdl_copy_stretch(get_surface(dst)->cg, dx, dy, dw, dh, get_surface(src)->cg, sx, sy, sw, sh);
}
void DrawGraph_CopyStretchAMap(int dst, int dx, int dy, int dw, int dh, int src, int sx, int sy, int sw, int sh)
{
sdl_copy_stretch_amap(get_surface(dst)->cg, dx, dy, dw, dh, get_surface(src)->cg, sx, sy, sw, sh);
}