Files
nunuhara_xsystem4/graphics.h
T
Nunuhara Cabbage 4eb5a256fd Refactor graphics code
Sprites are now rendered directly, rather than being blitted to a master
surface which is then copied to a texture. Every sprite now carries an
SDL_Texture in addition to an SDL_Surface (we need both, since
SDL_Texture doesn't give read-access to the pixel data).

All of the image-manipulation code is now in sdl_draw.c, and the
DrawGraph_* functions are now wrappers. Some games (Daibanchou at least)
use an API other than SACT2/DrawGraph, so these operations should be
generic to avoid duplication.
2019-11-29 23:16:40 -08:00

41 lines
1.3 KiB
C

/* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
* 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef SYSTEM4_GRAPHICS_H
#define SYSTEM4_GRAPHICS_H
#include <stdint.h>
#include <SDL.h>
typedef SDL_Point Point;
#define POINT(_x, _y) ((Point){.x=_x, .y=_y})
typedef struct {
int w;
int h;
} Dimension;
#define DIM(_w, _h) ((Dimension){.w=_w, .h=_h})
typedef SDL_Rect Rectangle;
#define RECT(_x, _y, _w, _h) ((Rectangle){.x=_x, .y=_y, .w=_w, .h=_h})
#endif /* SYSTEM4_GRAPHICS_H */