mirror of
https://github.com/nunuhara/xsystem4.git
synced 2026-10-12 17:28:14 +03:00
179 lines
4.3 KiB
C
179 lines
4.3 KiB
C
/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#include "system4.h"
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#include "asset_manager.h"
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#include "audio.h"
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#include "input.h"
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#include "xsystem4.h"
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#include "parts_internal.h"
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// the mouse position at last update
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Point parts_prev_pos = {0};
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// true between calls to BeginClick and EndClick
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bool parts_began_click = false;
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// true when the left mouse button was down last update
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static bool prev_clicking = false;
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// the last (fully) clicked parts number
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static int clicked_parts = 0;
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// the current (partially) clicked parts number
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static int click_down_parts = 0;
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static void parts_update_mouse(struct parts *parts, Point cur_pos, bool cur_clicking)
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{
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bool prev_in = SDL_PointInRect(&parts_prev_pos, &parts->pos);
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bool cur_in = SDL_PointInRect(&cur_pos, &parts->pos);
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if (parts->linked_from >= 0 && cur_in != prev_in) {
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parts_dirty(parts_get(parts->linked_from));
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}
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if (!parts_began_click || !parts->clickable)
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return;
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if (!cur_in) {
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parts_set_state(parts, PARTS_STATE_DEFAULT);
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return;
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}
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// click down: just remember the parts number for later
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if (cur_clicking && !prev_clicking) {
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click_down_parts = parts->no;
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}
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if (cur_clicking && click_down_parts == parts->no) {
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parts_set_state(parts, PARTS_STATE_CLICKED);
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} else {
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if (!prev_in) {
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audio_play_sound(parts->on_cursor_sound);
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}
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parts_set_state(parts, PARTS_STATE_HOVERED);
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}
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// click event: only if the click down event had same parts number
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if (prev_clicking && !cur_clicking && click_down_parts == parts->no) {
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audio_play_sound(parts->on_click_sound);
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clicked_parts = parts->no;
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}
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}
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void PE_UpdateInputState(possibly_unused int passed_time)
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{
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Point cur_pos;
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bool cur_clicking = key_is_down(VK_LBUTTON);
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mouse_get_pos(&cur_pos.x, &cur_pos.y);
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struct parts *parts;
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TAILQ_FOREACH(parts, &parts_list, parts_list_entry) {
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parts_update_mouse(parts, cur_pos, cur_clicking);
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}
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if (prev_clicking && !cur_clicking) {
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if (!click_down_parts) {
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// TODO: play misclick sound
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}
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click_down_parts = 0;
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}
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prev_clicking = cur_clicking;
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parts_prev_pos = cur_pos;
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}
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void PE_SetClickable(int parts_no, bool clickable)
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{
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parts_get(parts_no)->clickable = !!clickable;
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}
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bool PE_GetPartsClickable(int parts_no)
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{
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return parts_get(parts_no)->clickable;
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}
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void PE_SetPartsGroupDecideOnCursor(possibly_unused int GroupNumber, possibly_unused bool DecideOnCursor)
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{
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// TODO
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}
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void PE_SetPartsGroupDecideClick(possibly_unused int GroupNumber, possibly_unused bool DecideClick)
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{
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// TODO
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}
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void PE_SetOnCursorShowLinkPartsNumber(int parts_no, int link_parts_no)
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{
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struct parts *parts = parts_get(parts_no);
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struct parts *link_parts = parts_get(link_parts_no);
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parts->linked_to = link_parts_no;
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link_parts->linked_from = parts_no;
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}
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bool PE_SetPartsOnCursorSoundNumber(int parts_no, int sound_no)
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{
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if (!asset_exists(ASSET_SOUND, sound_no)) {
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WARNING("Invalid sound number: %d", sound_no);
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return false;
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}
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struct parts *parts = parts_get(parts_no);
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parts->on_cursor_sound = sound_no;
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return true;
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}
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bool PE_SetPartsClickSoundNumber(int parts_no, int sound_no)
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{
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if (!asset_exists(ASSET_SOUND, sound_no)) {
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WARNING("Invalid sound number: %d", sound_no);
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return false;
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}
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struct parts *parts = parts_get(parts_no);
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parts->on_click_sound = sound_no;
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return true;
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}
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bool PE_SetClickMissSoundNumber(possibly_unused int sound_no)
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{
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// TODO
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return true;
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}
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void PE_BeginInput(void)
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{
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parts_began_click = true;
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}
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void PE_EndInput(void)
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{
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parts_began_click = false;
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clicked_parts = 0;
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}
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int PE_GetClickPartsNumber(void)
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{
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return clicked_parts;
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}
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bool PE_IsCursorIn(int parts_no, int mouse_x, int mouse_y, int state)
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{
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if (!parts_state_valid(--state))
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return false;
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// TODO
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return false;
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}
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