Files
nunuhara_xsystem4/src/system4.c
T
Nunuhara Cabbage a901404d3c Declare global variables extern in headers
Recent versions of gcc seem to emit symbols for unadorned declarations,
leading to linker errors.
2020-09-03 10:15:25 -07:00

487 lines
12 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <libgen.h>
#include <dirent.h>
#include <ctype.h>
#include <signal.h>
#include <getopt.h>
#include "system4.h"
#include "system4/ain.h"
#include "system4/ald.h"
#include "system4/ini.h"
#include "system4/instructions.h"
#include "system4/string.h"
#include "system4/utfsjis.h"
#include "xsystem4.h"
#include "debugger.h"
#include "file.h"
#include "gfx/gfx.h"
#include "little_endian.h"
#include "vm.h"
struct config config = {
.game_name = NULL,
.ain_filename = NULL,
.game_dir = NULL,
.save_dir = NULL,
.home_dir = NULL,
.view_width = 800,
.view_height = 600
};
char *unix_path(const char *path)
{
char *utf = sjis2utf(path, strlen(path));
for (int i = 0; utf[i]; i++) {
if (utf[i] == '\\')
utf[i] = '/';
}
return utf;
}
char *gamedir_path(const char *path)
{
char *utf = unix_path(path);
char *gamepath = xmalloc(strlen(config.game_dir) + strlen(utf) + 2);
strcpy(gamepath, config.game_dir);
strcat(gamepath, "/");
strcat(gamepath, utf);
free(utf);
return gamepath;
}
char *savedir_path(const char *filename)
{
char *path = xmalloc(strlen(config.save_dir) + 1 + strlen(filename) + 1);
strcpy(path, config.save_dir);
strcat(path, "/");
strcat(path, filename);
return path;
}
static struct string *ini_string(struct ini_entry *entry)
{
if (entry->value.type != INI_STRING)
ERROR("ini value for '%s' is not a string", entry->name->text);
return entry->value.s;
}
static int ini_integer(struct ini_entry *entry)
{
if (entry->value.type != INI_INTEGER)
ERROR("ini value for '%s' is not an integer", entry->name->text);
return entry->value.i;
}
static void read_config(const char *path)
{
int ini_size;
struct ini_entry *ini = ini_parse(path, &ini_size);
if (!ini)
ERROR("Failed to read %s", path);
for (int i = 0; i < ini_size; i++) {
if (!strcmp(ini[i].name->text, "GameName")) {
config.game_name = strdup(ini_string(&ini[i])->text);
} else if (!strcmp(ini[i].name->text, "CodeName")) {
config.ain_filename = strdup(ini_string(&ini[i])->text);
} else if (!strcmp(ini[i].name->text, "SaveFolder")) {
config.save_dir = strdup(ini_string(&ini[i])->text);
} else if (!strcmp(ini[i].name->text, "ViewWidth")) {
config.view_width = ini_integer(&ini[i]);
} else if (!strcmp(ini[i].name->text, "ViewHeight")) {
config.view_height = ini_integer(&ini[i]);
}
ini_free_entry(&ini[i]);
}
free(ini);
}
static void read_user_config_file(const char *path)
{
int ini_size;
struct ini_entry *ini = ini_parse(path, &ini_size);
if (!ini)
return;
for (int i = 0; i < ini_size; i++) {
if (!strcmp(ini[i].name->text, "font-mincho")) {
font_paths[FONT_MINCHO] = xstrdup(ini_string(&ini[i])->text);
} else if (!strcmp(ini[i].name->text, "font-gothic")) {
font_paths[FONT_GOTHIC] = xstrdup(ini_string(&ini[i])->text);
}
ini_free_entry(&ini[i]);
}
free(ini);
}
static void read_user_config(void)
{
char *path;
// global config
path = xmalloc(PATH_MAX);
snprintf(path, PATH_MAX-1, "%s/.xsys4rc", config.home_dir);
read_user_config_file(path);
free(path);
// game-specific config
path = gamedir_path(".xsys4rc");
read_user_config_file(path);
free(path);
}
struct archive *ald[ALDFILETYPE_MAX];
static char *ald_filenames[ALDFILETYPE_MAX][ALD_FILEMAX];
static int ald_count[ALDFILETYPE_MAX];
void ald_init(int type, char **files, int count)
{
int error = ARCHIVE_SUCCESS;
ald[type] = ald_open(files, count, ARCHIVE_MMAP, &error);
if (error)
ERROR("Failed to open ALD file: %s\n", archive_strerror(error));
}
static void init_gamedata_dir(const char *path)
{
DIR *dir;
struct dirent *d;
char filepath[512] = { [511] = '\0' };
if (!(dir = opendir(path))) {
ERROR("Failed to open directory: %s", path);
}
// get ALD filenames
while ((d = readdir(dir))) {
int dno;
size_t len = strlen(d->d_name);
snprintf(filepath, 511, "%s/%s", path, d->d_name);
if (!strcasecmp(d->d_name+len-4, ".ald")) {
dno = toupper(*(d->d_name+len-5)) - 'A';
if (dno < 0 || dno >= ALD_FILEMAX) {
WARNING("Invalid ALD index: %s", d->d_name);
continue;
}
switch (*(d->d_name+len-6)) {
case 'b':
case 'B':
ald_filenames[ALDFILE_BGM][dno] = strdup(filepath);
ald_count[ALDFILE_BGM] = max(ald_count[ALDFILE_BGM], dno+1);
break;
case 'g':
case 'G':
ald_filenames[ALDFILE_CG][dno] = strdup(filepath);
ald_count[ALDFILE_CG] = max(ald_count[ALDFILE_CG], dno+1);
break;
case 'w':
case 'W':
ald_filenames[ALDFILE_WAVE][dno] = strdup(filepath);
ald_count[ALDFILE_WAVE] = max(ald_count[ALDFILE_WAVE], dno+1);
break;
default:
WARNING("Unhandled ALD file: %s", d->d_name);
break;
}
} else if (!strcasecmp(d->d_name+len-4, ".bgi")) {
if (config.bgi_path) {
WARNING("Multiple bgi files");
continue;
}
config.bgi_path = strdup(filepath);
} else if (!strcasecmp(d->d_name+len-4, ".wai")) {
if (config.wai_path) {
WARNING("Multiple wai files");
continue;
}
config.wai_path = strdup(filepath);
}
}
// open ALD archives
if (ald_count[ALDFILE_BGM] > 0)
ald_init(ALDFILE_BGM, ald_filenames[ALDFILE_BGM], ald_count[ALDFILE_BGM]);
if (ald_count[ALDFILE_CG] > 0)
ald_init(ALDFILE_CG, ald_filenames[ALDFILE_CG], ald_count[ALDFILE_CG]);
if (ald_count[ALDFILE_WAVE] > 0)
ald_init(ALDFILE_WAVE, ald_filenames[ALDFILE_WAVE], ald_count[ALDFILE_WAVE]);
closedir(dir);
}
static char *get_xsystem4_home(void)
{
// $XSYSTEM4_HOME
char *env_home = getenv("XSYSTEM4_HOME");
if (env_home && *env_home) {
return xstrdup(env_home);
}
// $XDG_DATA_HOME/xsystem4
env_home = getenv("XDG_DATA_HOME");
if (env_home && *env_home) {
char *home = xmalloc(strlen(env_home) + strlen("/xsystem4") + 1);
strcpy(home, env_home);
strcat(home, "/xsystem4");
return home;
}
// $HOME/.xsystem4
env_home = getenv("HOME");
if (env_home && *env_home) {
char *home = xmalloc(strlen(env_home) + strlen("/.xsystem4") + 1);
strcpy(home, env_home);
strcat(home, "/.xsystem4");
return home;
}
// If all else fails, use the current directory
return xstrdup(".");
}
static char *get_save_path(const char *dir_name)
{
if (!dir_name)
dir_name = "SaveData";
char *utf8_game_name = sjis2utf(config.game_name, strlen(config.game_name));
char *utf8_dir_name = sjis2utf(dir_name, strlen(dir_name));
char *save_dir = xmalloc(strlen(config.home_dir) + 1 + strlen(utf8_game_name) + 1 + strlen(utf8_dir_name) + 1);
strcpy(save_dir, config.home_dir);
strcat(save_dir, "/");
strcat(save_dir, utf8_game_name);
strcat(save_dir, "/");
strcat(save_dir, utf8_dir_name);
free(utf8_game_name);
free(utf8_dir_name);
return save_dir;
}
static void config_init(void)
{
config.home_dir = get_xsystem4_home();
if (!config.game_name)
config.game_name = strdup(config.ain_filename);
char *new_save_dir = get_save_path(config.save_dir);
free(config.save_dir);
config.save_dir = new_save_dir;
mkdir_p(new_save_dir);
}
#if (!defined(_WIN32) && !defined(__WIN32__))
#include <sys/wait.h>
void cleanup(possibly_unused int signal)
{
while (waitpid((pid_t)-1, 0, WNOHANG) > 0);
}
#endif
static void ain_audit(FILE *f, struct ain *ain)
{
link_libraries();
for (size_t addr = 0; addr < ain->code_size;) {
uint16_t opcode = LittleEndian_getW(ain->code, addr);
const struct instruction *instr = &instructions[opcode];
if (opcode >= NR_OPCODES) {
ERROR("0x%08" SIZE_T_FMT "x: Invalid/unknown opcode: %x", opcode);
}
if (!instr->implemented) {
fprintf(f, "0x%08" SIZE_T_FMT "x: %s (unimplemented instruction)\n", addr, instr->name);
}
if (opcode == CALLSYS) {
uint32_t syscode = LittleEndian_getDW(ain->code, addr + 2);
if (syscode >= NR_SYSCALLS) {
ERROR("0x%08" SIZE_T_FMT "x: CALLSYS system.(0x%x)\n", addr, syscode);
}
const char * const name = syscalls[syscode].name;
if (!name) {
fprintf(f, "0x%08" SIZE_T_FMT "x: CALLSYS system.(0x%x)\n", addr, syscode);
} else if (!syscalls[syscode].implemented) {
fprintf(f, "0x%08" SIZE_T_FMT "x: CALLSYS %s (unimplemented system call)\n", addr, name);
}
}
if (opcode == CALLHLL) {
uint32_t lib = LittleEndian_getDW(ain->code, addr+2);
uint32_t fun = LittleEndian_getDW(ain->code, addr+6);
if (!library_exists(lib)) {
fprintf(f, "0x%08" SIZE_T_FMT "x: CALLHLL %s.%s (unimplemented library)\n", addr,
ain->libraries[lib].name, ain->libraries[lib].functions[fun].name);
} else if (!library_function_exists(lib, fun)) {
fprintf(f, "0x%08" SIZE_T_FMT "x: CALLHLL %s.%s (unimplemented function)\n", addr,
ain->libraries[lib].name, ain->libraries[lib].functions[fun].name);
}
}
// TODO: audit library calls
addr += instruction_width(opcode);
}
fflush(f);
}
static void usage(void)
{
puts("Usage: xsystem4 <options> <inifile>");
puts(" -h, --help Display this message and exit");
puts(" -a, --audit Audit AIN file for xsystem4 compatibility");
puts(" --font-mincho Specify the path to the mincho font to use");
puts(" --font-gothic Specify the path to the gothic font to use");
puts(" --nodebug Disable debugger");
#ifdef DEBUGGER_ENABLED
puts(" --debug Start in debugger");
#endif
}
enum {
LOPT_HELP = 256,
LOPT_AUDIT,
LOPT_FONT_MINCHO,
LOPT_FONT_GOTHIC,
LOPT_NODEBUG,
#ifdef DEBUGGER_ENABLED
LOPT_DEBUG,
#endif
};
int main(int argc, char *argv[])
{
initialize_instructions();
size_t len;
char *ainfile;
int err = AIN_SUCCESS;
bool audit = false;
#ifdef DEBUGGER_ENABLED
bool start_in_debugger = false;
#endif
char *font_mincho = NULL;
char *font_gothic = NULL;
while (1) {
static struct option long_options[] = {
{ "help", no_argument, 0, LOPT_HELP },
{ "audit", no_argument, 0, LOPT_AUDIT },
{ "font-mincho", required_argument, 0, LOPT_FONT_MINCHO },
{ "font-gothic", required_argument, 0, LOPT_FONT_GOTHIC },
{ "nodebug", no_argument, 0, LOPT_NODEBUG },
#ifdef DEBUGGER_ENABLED
{ "debug", no_argument, 0, LOPT_DEBUG },
#endif
};
int option_index = 0;
int c = getopt_long(argc, argv, "ha", long_options, &option_index);
if (c == -1)
break;
switch (c) {
case 'h':
case LOPT_HELP:
usage();
return 0;
case 'a':
case LOPT_AUDIT:
audit = true;
break;
case LOPT_FONT_MINCHO:
font_mincho = optarg;
break;
case LOPT_FONT_GOTHIC:
font_gothic = optarg;
break;
#ifdef DEBUGGER_ENABLED
case LOPT_NODEBUG:
dbg_enabled = false;
break;
case LOPT_DEBUG:
start_in_debugger = true;
break;
#else
case LOPT_NODEBUG:
break;
#endif
}
}
argc -= optind;
argv += optind;
// TODO: if no argument given, try to read System40.ini/AliceStart.ini from current dir
if (argc != 1) {
ERROR("Wrong number of arguments");
return 1;
}
len = strlen(argv[0]);
if (len > 4 && !strcasecmp(&argv[0][len - 4], ".ini")) {
read_config(argv[0]);
if (!config.ain_filename)
ERROR("No AIN filename specified in %s", argv[0]);
config.game_dir = strdup(dirname(argv[0]));
ainfile = gamedir_path(config.ain_filename);
} else if (len > 4 && !strcasecmp(&argv[0][len - 4], ".ain")) {
ainfile = strdup(argv[0]);
config.ain_filename = strdup(basename(argv[0]));
config.game_dir = strdup(dirname(argv[0]));
} else {
ERROR("Not an AIN/INI file: %s", &argv[0][len - 4]);
}
#if (!defined(_WIN32) && !defined(__WIN32__))
signal(SIGCHLD, cleanup);
#endif
config_init();
read_user_config();
// NOTE: some command line options are handled here so that they
// will override settings from .xsys4rc files
if (font_mincho)
font_paths[FONT_MINCHO] = font_mincho;
if (font_gothic)
font_paths[FONT_GOTHIC] = font_gothic;
if (!(ain = ain_open(ainfile, &err))) {
ERROR("%s", ain_strerror(err));
}
if (audit) {
ain_audit(stdout, ain);
ain_free(ain);
return 0;
}
init_gamedata_dir(config.game_dir);
#ifdef DEBUGGER_ENABLED
dbg_init();
if (start_in_debugger)
dbg_repl();
#endif
sys_exit(vm_execute_ain(ain));
}