mirror of
https://github.com/nunuhara/xsystem4.git
synced 2026-10-01 11:28:01 +03:00
It draws a quadrilateral with arbitrary vertex and texture coordinates. This is used to properly implement DrawGraph.DrawDeformedSpriteBilinear, and will be used to implement ChipmunkSpriteEngine. SP_SetSpriteTransformPos in a subsequent patch.