Files
nunuhara_xsystem4/src/effect.c
T
Nunuhara Cabbage dd985a3769 Refactor sprite/scene management code
Create a separate interface for managing the scene. The sact_sprite
interface is implemented on top of this, as is GoatGUIEngine (which is
now independent of sact_sprite).

This will allow more specialized graphics interfaces to be implemented
without adding to the complexity of the sact_sprite interace. (For
example, GoatGUIEngine needs to store multiple textures per sprite for
button states; this is not supported by sact_sprite.)
2021-05-21 18:56:33 -07:00

169 lines
5.6 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#include <SDL.h>
#include "effect.h"
#include "gfx/gfx.h"
#include "sact.h"
#include "system4.h"
const char *effect_names[NR_EFFECTS] = {
[EFFECT_CROSSFADE] = "EFFECT_CROSSFADE",
[EFFECT_FADEOUT] = "EFFECT_FADEOUT",
[EFFECT_FADEIN] = "EFFECT_FADEIN",
[EFFECT_WHITEOUT] = "EFFECT_WHITEOUT",
[EFFECT_WHITEIN] = "EFFECT_WHITEIN",
[EFFECT_CROSSFADE_MOSAIC] = "EFFECT_CROSSFADE_MOSAIC",
[EFFECT_BLIND_DOWN] = "EFFECT_BLIND_DOWN",
[EFFECT_BLIND_LR] = "EFFECT_BLIND_LR",
[EFFECT_BLIND_DOWN_LR] = "EFFECT_BLIND_DOWN_LR",
[EFFECT_ZOOM_BLEND_BLUR] = "EFFECT_ZOOM_BLEND_BLUR",
[EFFECT_LINEAR_BLUR] = "EFFECT_LINEAR_BLUR",
[EFFECT_UP_DOWN_CROSSFADE] = "EFFECT_UP_DOWN_CROSSFADE",
[EFFECT_DOWN_UP_CROSSFADE] = "EFFECT_DOWN_UP_CROSSFADE",
[EFFECT_PENTAGRAM_IN_OUT] = "EFFECT_PENTAGRAM_IN_OUT",
[EFFECT_PENTAGRAM_OUT_IN] = "EFFECT_PENTAGRAM_OUT_IN",
[EFFECT_HEXAGRAM_IN_OUT] = "EFFECT_HEXAGRAM_IN_OUT",
[EFFECT_HEXAGRAM_OUT_IN] = "EFFECT_HEXAGRAM_OUT_IN",
[EFFECT_AMAP_CROSSFADE] = "EFFECT_AMAP_CROSSFADE",
[EFFECT_VERTICAL_BAR_BLUR] = "EFFECT_VERTICAL_BAR_BLUR",
[EFFECT_ROTATE_OUT] = "EFFECT_ROTATE_OUT",
[EFFECT_ROTATE_IN] = "EFFECT_ROTATE_IN",
[EFFECT_ROTATE_OUT_CW] = "EFFECT_ROTATE_OUT_CW",
[EFFECT_ROTATE_IN_CW] = "EFFECT_ROTATE_IN_CW",
[EFFECT_BLOCK_DISSOLVE] = "EFFECT_BLOCK_DISSOLVE",
[EFFECT_POLYGON_ROTATE_Y] = "EFFECT_POLYGON_ROTATE_Y",
[EFFECT_POLYGON_ROTATE_Y_CW] = "EFFECT_POLYGON_ROTATE_Y_CW",
[EFFECT_OSCILLATE] = "EFFECT_OSCILLATE",
[EFFECT_POLYGON_ROTATE_X_CW] = "EFFECT_POLYGON_ROTATE_X_CW",
[EFFECT_POLYGON_ROTATE_X] = "EFFECT_POLYGON_ROTATE_X",
[EFFECT_ROTATE_ZOOM_BLEND_BLUR] = "EFFECT_ROTATE_ZOOM_BLEND_BLUR",
[EFFECT_ZIGZAG_CROSSFADE] = "EFFECT_ZIGZAG_CROSSFADE",
[EFFECT_TV_SWITCH_OFF] = "EFFECT_TV_SWITCH_OFF",
[EFFECT_TV_SWITCH_ON] = "EFFECT_TV_SWITCH_ON",
[EFFECT_POLYGON_EXPLOSION] = "EFFECT_POLYGON_EXPLOSION",
[EFFECT_NOISE_CROSSFADE] = "EFFECT_NOISE_CROSSFADE",
[EFFECT_TURN_PAGE] = "EFFECT_TURN_PAGE",
[EFFECT_SEPIA_NOISE_CROSSFADE] = "EFFECT_SEPIA_NOISE_CROSSFADE",
[EFFECT_CRUMPLED_PAPER_PULL] = "EFFECT_CRUMPLED_PAPER_PULL",
[EFFECT_HORIZONTAL_ZIGZAG] = "EFFECT_HORIZONTAL_ZIGZAG",
[EFFECT_LINEAR_BLUR_HD] = "EFFECT_LINEAR_BLUR_HD",
[EFFECT_VERTICAL_BAR_BLUR_HD] = "EFFECT_VERTICAL_BAR_BLUR_HD",
[EFFECT_AMAP_CROSSFADE2] = "EFFECT_AMAP_CROSSFADE2",
[EFFECT_ZOOM_LR] = "EFFECT_ZOOM_LR",
[EFFECT_ZOOR_RL] = "EFFECT_ZOOR_RL",
[EFFECT_CROSSFADE_LR] = "EFFECT_CROSSFADE_LR",
[EFFECT_CROSSFADE_RL] = "EFFECT_CROSSFADE_RL",
[EFFECT_PIXEL_EXPLOSION] = "EFFECT_PIXEL_EXPLOSION",
[EFFECT_ZOOM_IN_CROSSFADE] = "EFFECT_ZOOM_IN_CROSSFADE",
[EFFECT_PIXEL_DROP] = "EFFECT_PIXEL_DROP",
[EFFECT_BLUR_FADEOUT] = "EFFECT_BLUR_FADEOUT",
[EFFECT_BLUR_CROSSFADE] = "EFFECT_BLUR_CROSSFADE",
[EFFECT_2ROT_ZOOM_BLEND_BLUR] = "EFFECT_2ROT_ZOOM_BLEND_BLUR",
};
extern GLuint main_surface_fb;
static void effect_crossfade(Texture *old, Texture *new, float progress)
{
new->alpha_mod = progress * 255;
gfx_render_texture(old, NULL);
gfx_render_texture(new, NULL);
}
typedef void (*effect_callback)(Texture*,Texture*,float);
static effect_callback effects[NR_EFFECTS] = {
[EFFECT_CROSSFADE] = effect_crossfade
};
int sact_Effect(int type, possibly_unused int time, possibly_unused int key)
{
if (type <= 0 || type >= NR_EFFECTS) {
WARNING("Invalid or unknown effect: %d", type);
return 0;
}
if (!effects[type]) {
WARNING("Unimplemented effect: %s", effect_names[type]);
return 0;
}
// get old & new scene textures
Texture old, new;
gfx_copy_main_surface(&old);
scene_render();
gfx_copy_main_surface(&new);
effect_callback effect = effects[type];
for (int i = 0; i < time; i += 16) {
gfx_clear();
effect(&old, &new, (float)i / (float)time);
gfx_swap();
SDL_Delay(16);
}
gfx_delete_texture(&old);
gfx_delete_texture(&new);
return 1;
}
static struct {
bool on;
int type;
Texture old;
Texture new;
} trans = {0};
int sact_TRANS_Begin(int type)
{
if (type <= 0 || type >= NR_EFFECTS) {
WARNING("Invalid or unknown effect: %d", type);
return 0;
}
if (!effects[type]) {
WARNING("Unimplemented effect: %s", effect_names[type]);
return 0;
}
trans.on = true;
trans.type = type;
gfx_copy_main_surface(&trans.old);
scene_render();
gfx_copy_main_surface(&trans.new);
return 1;
}
int sact_TRANS_Update(float rate)
{
if (!trans.on) {
return 0;
}
gfx_clear();
effects[trans.type](&trans.old, &trans.new, rate);
gfx_swap();
return 1;
}
int sact_TRANS_End(void)
{
trans.on = false;
gfx_delete_texture(&trans.old);
gfx_delete_texture(&trans.new);
return 1;
}