Files
nunuhara_xsystem4/include/xsystem4.h
T
Nunuhara Cabbage 9b83a6d09d Refactor text rendering code
.fnl fonts can now be used outside of SengokuRanceFont, and
SengokuRanceFont now uses the same text layout and caching code as
SACT2, etc.
2022-05-14 23:12:36 -07:00

76 lines
2.0 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef XSYSTEM4_H
#define XSYSTEM4_H
#include <stddef.h>
#include <stdbool.h>
struct config {
char *game_name;
char *ain_filename;
char *game_dir;
char *save_dir;
char *home_dir;
int view_width;
int view_height;
size_t mixer_nr_channels;
char **mixer_channels;
int *mixer_volumes;
int default_volume;
char *bgi_path;
char *wai_path;
char *ex_path;
char *fnl_path;
char *font_paths[2];
bool joypad;
bool echo;
float text_x_scale;
bool manual_text_x_scale;
};
extern struct config config;
// Convenience functions to avoid cumbersome memory management when passing
// text to printf-like functions
const char *display_sjis0(const char *sjis);
const char *display_sjis1(const char *sjis);
const char *display_sjis2(const char *sjis);
const char *display_utf0(const char *utf);
const char *display_utf1(const char *utf);
const char *display_utf2(const char *utf);
char *unix_path(const char *path);
char *gamedir_path(const char *path);
char *savedir_path(const char *path);
void get_date(int *year, int *month, int *mday, int *wday);
void get_time(int *hour, int *min, int *sec, int *ms);
#ifndef XSYS4_DATA_DIR
#define XSYS4_DATA_DIR "/usr/local/share/xsystem4"
#endif
extern bool game_daibanchou_en;
extern bool game_rance02_mg;
extern bool game_rance6_mg;
extern bool game_rance7_mg;
#endif /* XSYSTEM4_H */