Files
nunuhara_xsystem4/sdl_video.c
T
Nunuhara Cabbage d3de009e1d Import CG reading code from xsystem35
Plus a bit of SACT2 implementation, and fix a bug where global arrays
were not initialized properly.
2019-11-15 19:01:08 -08:00

94 lines
2.4 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#include <string.h>
#include <SDL.h>
#include "system4.h"
#include "sdl_private.h"
int sdl_initialize(void)
{
memset(&sdl, 0, sizeof(struct sdl_private_data));
// make toplevel window
SDL_Init(SDL_INIT_VIDEO);
sdl.window = SDL_CreateWindow("XSystem4",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
config.view_width,
config.view_height,
SDL_WINDOW_RESIZABLE);
sdl.renderer = SDL_CreateRenderer(sdl.window, -1, 0);
// offscreen pixmap
//makeDIB(config.view_width, config.view_height, SYS4_DEFAULT_DEPTH);
// init cursor
//sdl_cursor_init();
//sdl_setWindowSize(0, 0, config.view_width, config.view_height);
//sdl_shadow_init();
//joy_open();
return 0;
}
void sdl_remove(void)
{
if (!sdl.window)
return;
//SDL_FreeSurface(sdl.dib);
SDL_DestroyRenderer(sdl.renderer);
//joy_close();
SDL_Quit();
}
void sdl_fullscreen(bool on)
{
if (on && !sdl.fs_on) {
sdl.fs_on = true;
SDL_SetWindowFullscreen(sdl.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
} else if (!on && sdl.fs_on) {
sdl.fs_on = false;
SDL_SetWindowFullscreen(sdl.window, 0);
}
}
void sdl_set_window_size(int x, int y, int w, int h)
{
sdl.view.x = x;
sdl.view.y = y;
if (w == sdl.view.w && h == sdl.view.h)
return;
sdl.view.w = w;
sdl.view.h = h;
SDL_SetWindowSize(sdl.window, w, h);
SDL_RenderSetLogicalSize(sdl.renderer, w, h);
if (sdl.display)
SDL_FreeSurface(sdl.display);
if (sdl.texture)
SDL_DestroyTexture(sdl.texture);
sdl.display = SDL_CreateRGBSurface(0, w, h, 32, 0, 0, 0, 0);
sdl.texture = SDL_CreateTexture(sdl.renderer, sdl.display->format->format,
SDL_TEXTUREACCESS_STATIC, w, h);
}