mirror of
https://github.com/nunuhara/xsystem4.git
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385 lines
16 KiB
C
385 lines
16 KiB
C
/* Copyright (C) 2021 kichikuou <KichikuouChrome@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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#include "system4.h"
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#include "dungeon/dgn.h"
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#include "dungeon/dungeon.h"
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#include "dungeon/map.h"
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#include "dungeon/tes.h"
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#include "hll.h"
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static struct dungeon_context *current_context = NULL;
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struct dungeon_context *dungeon_get_context(int surface)
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{
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if (!current_context || surface != current_context->surface)
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return NULL;
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return current_context;
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}
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void dungeon_update(void)
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{
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if (current_context && current_context->loaded && current_context->draw_enabled)
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dungeon_render(current_context);
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}
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static struct dgn_cell *dungeon_get_cell(int surface, int x, int y, int z)
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{
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struct dungeon_context *ctx = dungeon_get_context(surface);
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if (!ctx || !ctx->dgn || !dgn_is_in_map(ctx->dgn, x, y, z))
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return NULL;
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return dgn_cell_at(ctx->dgn, x, y, z);
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}
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static int DrawDungeon_Init(int surface)
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{
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if (current_context)
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VM_ERROR("Dungeon is already associated with surface %d", current_context->surface);
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if (surface < 0)
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return 0;
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current_context = dungeon_context_create(surface);
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return 1;
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}
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static void DrawDungeon_Release(int surface)
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{
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struct dungeon_context *ctx = dungeon_get_context(surface);
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if (!ctx)
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return;
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dungeon_context_free(ctx);
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current_context = NULL;
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}
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static void DrawDungeon_SetDrawFlag(int surface, int flag)
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{
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struct dungeon_context *ctx = dungeon_get_context(surface);
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if (!ctx)
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return;
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ctx->draw_enabled = flag;
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}
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static bool DrawDungeon_BeginLoad(int surface, int num)
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{
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struct dungeon_context *ctx = dungeon_get_context(surface);
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if (!ctx)
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return false;
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return dungeon_load(ctx, num);
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}
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static bool DrawDungeon_IsLoading(int surface)
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{
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return false; // We don't use background loading.
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}
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static bool DrawDungeon_IsSucceededLoading(int surface)
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{
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struct dungeon_context *ctx = dungeon_get_context(surface);
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if (!ctx)
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return false;
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return ctx->loaded;
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}
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//float DrawDungeon_GetLoadingPercent(int surface);
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//int DrawDungeon_LoadFromFile(int surface, struct string *file_name, int num);
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//int DrawDungeon_LoadTexture(int surface, struct string *file_name);
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//int DrawDungeon_LoadEventTexture(int surface, struct string *file_name);
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static int DrawDungeon_GetMapX(int surface)
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{
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struct dungeon_context *ctx = dungeon_get_context(surface);
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if (!ctx || !ctx->dgn)
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return -1;
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return ctx->dgn->size_x;
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}
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static int DrawDungeon_GetMapY(int surface)
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{
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struct dungeon_context *ctx = dungeon_get_context(surface);
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if (!ctx || !ctx->dgn)
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return -1;
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return ctx->dgn->size_y;
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}
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static int DrawDungeon_GetMapZ(int surface)
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{
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struct dungeon_context *ctx = dungeon_get_context(surface);
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if (!ctx || !ctx->dgn)
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return -1;
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return ctx->dgn->size_z;
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}
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static int DrawDungeon_IsInMap(int surface, int x, int y, int z)
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{
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struct dungeon_context *ctx = dungeon_get_context(surface);
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if (!ctx || !ctx->dgn)
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return -1;
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return dgn_is_in_map(ctx->dgn, x, y, z);
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}
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#define CELL_GETTER(name, defval, expr) \
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static int name(int surface, int x, int y, int z) \
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{ \
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struct dgn_cell *cell = dungeon_get_cell(surface, x, y, z); \
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if (!cell) \
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return defval; \
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return expr; \
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}
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CELL_GETTER(DrawDungeon_IsFloor, 0, cell->floor != -1);
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//bool DrawDungeon_IsFloorFillTexture(int surface, int x, int y, int z);
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CELL_GETTER(DrawDungeon_IsStair, 0, cell->stairs_orientation != -1);
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CELL_GETTER(DrawDungeon_IsStairN, 0, cell->stairs_orientation == 0);
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CELL_GETTER(DrawDungeon_IsStairW, 0, cell->stairs_orientation == 1);
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CELL_GETTER(DrawDungeon_IsStairS, 0, cell->stairs_orientation == 2);
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CELL_GETTER(DrawDungeon_IsStairE, 0, cell->stairs_orientation == 3);
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CELL_GETTER(DrawDungeon_IsWallN, 0, cell->north_wall != -1);
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CELL_GETTER(DrawDungeon_IsWallW, 0, cell->west_wall != -1);
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CELL_GETTER(DrawDungeon_IsWallS, 0, cell->south_wall != -1);
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CELL_GETTER(DrawDungeon_IsWallE, 0, cell->east_wall != -1);
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CELL_GETTER(DrawDungeon_IsDoorN, 0, cell->north_door != -1);
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CELL_GETTER(DrawDungeon_IsDoorW, 0, cell->west_door != -1);
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CELL_GETTER(DrawDungeon_IsDoorS, 0, cell->south_door != -1);
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CELL_GETTER(DrawDungeon_IsDoorE, 0, cell->east_door != -1);
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CELL_GETTER(DrawDungeon_IsEnter, 0, cell->enterable);
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CELL_GETTER(DrawDungeon_IsEnterN, 0, cell->enterable_north);
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CELL_GETTER(DrawDungeon_IsEnterW, 0, cell->enterable_west);
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CELL_GETTER(DrawDungeon_IsEnterS, 0, cell->enterable_south);
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CELL_GETTER(DrawDungeon_IsEnterE, 0, cell->enterable_east);
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CELL_GETTER(DrawDungeon_GetEvFloor, 0, cell->floor_event);
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CELL_GETTER(DrawDungeon_GetEvWallN, 0, cell->north_event);
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CELL_GETTER(DrawDungeon_GetEvWallW, 0, cell->west_event);
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CELL_GETTER(DrawDungeon_GetEvWallS, 0, cell->south_event);
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CELL_GETTER(DrawDungeon_GetEvWallE, 0, cell->east_event);
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CELL_GETTER(DrawDungeon_GetEvFloor2, 0, cell->floor_event2);
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CELL_GETTER(DrawDungeon_GetEvWallN2, 0, cell->north_event2);
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CELL_GETTER(DrawDungeon_GetEvWallW2, 0, cell->west_event2);
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CELL_GETTER(DrawDungeon_GetEvWallS2, 0, cell->south_event2);
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CELL_GETTER(DrawDungeon_GetEvWallE2, 0, cell->east_event2);
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CELL_GETTER(DrawDungeon_GetTexFloor, -1, cell->floor);
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CELL_GETTER(DrawDungeon_GetTexCeiling, -1, cell->ceiling);
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CELL_GETTER(DrawDungeon_GetTexWallN, -1, cell->north_wall);
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CELL_GETTER(DrawDungeon_GetTexWallW, -1, cell->west_wall);
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CELL_GETTER(DrawDungeon_GetTexWallS, -1, cell->south_wall);
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CELL_GETTER(DrawDungeon_GetTexWallE, -1, cell->east_wall);
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CELL_GETTER(DrawDungeon_GetTexDoorN, -1, cell->north_door);
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CELL_GETTER(DrawDungeon_GetTexDoorW, -1, cell->west_door);
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CELL_GETTER(DrawDungeon_GetTexDoorS, -1, cell->south_door);
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CELL_GETTER(DrawDungeon_GetTexDoorE, -1, cell->east_door);
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CELL_GETTER(DrawDungeon_GetTexStair, -1, cell->stairs_texture);
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CELL_GETTER(DrawDungeon_GetBattleBack, -1, cell->battle_background);
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#define CELL_SETTER(name, type, expr, update_map) \
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static void name(int surface, int x, int y, int z, type value) \
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{ \
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struct dungeon_context *ctx = dungeon_get_context(surface); \
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if (!ctx || !ctx->dgn || !dgn_is_in_map(ctx->dgn, x, y, z)) \
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return; \
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struct dgn_cell *cell = dgn_cell_at(ctx->dgn, x, y, z); \
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expr = value; \
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if (update_map) \
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dungeon_map_update_cell(ctx, x, y, z); \
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}
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CELL_SETTER(DrawDungeon_SetDoorNAngle, float, cell->north_door_angle, false);
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CELL_SETTER(DrawDungeon_SetDoorWAngle, float, cell->west_door_angle, false);
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CELL_SETTER(DrawDungeon_SetDoorSAngle, float, cell->south_door_angle, false);
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CELL_SETTER(DrawDungeon_SetDoorEAngle, float, cell->east_door_angle, false);
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CELL_SETTER(DrawDungeon_SetEvFloor, int, cell->floor_event, true);
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CELL_SETTER(DrawDungeon_SetEvWallN, int, cell->north_event, true);
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CELL_SETTER(DrawDungeon_SetEvWallW, int, cell->west_event, true);
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CELL_SETTER(DrawDungeon_SetEvWallS, int, cell->south_event, true);
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CELL_SETTER(DrawDungeon_SetEvWallE, int, cell->east_event, true);
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CELL_SETTER(DrawDungeon_SetEvFloor2, int, cell->floor_event2, false);
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CELL_SETTER(DrawDungeon_SetEvWallN2, int, cell->north_event2, false);
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CELL_SETTER(DrawDungeon_SetEvWallW2, int, cell->west_event2, false);
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CELL_SETTER(DrawDungeon_SetEvWallS2, int, cell->south_event2, false);
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CELL_SETTER(DrawDungeon_SetEvWallE2, int, cell->east_event2, false);
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//void DrawDungeon_SetEvMag(int surface, int x, int y, int z, float mag);
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CELL_SETTER(DrawDungeon_SetEvRate, int, cell->event_blend_rate, false);
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CELL_SETTER(DrawDungeon_SetEnter, int, cell->enterable, false);
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CELL_SETTER(DrawDungeon_SetEnterN, int, cell->enterable_north, true);
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CELL_SETTER(DrawDungeon_SetEnterW, int, cell->enterable_west, true);
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CELL_SETTER(DrawDungeon_SetEnterS, int, cell->enterable_south, true);
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CELL_SETTER(DrawDungeon_SetEnterE, int, cell->enterable_east, true);
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CELL_SETTER(DrawDungeon_SetTexFloor, int, cell->floor, true);
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CELL_SETTER(DrawDungeon_SetTexCeiling, int, cell->ceiling, false);
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CELL_SETTER(DrawDungeon_SetTexWallN, int, cell->north_wall, true);
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CELL_SETTER(DrawDungeon_SetTexWallW, int, cell->west_wall, true);
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CELL_SETTER(DrawDungeon_SetTexWallS, int, cell->south_wall, true);
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CELL_SETTER(DrawDungeon_SetTexWallE, int, cell->east_wall, true);
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CELL_SETTER(DrawDungeon_SetTexDoorN, int, cell->north_door, true);
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CELL_SETTER(DrawDungeon_SetTexDoorW, int, cell->west_door, true);
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CELL_SETTER(DrawDungeon_SetTexDoorS, int, cell->south_door, true);
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CELL_SETTER(DrawDungeon_SetTexDoorE, int, cell->east_door, true);
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//void DrawDungeon_SetSkyTextureSet(int surface, int set);
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HLL_WARN_UNIMPLEMENTED( , void, DrawDungeon, SetDrawMapRadar, int surface, int flag);
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HLL_WARN_UNIMPLEMENTED( , void, DrawDungeon, SetDrawHalfFlag, int surface, int flag);
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HLL_WARN_UNIMPLEMENTED(0, int, DrawDungeon, GetDrawHalfFlag, int surface);
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//void DrawDungeon_SetWalkedAll(int surface);
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//int DrawDungeon_CalcNumofFloor(int surface);
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//int DrawDungeon_CalcNumofWalk(int surface);
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//int DrawDungeon_CalcNumofWalk2(int surface);
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HLL_WARN_UNIMPLEMENTED( , void, DrawDungeon, SetInterlaceMode, int surface, int flag);
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HLL_WARN_UNIMPLEMENTED(1, bool, DrawDungeon, SetDirect3DMode, int surface, int flag);
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HLL_WARN_UNIMPLEMENTED( , void, DrawDungeon, SaveDrawSettingFlag, int direct3D, int interlace, int half);
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HLL_WARN_UNIMPLEMENTED( , void, DrawDungeon, GetDrawSettingFlag, int *direct3D, int *half);
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HLL_WARN_UNIMPLEMENTED(1, bool, DrawDungeon, IsDrawSettingFile, void);
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HLL_WARN_UNIMPLEMENTED( , void, DrawDungeon, DeleteDrawSettingFile, void);
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HLL_WARN_UNIMPLEMENTED(1, bool, DrawDungeon, IsSSEFlag, void);
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HLL_WARN_UNIMPLEMENTED( , void, DrawDungeon, SetSSEFlag, bool flag);
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bool DrawDungeon_IsPVSData(int surface)
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{
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return false;
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}
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static int DrawDungeon_GetTexSound(int surface, int type, int num)
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{
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struct dungeon_context *ctx = dungeon_get_context(surface);
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if (!ctx || !ctx->tes)
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return -1;
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return tes_get(ctx->tes, type, num);
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}
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HLL_WARN_UNIMPLEMENTED( , void, DrawDungeon, StopTimer, void);
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HLL_WARN_UNIMPLEMENTED( , void, DrawDungeon, RestartTimer, void);
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HLL_LIBRARY(DrawDungeon,
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HLL_EXPORT(Init, DrawDungeon_Init),
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HLL_EXPORT(Release, DrawDungeon_Release),
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HLL_EXPORT(SetDrawFlag, DrawDungeon_SetDrawFlag),
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HLL_EXPORT(BeginLoad, DrawDungeon_BeginLoad),
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HLL_EXPORT(IsLoading, DrawDungeon_IsLoading),
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HLL_EXPORT(IsSucceededLoading, DrawDungeon_IsSucceededLoading),
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HLL_TODO_EXPORT(GetLoadingPercent, DrawDungeon_GetLoadingPercent),
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HLL_TODO_EXPORT(LoadFromFile, DrawDungeon_LoadFromFile),
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HLL_TODO_EXPORT(LoadTexture, DrawDungeon_LoadTexture),
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HLL_TODO_EXPORT(LoadEventTexture, DrawDungeon_LoadEventTexture),
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HLL_EXPORT(GetMapX, DrawDungeon_GetMapX),
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HLL_EXPORT(GetMapY, DrawDungeon_GetMapY),
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HLL_EXPORT(GetMapZ, DrawDungeon_GetMapZ),
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HLL_EXPORT(SetCamera, dungeon_set_camera),
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HLL_EXPORT(IsInMap, DrawDungeon_IsInMap),
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HLL_EXPORT(IsFloor, DrawDungeon_IsFloor),
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HLL_TODO_EXPORT(IsFloorFillTexture, DrawDungeon_IsFloorFillTexture),
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HLL_EXPORT(IsStair, DrawDungeon_IsStair),
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HLL_EXPORT(IsStairN, DrawDungeon_IsStairN),
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HLL_EXPORT(IsStairW, DrawDungeon_IsStairW),
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HLL_EXPORT(IsStairS, DrawDungeon_IsStairS),
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HLL_EXPORT(IsStairE, DrawDungeon_IsStairE),
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HLL_EXPORT(IsWallN, DrawDungeon_IsWallN),
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HLL_EXPORT(IsWallW, DrawDungeon_IsWallW),
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HLL_EXPORT(IsWallS, DrawDungeon_IsWallS),
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HLL_EXPORT(IsWallE, DrawDungeon_IsWallE),
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HLL_EXPORT(IsDoorN, DrawDungeon_IsDoorN),
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HLL_EXPORT(IsDoorW, DrawDungeon_IsDoorW),
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HLL_EXPORT(IsDoorS, DrawDungeon_IsDoorS),
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HLL_EXPORT(IsDoorE, DrawDungeon_IsDoorE),
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HLL_EXPORT(IsEnter, DrawDungeon_IsEnter),
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HLL_EXPORT(IsEnterN, DrawDungeon_IsEnterN),
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HLL_EXPORT(IsEnterW, DrawDungeon_IsEnterW),
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HLL_EXPORT(IsEnterS, DrawDungeon_IsEnterS),
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HLL_EXPORT(IsEnterE, DrawDungeon_IsEnterE),
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HLL_EXPORT(GetEvFloor, DrawDungeon_GetEvFloor),
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HLL_EXPORT(GetEvWallN, DrawDungeon_GetEvWallN),
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HLL_EXPORT(GetEvWallW, DrawDungeon_GetEvWallW),
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HLL_EXPORT(GetEvWallS, DrawDungeon_GetEvWallS),
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HLL_EXPORT(GetEvWallE, DrawDungeon_GetEvWallE),
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HLL_EXPORT(GetEvFloor2, DrawDungeon_GetEvFloor2),
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HLL_EXPORT(GetEvWallN2, DrawDungeon_GetEvWallN2),
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HLL_EXPORT(GetEvWallW2, DrawDungeon_GetEvWallW2),
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HLL_EXPORT(GetEvWallS2, DrawDungeon_GetEvWallS2),
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HLL_EXPORT(GetEvWallE2, DrawDungeon_GetEvWallE2),
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HLL_EXPORT(GetTexFloor, DrawDungeon_GetTexFloor),
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HLL_EXPORT(GetTexCeiling, DrawDungeon_GetTexCeiling),
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HLL_EXPORT(GetTexWallN, DrawDungeon_GetTexWallN),
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HLL_EXPORT(GetTexWallW, DrawDungeon_GetTexWallW),
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HLL_EXPORT(GetTexWallS, DrawDungeon_GetTexWallS),
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HLL_EXPORT(GetTexWallE, DrawDungeon_GetTexWallE),
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HLL_EXPORT(GetTexDoorN, DrawDungeon_GetTexDoorN),
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HLL_EXPORT(GetTexDoorW, DrawDungeon_GetTexDoorW),
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HLL_EXPORT(GetTexDoorS, DrawDungeon_GetTexDoorS),
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HLL_EXPORT(GetTexDoorE, DrawDungeon_GetTexDoorE),
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HLL_EXPORT(GetTexStair, DrawDungeon_GetTexStair),
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HLL_EXPORT(GetBattleBack, DrawDungeon_GetBattleBack),
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HLL_EXPORT(SetDoorNAngle, DrawDungeon_SetDoorNAngle),
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HLL_EXPORT(SetDoorWAngle, DrawDungeon_SetDoorWAngle),
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HLL_EXPORT(SetDoorSAngle, DrawDungeon_SetDoorSAngle),
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HLL_EXPORT(SetDoorEAngle, DrawDungeon_SetDoorEAngle),
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HLL_EXPORT(SetEvFloor, DrawDungeon_SetEvFloor),
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HLL_EXPORT(SetEvWallN, DrawDungeon_SetEvWallN),
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HLL_EXPORT(SetEvWallW, DrawDungeon_SetEvWallW),
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HLL_EXPORT(SetEvWallS, DrawDungeon_SetEvWallS),
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HLL_EXPORT(SetEvWallE, DrawDungeon_SetEvWallE),
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HLL_EXPORT(SetEvFloor2, DrawDungeon_SetEvFloor2),
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HLL_EXPORT(SetEvWallN2, DrawDungeon_SetEvWallN2),
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HLL_EXPORT(SetEvWallW2, DrawDungeon_SetEvWallW2),
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HLL_EXPORT(SetEvWallS2, DrawDungeon_SetEvWallS2),
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HLL_EXPORT(SetEvWallE2, DrawDungeon_SetEvWallE2),
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HLL_TODO_EXPORT(SetEvMag, DrawDungeon_SetEvMag),
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HLL_EXPORT(SetEvRate, DrawDungeon_SetEvRate),
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HLL_EXPORT(SetEnter, DrawDungeon_SetEnter),
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HLL_EXPORT(SetEnterN, DrawDungeon_SetEnterN),
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HLL_EXPORT(SetEnterW, DrawDungeon_SetEnterW),
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HLL_EXPORT(SetEnterS, DrawDungeon_SetEnterS),
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HLL_EXPORT(SetEnterE, DrawDungeon_SetEnterE),
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HLL_EXPORT(SetTexFloor, DrawDungeon_SetTexFloor),
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HLL_EXPORT(SetTexCeiling, DrawDungeon_SetTexCeiling),
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HLL_EXPORT(SetTexWallN, DrawDungeon_SetTexWallN),
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HLL_EXPORT(SetTexWallW, DrawDungeon_SetTexWallW),
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HLL_EXPORT(SetTexWallS, DrawDungeon_SetTexWallS),
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HLL_EXPORT(SetTexWallE, DrawDungeon_SetTexWallE),
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HLL_EXPORT(SetTexDoorN, DrawDungeon_SetTexDoorN),
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HLL_EXPORT(SetTexDoorW, DrawDungeon_SetTexDoorW),
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HLL_EXPORT(SetTexDoorS, DrawDungeon_SetTexDoorS),
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HLL_EXPORT(SetTexDoorE, DrawDungeon_SetTexDoorE),
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HLL_TODO_EXPORT(SetSkyTextureSet, DrawDungeon_SetSkyTextureSet),
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HLL_EXPORT(DrawMap, dungeon_map_draw),
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HLL_EXPORT(SetMapAllViewFlag, dungeon_map_set_all_view),
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HLL_EXPORT(SetDrawMapFloor, dungeon_map_set_small_map_floor),
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HLL_EXPORT(DrawLMap, dungeon_map_draw_lmap),
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HLL_EXPORT(SetMapCG, dungeon_map_set_cg),
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HLL_EXPORT(SetDrawLMapFloor, dungeon_map_set_large_map_floor),
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HLL_EXPORT(SetDrawMapRadar, DrawDungeon_SetDrawMapRadar),
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HLL_EXPORT(SetDrawHalfFlag, DrawDungeon_SetDrawHalfFlag),
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HLL_EXPORT(GetDrawHalfFlag, DrawDungeon_GetDrawHalfFlag),
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HLL_EXPORT(SetWalked, dungeon_map_set_walked),
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HLL_TODO_EXPORT(SetWalkedAll, DrawDungeon_SetWalkedAll),
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HLL_TODO_EXPORT(CalcNumofFloor, DrawDungeon_CalcNumofFloor),
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HLL_TODO_EXPORT(CalcNumofWalk, DrawDungeon_CalcNumofWalk),
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HLL_TODO_EXPORT(CalcNumofWalk2, DrawDungeon_CalcNumofWalk2),
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HLL_EXPORT(CalcConquer, dungeon_map_calc_conquer),
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HLL_EXPORT(SetInterlaceMode, DrawDungeon_SetInterlaceMode),
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HLL_EXPORT(SetDirect3DMode, DrawDungeon_SetDirect3DMode),
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HLL_EXPORT(SaveDrawSettingFlag, DrawDungeon_SaveDrawSettingFlag),
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HLL_EXPORT(GetDrawSettingFlag, DrawDungeon_GetDrawSettingFlag),
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HLL_EXPORT(IsDrawSettingFile, DrawDungeon_IsDrawSettingFile),
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HLL_EXPORT(DeleteDrawSettingFile, DrawDungeon_DeleteDrawSettingFile),
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HLL_EXPORT(IsSSEFlag, DrawDungeon_IsSSEFlag),
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HLL_EXPORT(SetSSEFlag, DrawDungeon_SetSSEFlag),
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HLL_EXPORT(IsPVSData, DrawDungeon_IsPVSData),
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HLL_EXPORT(GetTexSound, DrawDungeon_GetTexSound),
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HLL_EXPORT(StopTimer, DrawDungeon_StopTimer),
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HLL_EXPORT(RestartTimer, DrawDungeon_RestartTimer),
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HLL_EXPORT(LoadWalkData, dungeon_map_load_walk_data),
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HLL_EXPORT(SaveWalkData, dungeon_map_save_walk_data)
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);
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