Files
nunuhara_xsystem4/include/plugin.h
T
kichikuou dc8a9379d0 Implement DrawSnow HLL
Used in Tsuma Shibori, and some indie System 4 games.

This HLL is a draw plugin that uses SACT2's "custom sprite" mechanism.
Custom sprites do not have a texture. Instead, the plugin's render()
callback draws them directly to the main surface.
2024-11-01 08:53:58 +09:00

33 lines
1.0 KiB
C

/* Copyright (C) 2022 kichikuou <KichikuouChrome@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef SYSTEM4_PLUGIN_H
#define SYSTEM4_PLUGIN_H
#include <stdbool.h>
typedef struct cJSON cJSON;
struct sact_sprite;
struct draw_plugin {
const char *name;
void (*update)(struct sact_sprite *);
void (*render)(struct sact_sprite *); // for custom sprites
cJSON *(*to_json)(struct sact_sprite *, bool);
};
#endif /* SYSTEM4_PLUGIN_H */