mirror of
https://github.com/nunuhara/xsystem4.git
synced 2026-09-29 18:38:04 +03:00
Most of the functionality of gfx_render_texture (draw method, blend rate) is moved into sprite_render, since this was the only place using it. The draw method and blend rate are now stored in sact_sprite objects instead of textures. sact_sprite now has two renderers: the old SACT2 renderer (with blend rate as the only shader parameter) and the new ChipmunkSpriteEngine renderer, which supports multiply/add colors and the "surface area" feature from PartsEngine. Rance Quest now runs up to the first Flash-related function call (Flash?!?!).