Files
nunuhara_xsystem4/include/dungeon/dungeon.h
T
kichikuou afae3fc9a6 DrawDungeon14: Implement raster effect
It is implemented as a post-processing effect. The hack for the
projection transform matrix has been removed, because now the image is
flipped upside down in the post-processing stage.
2023-09-01 21:45:46 +09:00

83 lines
2.4 KiB
C

/* Copyright (C) 2021 kichikuou <KichikuouChrome@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef SYSTEM4_DUNGEON_H
#define SYSTEM4_DUNGEON_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "gfx/gfx.h"
#include "plugin.h"
struct page;
struct dgn;
struct dtx;
struct tes;
struct dungeon_renderer;
struct dungeon_map;
enum draw_dungeon_version {
DRAW_DUNGEON_1, // Rance VI
// DRAW_DUNGEON_2, // Dungeons & Dolls
DRAW_DUNGEON_14 // GALZOO Island
};
struct camera {
float pos[3];
float angle;
float angle_p;
};
/*
* Dungeon rendering context.
*
* A dungeon cell at (x, y, z) is rendered in a 2x2x2 cube centered at
* (2*x, 2*y, -2*z) in the world coordinates. Note that Z is flipped, because
* OpenGL uses a right-handed coordinate system while dungeon data is left-
* handed.
*/
struct dungeon_context {
struct draw_plugin plugin;
enum draw_dungeon_version version;
int surface;
bool loaded;
bool draw_enabled;
struct dungeon_map *map;
struct camera camera;
struct dgn *dgn;
struct dtx *dtx;
struct tes *tes;
struct dungeon_renderer *renderer;
struct texture texture;
GLuint depth_buffer;
};
struct dungeon_context *dungeon_context_create(enum draw_dungeon_version version, int surface);
void dungeon_context_free(struct dungeon_context *ctx);
bool dungeon_load(struct dungeon_context *ctx, int num);
void dungeon_set_camera(int surface, float x, float y, float z, float angle, float angle_p);
void dungeon_set_walked(int surface, int x, int y, int z, int flag);
int dungeon_get_walked(int surface, int x, int y, int z);
int dungeon_calc_conquer(int surface);
bool dungeon_load_walk_data(int surface, int map, struct page **page);
bool dungeon_save_walk_data(int surface, int map, struct page **page);
struct dungeon_context *dungeon_get_context(int surface);
#endif /* SYSTEM4_DUNGEON_H */